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Author Topic: Combat Style Diversity and The Server  (Read 1892 times)

Steel

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Re: Combat Style Diversity and The Server
« Reply #25 on: September 04, 2024, 04:40:58 AM »
I’m currently the only one handed fighter that I’ve ran into since I’ve made the character and thematically I love them, but I wouldn’t mind some sort of bonus for using it somehow certainly. Even a single extra AC for investing in all 3 of the one handed feats would be incredible. It’s hard to see the benefit compared to the other styles. The deflect arrows point is actually very interesting and something I might consider just to have a unique benefit the other options don’t have however.

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Re: Combat Style Diversity and The Server
« Reply #26 on: September 04, 2024, 05:52:13 AM »
1HF does honestly seem like it's just a feat expense to get you back to the baseline other styles were at before you went 1H.

Can you combo it with a pistol? Go Witchhunter style?
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Savras

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Re: Combat Style Diversity and The Server
« Reply #27 on: September 04, 2024, 06:50:14 AM »
1HF does honestly seem like it's just a feat expense to get you back to the baseline other styles were at before you went 1H.

Can you combo it with a pistol? Go Witchhunter style?

Amusingly, you can combo it with a pistol, but then you won't be a 1 handed fighter anymore. Would need to test that.

Re: Combat Style Diversity and The Server
« Reply #28 on: September 04, 2024, 01:42:04 PM »
Amusingly, you can combo it with a pistol, but then you won't be a 1 handed fighter anymore. Would need to test that.

Wait, are you saying Bonetti's works with Pistol in the off-hand?

If true, that's actually awesome and should be a server feature. Sword and Shot was a popular fighting style by both pirates and navy.

Aw hell, I'm gonna test it now. Will report results soon unless someone beats me to it.

BraveSirRobin

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Re: Combat Style Diversity and The Server
« Reply #29 on: September 04, 2024, 02:24:07 PM »
Amusingly, you can combo it with a pistol, but then you won't be a 1 handed fighter anymore. Would need to test that.

Wait, are you saying Bonetti's works with Pistol in the off-hand?

If true, that's actually awesome and should be a server feature. Sword and Shot was a popular fighting style by both pirates and navy.

Aw hell, I'm gonna test it now. Will report results soon unless someone beats me to it.

Yes, it works just fine. I did that on Alix, however your AB is still treated as if you are dual-wielding with your off-hand attack being 1d3 pistol whip.

Flat Cap

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Re: Combat Style Diversity and The Server
« Reply #30 on: September 04, 2024, 02:25:06 PM »
Amusingly, you can combo it with a pistol, but then you won't be a 1 handed fighter anymore. Would need to test that.

Wait, are you saying Bonetti's works with Pistol in the off-hand?

If true, that's actually awesome and should be a server feature. Sword and Shot was a popular fighting style by both pirates and navy.

Aw hell, I'm gonna test it now. Will report results soon unless someone beats me to it.

Yes, it works just fine. I did that on Alix, however your AB is still treated as if you are dual-wielding with your off-hand attack being 1d3 pistol whip.

That's crazy

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Re: Combat Style Diversity and The Server
« Reply #31 on: September 04, 2024, 02:29:06 PM »
Yes, it works just fine. I did that on Alix, however your AB is still treated as if you are dual-wielding with your off-hand attack being 1d3 pistol whip.

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Re: Combat Style Diversity and The Server
« Reply #32 on: September 04, 2024, 02:49:35 PM »
Yes, it works just fine. I did that on Alix, however your AB is still treated as if you are dual-wielding with your off-hand attack being 1d3 pistol whip.

It does not work.



AC before applying any kind of weapon (Unarmed, no improved unarmed strike). This comes to a +5 Bonus with the amount of Parry I was able to achieve.



When I equip the Scimitar it will boost it by +3 per Full Bonetti's line



When I equip Sword and Shot it decreases back down to 27 does NOT work



When just the pistol is equipped AC actually lowers.

Flat Cap

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Re: Combat Style Diversity and The Server
« Reply #33 on: September 04, 2024, 07:42:51 PM »
Yes, it works just fine. I did that on Alix, however your AB is still treated as if you are dual-wielding with your off-hand attack being 1d3 pistol whip.

