Addendum to previous post: After playing around a bit with the cooking system, I've come across a few quirks. I'll try to duplicate these results when I get the chance to more properly document them on Friday, but until then I'll try to be as thorough as I can in describing them.
When cooking with both Raw Batter and Raw Seasoning base items, ingredients are not properly consumed. This is one I do have a diagram for so I'll try to walk through it with the picture as reference:

So the ingredients used in this recipe are Raw Batter (base), Garlic, Pain Baguette, and Gouda Etuve. After crafting,
(1) only one item is properly consumed (the Garlic),
(2) the other two items (Pain Baguette and Gouda Etuve) are not consumed and can be collected from the pot, for re-use otherwise,
(3)the Raw Batter item remains in the pot but is in a glitched state where it lists the same description and name as Raw Batter, but when collected from the pot it transforms into a copy of the result of crafting (in this case, it transforms into "Gourmet Meal",
(4) a crafting product (as stated before, this time it was "Gourmet Meal) is created, but its description only reflects one ingredient excluding the base being used (in this case it says, "(...) made from garlic and raw batter").
Moving on, we have:
-When cooking with two ingredients and one base, the above issues persist, however now the product description reads, "(...) made from and raw batter", where no ingredients are listed.
-At least a few items are either unable to be used as ingredients despite being food items, or are inconsistently able to be used as ingredients. For example, the "Milk" item is seemingly unusable in Batter or Seasoning recipes, and the "Caraway Seeds" item is sometimes able to be used and sometimes not.
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The error messages that print out when crafting cannot be completed with the given contents of the Cooking Pot is a bit inscrutable to me (though that might just be my own shortcoming since it's pretty late)
(that's exactly what it was: the Template error refers to the Base being present or not and the other one is self explanatory... sort of?). The two errors I've received the most are "Non-Edible Items Found" and "Too Few/Too Many Templates". Going through the combat log, it looks like the first thing I tried to do was fill the pot with the maximum number of ingredients described by the Cooking Tab in the Rest Menu Crafting section (10 ingredients), attempt to craft and receive a "Too Many / Too Few Templates" error, place a Base into the Pot (Basic Seasoning) which led me to receiving the "Non-Edible Items" error, and then remove things (and for some reason adding two additional Base ingredients for a total of 3?) until it worked. Here's what that looked like:

Strangely, when I first succeed in the recipe, I make 4 Simple Meals. But then when I craft again without changing anything and with less ingredients than before, for some reason I'm even more successful and make 7 Gourmet Meals. I played around with it a little more after that, trying to figure out what was minimally necessary for a recipe, but I just could glean anything useful (I got hung up on the glitched Base Ingredient thing and it took me a while to figure out).
Anyway, hopefully this is at least a little useful. I know its a bit chaotic and I would prefer for it to be more precise, but I feel like this conveys most of the primary points I wanted to mention, and I can get into some more meticulous work when I'm available and a bit more rested.
Despite this hiccups however I am already quite enthused by what I've seen and commend you all for the effort. I look forward to getting to do more soon!
