I downloaded the newest updates and tried again, I even created a new character.
Certainly something quirky, my lvl 20 character that I made over a week ago does not have any problems. But the two newer characters, including a new character I made today still have the "bugs" I mentioned in my earlier post:
- Spells wont "disperse" after a succesful melee hit, hence you may keep the "on-hit" spell property for multiple hours
- Whirlwind before lvl 13 will affect all enemies with the "on-hit" property
Also, I noticed a new issue: you can't cast "Ghoul Touch" -spell on your character unlike other touch-spells.
Thanks for testing again. I've loaded a fix for this. Can you tell me if it reoccurs, or if you encounter new anomalies?
Thanks for updating and all the hard work!
Results so far as I've checked things out:
1. Whirlwind attack prior to lvl 13 Arcane Channeling -upgrade seems to now work as intended, only damaging 1 enemy in your melee range. This is the case 9 out of 10 times, there is probably some quirky innate behaviour related to whirlwind attack and on-hit property, sometimes it triggers on more enemies than just 1, but this doesn't happen very often atleast.
2. The "imbued" spells on your weapons seem to now reliably disperse after a succesful melee hit, I have tested with two different characters old and a newer one, it seems to work.
3. Ghoul touch -spell still can't be targeted on your character, you need to target your weapon
4. The new "Chill Touch" -spell. When casted normally, it does as the spell-description says and does 1d6 negative damage per amount of attacks your character has. However, when you try to "imbue" your character/weapon with this spell, it only does 1d6 negative damage once after a succesful melee hit even if my character would have 3 attacks per round which would mean if I understand the spell description right: melee damage from weapon + 3 x 1d6 negative damage
And purely personal and an aesthetical point: It would be cool, after you "imbue" your weapon with a spell it would gain the elemental visual effect on your weapon similar to the varnishes.