It does not work.



AC before applying any kind of weapon (Unarmed, no improved unarmed strike). This comes to a +5 Bonus with the amount of Parry I was able to achieve.



When I equip the Scimitar it will boost it by +3 per Full Bonetti's line



When I equip Sword and Shot it decreases back down to 27 does NOT work



When just the pistol is equipped AC actually lowers.

It appears you have revealed a bug in the system

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Re: Combat Style Diversity and The Server
« Reply #34 on: September 04, 2024, 07:56:14 PM »
The Bonetti's line of feats does not (nor should) provide AC with a flintlock in the off hand.

BraveSirRobin

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Re: Combat Style Diversity and The Server
« Reply #35 on: September 04, 2024, 08:22:35 PM »
Well,  it definitely used to. Honestly, I hate that the Flintlock uses a melee profile at all, but I suspect it is a limitation of the NWN Engine, as one could just as easily whack someone with the butt of a crossbow or haft of a longbow.

EarlofEtheria

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Re: Combat Style Diversity and The Server
« Reply #36 on: September 04, 2024, 09:35:22 PM »
Let me summarize my experiences:

Two Handed weapons have distinct feature of screwing over small weapons and below with Improved Disarm. If you're holding a small weapon you've given yourself a -4 AC penalty against a disarming large weapon, bare hands are better at that point, that's just facts. Daggers are not worth the 1d4 over 1d3, you're just going to get yourself hurt.

Enchanted Shields aren't better than the open hand feats when considering AC alone, but do allow for a +1 Universal Save and a skill bonus, a total benefit you probably can't match with loot pool torches, crosses and the like. Shields no matter the size also have the distinct feature of being a target for Magic Vestment. That's up to +5 AC (+4 due to parry technicalities) from a small shield, and +8 (+5 due to parry technicalities) for a tower shield. Even one point of AC can double your defensiveness, it matters a whole lot.

I'd say that leads to the biggest point surrounding two handed weapons, you're stuck squeezing into leather armor if you want +6 Parry AC, so you may as well use full plate for +4 Parry AC and gain other significant benefits in your attribute point buy (especially since you don't need 15 DEX for Shield Parry). Halberds mean you additionally don't need 13 INT. The entry into the realm of Two Handed weapons is incredibly low, and the crafting system heavily favours them too, which is why I believe two handed weapons are the strongest weapon style.

Dual Wielding is a unique place, innately you're at -2 to hit but can get up to two extra attacks. It's also the only way to use a small weapon against a large weapon (you protect your off hand with a medium weapon in your main hand). The requisite attributes of dexterity and intelligence make it prohibitive to achieve however, if the feat tax wasn't enough already.

As for Monkey Grip, you don't want to open the door to the Improved Disarm Greatsword & Tower Shield realm. Some gates are better left closed.

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Re: Combat Style Diversity and The Server
« Reply #37 on: September 04, 2024, 10:37:21 PM »

Dual Wielding is a unique place, innately you're at -2 to hit but can get up to two extra attacks. It's also the only way to use a small weapon against a large weapon (you protect your off hand with a medium weapon in your main hand). The requisite attributes of dexterity and intelligence make it prohibitive to achieve however, if the feat tax wasn't enough already.


The thing with the Dex is not that you have to build some, its that you have to main it. And with Two Weapon Fighting, you actually can't use a Medium weapon in your main hand save for a Rapier, as Two Weapon Fighting requires Weapon Finesse because of the massive Dexterity investment involved.

Ryujin

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Re: Combat Style Diversity and The Server
« Reply #38 on: September 04, 2024, 11:33:18 PM »

Dual Wielding is a unique place, innately you're at -2 to hit but can get up to two extra attacks. It's also the only way to use a small weapon against a large weapon (you protect your off hand with a medium weapon in your main hand). The requisite attributes of dexterity and intelligence make it prohibitive to achieve however, if the feat tax wasn't enough already.


