While I understand this view, can you at least understand my opinion and the opinion of MANY people in this thread that the de-emphasizing of roleplay on a roleplay server is frustrating? And that maybe it deserves a little more of a reward? [...]
And can you understand that emphasizing RP is exactly what I do? I simply disagree with the premise that more RPXP is the way to do it.
I am convinced that this server would be better served with slower progression and less high level characters around. I am convinced we should cap at level 15, or failing that, that a 6 months timer for closure should kick in upon reaching level 15. I am convinced that this server is better enjoyed between levels 10 and 15, and that higher levels are pointless except if one insists on becoming an unstoppable deus ex machina (a state I find dreadfully boring). That it is at its best when it is challenging with a risk of failure in every endeavors. That stories are better served when roleplaye is done without care for levels or loot. And above all that RP is its own reward and does not even require XP to begin with. Roleplay does not require levels, great stories can be told any time. It's great that we have RPXP, I love it, but I also think what we gain now is sufficient, both what we get automatically, and what DMs grant when they notice great RP. I believe that you don't need levels if you don't do dungeons. It's not even relevant in PvP. If someone wants you dead you'll get ganked regardless of your level. And if you want someone dead, you can hire others to do the dirty job regardless of your level. I am also convinced that getting up to level 12 is more than reasonably fast as is now, and that is all that matter. It's a non-issue for greater levels to take forever. Just RP it out and it will come in due time. It's also an absolute non-issue that others be savvy enough to level up faster that I do myself, their gameplay do not hinder mine, and they may even contribute positively to my own RP attempts sometimes.
But again, all the above are only my preferences and point of views. And while I know many players thinking like me, I am also aware of those that are dreadfully opposed to the above views, and so I do not seek to impose them on others. I would be thankful that you do not attempt to impose your own views on others either.
We're still a D&D server, we try to foster an environment which favors RP, and that is why we keep progression slow, so that character growth and development be done organically through the shared narratives of our stories. Yet a D&D server we still are, and an healthy dose of dungeoning is expected nonetheless. And so it is that the current system is calibrated to do a bit of both. And when you do both, you will progress at the intended pace.