A couple of small new/persistent bugs related to emotes:
- @emote 27 (hands clasped behind back) breaks on certain characters and becomes a sort of fighting emote. I haven't found a way to revert this yet.
- @emote list under the new hak lists @emote 51 as "victory" and @emote 52 as "lean on wall." These are, in fact, reversed in game: 51 is lean, and 52 is victory.
I'll fix the @emote 51/52 mix up in the list.
Would you be able to provide a screenshot or video of @emote 27? I can't recreate it.
Sure thing. See the spoiler below. Currently, the emote for me begins at Figure A (which is correct) but
immediately spins a 360 and flows into Figure B, which flows with a slashing motion into Figure C (the finale of the slash), then falls back into the combat-rest stance of Figure D. The animation then spins another 360 and flows back to
Figure B, bypassing Figure A entirely, and repeats on loop until it's cancelled. I know the whole thing is a little hard to put together from still images, but it's basically arms behind back -> immediate spin -> duelist's ready pose 1 -> slash -> duelist's ready pose 2 -> spin -> duelist's pose 1 -> etc.
If it helps, my character has had @animation 3 set for his combat for a long time. However, reverting back to the default doesn't fix this bug; @emote 27 remains broken.
Thanks for fixing 51 and 52!
Figure AFigure BFigure CFigure D