The thing with the Dex is not that you have to build some, its that you have to main it. And with Two Weapon Fighting, you actually can't use a Medium weapon in your main hand save for a Rapier, as Two Weapon Fighting requires Weapon Finesse because of the massive Dexterity investment involved.

Funnily enough strength dual-wielding is a thing and is arguably more effective for the task that dual-wielding wants to achieve (flanking).
You lose out on 2 two weapon defense feats, but gain a lot of damage. ANd there's even weapons like double-axes or two-bladed swords to use for it, increasing your damage even further.
 
You really do not need finesse to dual-wield. It is /a/ build. Very much not /the/ build.

As for the above, dual-wielding doesn't need int?

Re: Combat Style Diversity and The Server
« Reply #39 on: September 05, 2024, 01:41:26 AM »
The Bonetti's line of feats does not (nor should) provide AC with a flintlock in the off hand.

Yup and I wouldn't argue that it should. Could we request some sort of Sword & Shot support?

Let me summarize my experiences:

Two Handed weapons have distinct feature of screwing over small weapons and below with Improved Disarm. If you're holding a small weapon you've given yourself a -4 AC penalty against a disarming large weapon, bare hands are better at that point, that's just facts. Daggers are not worth the 1d4 over 1d3, you're just going to get yourself hurt.

Honestly a point. In P&P Daggers have the benefit of being more easily concealed which helps in a lot of roleplay scenarios but how can that be represented IG?

I'd say that leads to the biggest point surrounding two handed weapons, you're stuck squeezing into leather armor if you want +6 Parry AC, so you may as well use full plate for +4 Parry AC and gain other significant benefits in your attribute point buy (especially since you don't need 15 DEX for Shield Parry). Halberds mean you additionally don't need 13 INT. The entry into the realm of Two Handed weapons is incredibly low, and the crafting system heavily favours them too, which is why I believe two handed weapons are the strongest weapon style.

Easy to get into 2H (Sort of) but also their track kind of ends. You get Improved Parry and then what? No one builds the dex to get the +6 Parry. It's antithetical to the build design of 2H which requires as much STR as you can get away with. Shield requires a little more time investment but time eventually gets reimbursed; feats and ability scores don't.

Dual Wielding is a unique place, innately you're at -2 to hit but can get up to two extra attacks. It's also the only way to use a small weapon against a large weapon (you protect your off hand with a medium weapon in your main hand). The requisite attributes of dexterity and intelligence make it prohibitive to achieve however, if the feat tax wasn't enough already.

Two weapon fighting pretty much demands you play ranger, otherwise you aren't doing it. High ability score demands on a server where Ability Scores are kind of a high value commodity.

As for Monkey Grip, you don't want to open the door to the Improved Disarm Greatsword & Tower Shield realm. Some gates are better left closed.

That gate is technically already open to be fair. Sure it's behind an app wall but it's still there.

Alemax

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Re: Combat Style Diversity and The Server
« Reply #40 on: September 05, 2024, 04:46:24 AM »
1H: No point to go through this unless you want some flavor or you are trying to depict the figure of a duelist. Even with the AC bonus feats you are under every 1H&Shield concept (with Shield Parry or not). The heldable items in the free hand are not worth at all.

1H&Shield: It's solid, you can achieve the higher AC of all the concepts if you go for shield parry, also you get the bonuses for an enchanted shield which are quite good to have. The weapon often tend to be a 1d10 one so your damage is average but not bad.

2H: good ac gainings from parry, good damage, the bonus ac you can get have got them quite usable and efficient. Great.

2weaponfighting: Few builds can combat in this style with good results, though almost anyone wouldn't pick the three feats for the extra AC because the end will be 6 feats used in this.

Stated this the only style which would need a help might be the 1H, the slash and shot concept is grand though i don't think it's doable for NwN limits.
What can be done to improve this way?
- raise the ac from feats (+1/+3/+5)
- feats to add damage like +1d4 if one handed
- more attacks (like unarmed monk progression)


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Re: Combat Style Diversity and The Server
« Reply #41 on: September 05, 2024, 11:23:13 AM »
2WF Niches:
Sneaky Rogues who like extra melee attacks for better stabbin'.
Some Fighters / Barbarians with Dual Weapons
Potential new niche - Give Rangers 2WD feats through class levels, to make Strength/Melee ranger a more viable competitor, as at the moment it does not compare favorably.

