We will soon be loading a new version of the hak on the test server to test new features and changes.
At this point we'll need your help testing this new content to make sure it works properly and there are no bugs. If you wish to help us test, you'll need to download the following haks:
-
CEP 2.65 (if you don't already have it, download and extract to your My Documents\Neverwinter Nights\ folder)
-
POTM Hak Test - 2_31.7z (extract to your My Documents\Neverwinter Nights\ folder)
Once you have extracted both haks into the Neverwinter Nights folder, you will find our test server at IP Address & Port:
46.4.59.55:5124 - use it for "Direct Connect". Once connected, you can either use existing characters or create a new one, using the new class, which can be found at the bottom of the list of classes; all new characters can freely level up to level 20 on the test server for now. You can find more detailed information
here.
Try to test as many things as possible, and report anything that feels off, or incorrect on the forums.
Class Changes & Fixes:- Added the
Tattooed Monk prestige class.
(Please note some icons are not yet ready, including the class' icon. Those will be added soon.)- Added the
Avenger Knight prestige class.
- Rebalanced Combat Vigor, Combat Speed and Combat Hardiness:
- Combat Vigor: Changed to regenerate 1 HP per two Combat Form feats, capping at 3 HP/round.
- Combat Speed: Speed bonus of 5% per combat form feat, capping at 25%.
- Combat Hardiness: 2-/3+ DR for every two Combat Form feats.
-Updated the appearance of the druid's badger shape.
- Added Augment Healing to list of feats bard can take.
- Added spell targeting to the Black Powder Avenger's grenades.
- Fixed an issue which prevented the use of Cleaning Kits on flintlocks directly.
Racial Changes & Fixes:- Fixed an issue, which made it impossible for certain dwarven subraces to pick Weapon Focus (Dwarven Waraxe).
Feat Changes:- Clarified in Point Blank Shot's description that it also negates the -4 AB penalty when casting ranged spells in melee.
- Weapon Focus (Spear) now affects small spears.
Spell Changes:- Added new spell:
Undetectable Alignment.
(Please note this spell's icon is not yet ready, but will be added soon.)- Fixed Devour Magic to be able to target the caster.
- Added missing spell targeting to Shadow Conjuration, Greater Shadow Conjuration and Shades spells.
- Updated the descriptions of Shilellag and Bowater to indicate the bonus damage is piercing damage.
- Removed the ability to Empower Tenser's Transformation since it did nothing.
- Fixed Shockwave's spell targeting shape.
Miscellaneous:- Made crafted traps function like standard traps, whilst retaining their current effects.
- Added
Palmweaver's MOCAP animations. Type @emote 41 to 61 to preview the new animations.
- Added depth and texture to Pure Black and Pure White, and unlocked them.
- Added a wereserpent monstrous template and creature appearance.
- Merged
Avernostra's RLCore darker variant of the Gothic Interior tileset with ours.
- Rebalanced the item value of several stackable items (some item cost adjustments will be required).
- Added 2 new falchion appearances (6-1 and 6-2).
- Added 5 new heads from
Bollwerk's pack (Female Elf: 50/Female Human: 228 & 229/Male Elf: 45 & 46/Male Human: 241/Half-Orc: 161, 162 & 163)
- Added 5 new creature appearances: Badger, Boar, Wolf, and Wolverine (
https://neverwintervault.org/project/nwnee/hakpak/nwn2nwnee-conversion-wild-animals)
- Added a black eye patch VFX from the
Community VFX Project.
- Imported
Ancarion's fixes to skinmesh animals- Added custom Oasis of Apep poison, when drinking water from the oasis.
- Added an effect icon to display Exhaustion levels.
- Fixed the Male Mystic voiceset.
- Fixed line of sight problems with several chairs and benches (most noticeable in the Blue Water Inn and Nordenvall Fane in Hazlan).
- Fixed an issue with several visual effects not working properly in Gothic Interior tileset areas (eg. Maison d'Abattage).
- Added loadscreens to the Gothic Interior tileset.
- Added two new books.
Area, Item and NPC changes- Added and overhauled dozens of areas in Sithicus.
- Added dye dummies to the Nordenvall Bazaar.
- Toned down the respawn rate of several recent dungeons which respawned too fast.
- Fixed minor issues and typos.
Scripting and System changes- Fixed an issue with stealth penalties no longer stacking properly.
- Fixed the remake code not being sent again after relogging.
- Fixed an error, which let Muls and Tareks select unavailable heads.
- Fixed minor issues and optimized scripts.