I fear I might've soured the pot on this by framing it as an XP boosting mechanic - Really I'd just love to see some official spotlight signposting people to spark some spontaneous RP in underutilised areas. I've no issues with how much RP XP is generated - I do have some frustrations that if I want to meet anyone, there is only one logical course of action : head to a narratively insignificant spot between a pub and a temple that nonetheless houses 90% of the active socialisation that's available to me. The same location that has been the backdrop of most players first three months of the server - and in some cases, the majority of their experience of the server - for nearly 20 years.
Turning a given place into a RP hub requires only players dedicated in providing animations there and advertize it to the community. To quote Field of Dreams, if you build it, they will come.
And to extend that quote - And Once They've Seen It, They Will Leave.
You -can- commit to building a thing worth attending to see, but you cannot create a backdrop for spontaneous RP unrelated to what you are doing. By player effort alone, you can't make the default hangout spot change. That needs some official nudging.
You can do things worth people coming to see, but they are not coming to have RP in a different setting - they're coming to
see your effort. It is an effort centered on the player activities that demand dedicated and persistent effort from big groups of players to keep active. There's examples of this - like the Hospice. But I cannot just go to the hospice and hang out to maybe meet some new people there. I go to the hospice to engage with the RP the hospice players created. It's cool, it's great, but it's not an alternative to a hub.
And if they get bored of waiting for people to come to them, where does that lead them? Back to the 'skirts.
In my experience and from what I've been told, there's three places you can go to and expect RP/conversation - The Mist Camp, the Western Outskirts, and Port. Every other hub-worthy location sees activity only for the things that are there, or for brief one-off events.
There are at about a dozen pubs I've bumped into. There is only one that I've had any conversation in that I didn't explicitly bring with me into it. If you make Midway Haven a hotzone, you could genuinely just walk around the libraries or lakes there, and have a reasonable expectation that someone might walk in, and you could have a chat. That simply won't happen right now. I could go and sit in Midway's pub for three hours with LFRP on, and see no other players. At best, maybe someone doing a delivery or alchemy.
If there was an official hotzone push towards it, then that could happen.
The Outskirts is only what it is because it already has an official spotlight on it - It is the 'starter zone', the first area new players bump into, the crossroads for earlygame. It actually has remarkably little else of interest - a graveyard (that we've all seen before), a fairly generic pub, and a Radu.
It's more an "LFRP" for a location - or a "Play A Different Area" event. Once a month, for a week, maybe. Waddayasay?
There should be no RP Hot Zones in Vallaki
Maybe! I've not had much luck exploring - I tend to get ganked on the road and nearly killed if I try explore. If I knew locations outside of Vallaki, I'd be fine with this too. I think a few in different levelled areas would be good. Getting out of Barovia is one thing, but my goal is just getting some spontaneous crowds that can hang around somewhere other than
specifically the Outskirts.While I do think we should have RP in more places than just the outskirts and ports hidey holes, I think it should come about more organically. Actually find cool places and bring people to them to RP. I dont like the idea of putting RP hot zones in just another tavern.
The thing is, where do you meet those people to bring them to a new place to RP?
....Probably the Outskirts, right?
Just imagine if you could just go to a new location,
and there already be people there! Not because they'd doing the nearby dungeon or because they're crafting, but because they're chilling in that location, because they have a reason to believe that their waiting won't result in four hours of total silence. Which, presently, it will.
I'd agree, 'just another tavern' probably isn't a good goal. I was more imagining regions - The Midway has a lot more than a tavern to it, for instance. Same with Degannwy.