2H Niches:
Very similar to Sword/Board generally when employing parry weapons.
The Barbarian Option, as it benefits extreme-strength builds.
Disarm bonuses.
No ASF - compares badly with 1H style here though.
Potential new niche - 3.5e style Power Attack gives giantslayer / overcoming DR options, and leans into the 2H 'big hits' fantasy.

Sword/Board Niches:
Slightly lower damage and easier AC than 2H.
Late-game AC is clear victor.
Heavier loadout with Tower Shields.
The Cleric Option, thanks to an extra buffable AC source, and no ASF. Equally strong for other martials.
Doesn't need new niches IMO, is a good standard bar that other styles deviate from.

1H niches:
Takes more feat investment to match Sword/Board baseline.
Gish style - Good AC, no ASF, works for Bards/Hexblades who don't care about high-Str 2H's.
Possible new niche - Below

At the moment, the only niche the 1H has is for spellcasters, which does deny the Zorro fantasy to mundane fighters who don't want to suffer for style. Any buffs to 1H would have to avoid buffing the gish/casters for whom this style is already a good option.

One possible option would be a feat (Mighty Finesse?) with a high Str/Dex requirement that a gish would likely struggle to meet, allowing both Dex and Str to be added to 1H damage with finesse weapons.
A feat with 18 Str and Dex requirement would be pretty difficult for a Hexblade to achieve without sacrificing a lot of other benefits, whilst a Fighter/Rogue could pursue that with less sacrifices.

This would put 1H's damage at somewhere comparable to 2H, after buffs

22 Str/Dex 1h: +12 damage from stats.
26 Str Sword/Board: +8
30-Str Barbarian 2H: +15

And its AC would be in the same spot. It's still a 4-feat investment, but Zorro is now at least in the same class as Conan and Link, and we have a welterweight, light armour, mundane fighter archetype with some teeth.

(stuff)

Would also be a big fan of Sword/Shot support as a separate (or combined?) option.
I'd disagree that 2WF requires ranger - It doesn't work great on them. If they got 2WD in their class features it would, but at the mo they don't.
Fighters/Barbs can take 15 Dex (they usually want 14 already anyway) and take the three 2WF feats without much issue.
Then they swing, and...

Fighter (Pure)
Str +6, Focus +4, Specialisation +4 - +14 damage mod on a hit.

Fighter/Rogue
Str +5, Focus +3, Specialisation +4 - +12 (And Sneak Attack)

Barbarian
Str +10-ish from big rage.

Ranger:
Str +6
(Favoured Enemy Bonus Maybe)

If a Ranger got TWD feats as they went up, without needing the Dex, there'd be an argument for a high-Str Ranger or Ranger/Barbarian, but at present there isn't.

#giverangersTWD
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FinalHeaven

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Re: Combat Style Diversity and The Server
« Reply #42 on: September 05, 2024, 11:59:41 AM »
I’m currently the only one handed fighter that I’ve ran into since I’ve made the character and thematically I love them, but I wouldn’t mind some sort of bonus for using it somehow certainly. Even a single extra AC for investing in all 3 of the one handed feats would be incredible. It’s hard to see the benefit compared to the other styles. The deflect arrows point is actually very interesting and something I might consider just to have a unique benefit the other options don’t have however.
High Level 1h fighter here. Buffed the same as I would be with any other class I have 0 issue both tanking and doing big damage in every level relevant dungeon on the server.

I'm actually not even Pure Fighter and the above is still true.

It would certainly be neat to have some more feats for that style of combat, definitely.  I say that about most classes.  But the build definitely isn't struggling imo.



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Re: Combat Style Diversity and The Server
« Reply #43 on: September 05, 2024, 12:03:12 PM »
I’m currently the only one handed fighter that I’ve ran into since I’ve made the character and thematically I love them, but I wouldn’t mind some sort of bonus for using it somehow certainly. Even a single extra AC for investing in all 3 of the one handed feats would be incredible. It’s hard to see the benefit compared to the other styles. The deflect arrows point is actually very interesting and something I might consider just to have a unique benefit the other options don’t have however.
High Level 1h fighter here. Buffed the same as I would be with any other class I have 0 issue both tanking and doing big damage in every level relevant dungeon on the server.

I'm actually not even Pure Fighter and the above is still true.

It would certainly be neat to have some more feats for that style of combat, definitely.  I say that about most classes.  But the build definitely isn't struggling imo.
Mid level 1h combatant as well. I'm playing a low strength so my damage output is weak, but I still enjoy the combat when it comes. I feel much less impotent than I have on other characters with better builds.

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Re: Combat Style Diversity and The Server
« Reply #44 on: September 05, 2024, 12:09:08 PM »
I think removing the numerical benefits for different weapon types altogether would help allow people to feel better about choosing a weapon type that matched their character better, style wise.  My reasoning is that without weapon features like brace/trip/disarm, there is not a very good way to recreate the historical purposes that a wide variety of weapons served when they were invented. Since some weapons were invented to counter or enhance things not represented in our server (looking at you mounted combat), it means many of the cool things a weapon could do will never be seen in the game aside from strictly RP combat (where the numbers are not relevant anyway). So long as weapon choice continues to be an issue of mechanical  advantages/disadvantages, we won't see as wide a variety in combat styles in terms of flavor.

Also, there are weapons that are specifically made to circumvent shields, and the usefulness of shields and eventually armor greatly declined (as represented by dementileu). However, that's not really reflected in the game mechanics at all. 

That all said, in my ideal world I would just make all weapons do the same damage based on whether they were light/medium/heavy and do away with crit ranges/modifiers to make the selection of weapons and armor as much a stylistic/narrative choice as humanly possible.
Currently playing: Si Feisong (ShamanVsAllClasses) and Minodora Zalken (PatchworkAdams)

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Re: Combat Style Diversity and The Server
« Reply #45 on: September 05, 2024, 12:10:40 PM »
I’m currently the only one handed fighter that I’ve ran into since I’ve made the character and thematically I love them, but I wouldn’t mind some sort of bonus for using it somehow certainly. Even a single extra AC for investing in all 3 of the one handed feats would be incredible. It’s hard to see the benefit compared to the other styles. The deflect arrows point is actually very interesting and something I might consider just to have a unique benefit the other options don’t have however.
High Level 1h fighter here. Buffed the same as I would be with any other class I have 0 issue both tanking and doing big damage in every level relevant dungeon on the server.

I'm actually not even Pure Fighter and the above is still true.

It would certainly be neat to have some more feats for that style of combat, definitely.  I say that about most classes.  But the build definitely isn't struggling imo.
Mid level 1h combatant as well. I'm playing a low strength so my damage output is weak, but I still enjoy the combat when it comes. I feel much less impotent than I have on other characters with better builds.
Oh, yeah, probably should have clarified that I'm Strength based and using a Bastard Sword which is not even enchanted, it's a DM item.

That being said I also have a level 15 1h Dexterity Rapier Fighter and I still say the same thing.



Flat Cap

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Re: Combat Style Diversity and The Server
« Reply #46 on: September 05, 2024, 12:14:27 PM »
Oh, yeah, probably should have clarified that I'm Strength based and using a Bastard Sword which is not even enchanted, it's a DM item.

That being said I also have a level 15 1h Dexterity Rapier Fighter and I still say the same thing.

Oh yeah, I'm sure a shift in my stats woudl allow for much better damage. I'm using a rapier as well. The damage is consistent, just not high. I make up for it in other ways and my character isn't more defensively focused anyways so I dig it. Maybe I'll bug you to compare notes on my next one though. I really like the 1h fighting style. Frees up a lot of weight in the old inventory.

Alemax

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Re: Combat Style Diversity and The Server
« Reply #47 on: September 05, 2024, 04:33:14 PM »
We shouldn't use the pure fighter as example in these counts, imho
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Re: Combat Style Diversity and The Server
« Reply #48 on: September 05, 2024, 04:44:38 PM »

1H niches:
Takes more feat investment to match Sword/Board baseline.
Gish style - Good AC, no ASF, works for Bards/Hexblades who don't care about high-Str 2H's.
Possible new niche - Below

At the moment, the only niche the 1H has is for spellcasters, which does deny the Zorro fantasy to mundane fighters who don't want to suffer for style. Any buffs to 1H would have to avoid buffing the gish/casters for whom this style is already a good option.

One possible option would be a feat (Mighty Finesse?) with a high Str/Dex requirement that a gish would likely struggle to meet, allowing both Dex and Str to be added to 1H damage with finesse weapons.
A feat with 18 Str and Dex requirement would be pretty difficult for a Hexblade to achieve without sacrificing a lot of other benefits, whilst a Fighter/Rogue could pursue that with less sacrifices.

This would put 1H's damage at somewhere comparable to 2H, after buffs

22 Str/Dex 1h: +12 damage from stats.
26 Str Sword/Board: +8
30-Str Barbarian 2H: +15

And its AC would be in the same spot. It's still a 4-feat investment, but Zorro is now at least in the same class as Conan and Link, and we have a welterweight, light armour, mundane fighter archetype with some teeth.


Hexblades can use bucklers with no penalty. Fighters would not be able to meet 18 Dex, 18 Strength requirements since they need Con, Int and Cha investment as well. Rogues likewise need Con and Int investment preventing them from qualifying. Maybe remove the Strength requirement and drop the Dexterity to 15 and change the feat to add damage equal to 1/2 Dex while wielding a 1h weapon and no shield.

Re: Combat Style Diversity and The Server
« Reply #49 on: September 05, 2024, 06:04:22 PM »
2WF Niches:
Sneaky Rogues who like extra melee attacks for better stabbin'.
Some Fighters / Barbarians with Dual Weapons
Potential new niche - Give Rangers 2WD feats through class levels, to make Strength/Melee ranger a more viable competitor, as at the moment it does not compare favorably.

Mostly agree. STR/Melee Ranger could use more viability in its current form you could forgo the 2WD feats and simply take 6 levels of Ranger in order to achieve ITWF. I find the trade off of going STR vs DEX based is a trivial one. It's better to go the DEX Based to get the AC; even if it is yet again another long line of feats.

Someone had mentioned earlier about not feeling locked into ranger but the thing is... Ranger discards the need for 3/6 of the feats needed to get the most out of TWF. Which is a big save on feats; The problem is you have to go Ranger, and if you wanted to use this as a means of going STR based TWF you'll be punished by not having access to TWD Line.

The... at most 3 damage(?) you'd get from doing this doesn't hold a candle to the 3 AC which is far more valuable than the 3 Damage.

The trouble with Fighter and Barbarian TWF is the tremendous feat investment. For TWF Fighters & Barbarians they are just going to cut into their Combat Form feats or their Rage Feats. Which the easy 'brush off answer' would be "Well that's the price they pay..." but for what? The chance to to have up to two extra attacks with a dinky little dagger esque weapon at -2 AB for all of their attacks? It's also a whopping 6 Feats. Fighter can get away with it more since they do have the feats (I wouldn't say it's worth the investment overall but they COULD get away with it) for Barbarians though it is... incredibly invasive.

Ultimately I recommend that the TWD Line be added to Ranger's TWF. I still say that Ranger should receive A single Combat Style of choice as per 3.5 D&D that function only in Light Armor (and not just TWF as default) with some server oriented ones: TWF, Archery, Arbalest/Crossbow, Sword and Shot, Fire Arms, Two-Handed, and maybe a few more dedicated to improving the Animal Companion as a combatant (Pokémon Tamer Ranger would be a beautiful thing), and honestly I would be all for a version of Wildshape Ranger from Unearthed Arcana(?) being implemented.

2H Niches:
Very similar to Sword/Board generally when employing parry weapons.
The Barbarian Option, as it benefits extreme-strength builds.
Disarm bonuses.
No ASF - compares badly with 1H style here though.
Potential new niche - 3.5e style Power Attack gives giantslayer / overcoming DR options, and leans into the 2H 'big hits' fantasy.

This sounds about right. I still think it is worth noting that SaB outright beats 2H in terms of overall package; even if the prior calls for a little more time investment and many of these builds will max out their parry AC at +4 which is going to be 3-4 less from what a SaB will be able to achieve. The disparity is there not solely because of the AC but the AC is a huge argument.

No ASF in the 2H Set up but we shouldn't forget that no one is going to go Light Armor two handed; they just won't have the DEX for it. A 2H user will use armor to some end; but Combat Caster kind of addresses this as far as Hexblades and Bards are concerned. So I really wouldn't say it 'compares badly' since users would merely take a feat and then they will/should have spells that boost their strength significantly or in the case of Hexblade it really isn't a concern at all as they will get the feat and go with Fullplate and they can have a DEX investment of as low as 8 if they wanted to and could rely on Spells or 'Consumables' (Though I will say I really don't like the 'Consumables' argument)

I 100% Agree with the implementation of 3.5 Power Attack/Shock Trooper and options that would allow 2H Users to overcome DR would be interesting.

Sword/Board Niches:
Slightly lower damage and easier AC than 2H.
Late-game AC is clear victor.
Heavier loadout with Tower Shields.
The Cleric Option, thanks to an extra buffable AC source, and no ASF. Equally strong for other martials.
Doesn't need new niches IMO, is a good standard bar that other styles deviate from.

100% Agree, characters can comfortably select whatever weapon they like as their choice when running this set. Generally speaking characters such as mine with this set will go for medium weapons.

1H niches:
Takes more feat investment to match Sword/Board baseline.
Gish style - Good AC, no ASF, works for Bards/Hexblades who don't care about high-Str 2H's.
Possible new niche - Below

At the moment, the only niche the 1H has is for spellcasters, which does deny the Zorro fantasy to mundane fighters who don't want to suffer for style. Any buffs to 1H would have to avoid buffing the gish/casters for whom this style is already a good option.

One possible option would be a feat (Mighty Finesse?) with a high Str/Dex requirement that a gish would likely struggle to meet, allowing both Dex and Str to be added to 1H damage with finesse weapons.
A feat with 18 Str and Dex requirement would be pretty difficult for a Hexblade to achieve without sacrificing a lot of other benefits, whilst a Fighter/Rogue could pursue that with less sacrifices.

This would put 1H's damage at somewhere comparable to 2H, after buffs

22 Str/Dex 1h: +12 damage from stats.
26 Str Sword/Board: +8
30-Str Barbarian 2H: +15

And its AC would be in the same spot. It's still a 4-feat investment, but Zorro is now at least in the same class as Conan and Link, and we have a welterweight, light armour, mundane fighter archetype with some teeth.

So I am not sure how much Spellcasters actually make use of the line itself because it is a 3 Feat Investment for a total of 3 AC + Parry bonus. A lot of Spellcasters want stuff for their Spellcasting more, and a standing AC can be achieved by just taking Improved Unarmed Strike or by just grabbing Parry.

I think it's very disappointing that the 'Zorro Fantasy' is kind of slept on with the 1H No Off Hand style since the name of the Bonetti's Line Feats all refer to Princess Bride which is a great fencing scene; and I will say part of the joy of NWN/D&D RP is being able to sort of 'live out' all the cool stuff you see on TV.

Would also be a big fan of Sword/Shot support as a separate (or combined?) option.

Combined I would say. Maybe a feat that granted a small duration buff after using a pistol in the middle of melee combat.

I'd disagree that 2WF requires ranger - It doesn't work great on them. If they got 2WD in their class features it would, but at the mo they don't.

They kind of do, I outlined my thoughts on it earlier in this post but 6 Feats cuts really hard mostly into Barbarian. Fighter can deal with it.

If a Ranger got TWD feats as they went up, without needing the Dex, there'd be an argument for a high-Str Ranger or Ranger/Barbarian, but at present there isn't.

#giverangersTWD

I'm 100% on team #giverangersTWD