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Author Topic: Placeable system bugs with new update.  (Read 2539 times)

Darkthrasher

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Placeable system bugs with new update.
« on: April 01, 2024, 12:54:45 AM »
Name:
Rental room #3 Drain bugging somehow to increase the placeable count in the room to 100 when previous renovation had the placeable count to 94/100

Where:
Rental room #3 in the Drain

When:
March 31st 10:38pm.

What:
After leaving the rental as is for about a month, Decided to resituate the couch after becoming stuck behind it. Destroyed it, and tried to re-place it but the re-place failed saying that my placeable count as 100 and could not place any more. There was no gold refund when I destroyed the couch. March 31st 10:38pm.
This has occured to me before when I first acquired the rental, counting 84 placeables, when the combat log message said there were 98 placed (incorrectly).
Still unable to re-place the couch.

Recreate:
I have no idea. Though I think it perhaps has something to do with Server resets. It had been a few weeks after redecorating was finished, so perhaps consecuative resets are incrementing values somehow?

Ideas:
Server resets maybe, or anything to  with the rental placeable count system. How it could be changing without removing or placing placeables.
« Last Edit: April 01, 2024, 10:56:22 AM by Darkthrasher »
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Anastian

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Re: Rental placeable count bugging up to 100
« Reply #1 on: April 01, 2024, 04:50:57 AM »
This bug happened similarly with me a couple months ago, so can confirm sometimes this happens and it's typically after a reset
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Darkthrasher

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Re: Rental placeable count bugging up to 100
« Reply #2 on: April 01, 2024, 10:57:15 AM »
Name:
Rental room #3 Drain bugging somehow to increase the placeable count in the room to 100 when previous renovation had the placeable count to 94/100

Where:
Rental room #3 in the Drain

When:
March 31st 10:38pm.

What:
After leaving the rental as is for about a month, Decided to resituate the couch after becoming stuck behind it. Destroyed it, and tried to re-place it but the re-place failed saying that my placeable count as 100 and could not place any more. There was no gold refund when I destroyed the couch. March 31st 10:38pm.
This has occured to me before when I first acquired the rental, counting 84 placeables, when the combat log message said there were 98 placed (incorrectly).
Still unable to re-place the couch.

Recreate:
I have no idea. Though I think it perhaps has something to do with Server resets. It had been a few weeks after redecorating was finished, so perhaps consecuative resets are incrementing values somehow?

Ideas:
Server resets maybe, or anything to  do with the rental placeable count system. How it could be changing without removing or placing placeables.
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Darkthrasher

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Re: Rental placeable count bugging up to 100
« Reply #3 on: April 03, 2024, 10:45:26 AM »
After speaking with the owners of the other two rentals in the Drain, they also had said that there has been increases in their placeable count as well after resets.
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Maiyannah

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Re: Rental placeable count bugging up to 100
« Reply #4 on: April 03, 2024, 10:54:18 AM »
After the reset the rental Livu's faction uses is back to an older version, as well, despite having been saved several times prior to the reset with the changes.  It looks like things are being a mite weird.
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Bounty

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Re: Rental placeable count bugging up to 100
« Reply #5 on: February 04, 2025, 05:35:37 PM »

I am running into a similar issue.

Wanted to make some adjustments to a rental and deleted two placeables set by the pervious owner.
When i tried to place the new furniture it would give me the following Error message:
"Error: Placable count limit reached! Cannot exceed 100 placables in this section of your rental or your rental."
There should be capacity for two more placables, since i just deleted two placables.

Idea:
This might be related to a change in the recent update:
https://www.nwnravenloft.com/forum/index.php?topic=433.msg843413#msg843413

Changelog - January 22nd, 2025 - Version BETA 2.31n "Yummy"
- Fixed an issue where using carpentry bypassed rentals' placeable limits.

hobbknacass

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Re: Rental placeable count bugging up to 100
« Reply #6 on: February 04, 2025, 05:38:34 PM »
I made a ticket about this some weeks ago, but it seems to still be happening. It either jumps up or more placeables are generating somehow.
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Re: Rental placeable count bugging up to 100
« Reply #7 on: February 04, 2025, 06:08:11 PM »
It's a very old bug where placeables have a chance to duplicate one on top of the other after a reset. Try deleting them one by one and check the number after each deletion and see if you get multiple items down for one deletion: if you have you got the bugged one.


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Re: Rental placeable count bugging up to 100
« Reply #8 on: February 04, 2025, 09:38:47 PM »

I am running into a similar issue.

Wanted to make some adjustments to a rental and deleted two placeables set by the pervious owner.
When i tried to place the new furniture it would give me the following Error message:
"Error: Placable count limit reached! Cannot exceed 100 placables in this section of your rental or your rental."
There should be capacity for two more placables, since i just deleted two placables.

Idea:
This might be related to a change in the recent update:
https://www.nwnravenloft.com/forum/index.php?topic=433.msg843413#msg843413

Changelog - January 22nd, 2025 - Version BETA 2.31n "Yummy"
- Fixed an issue where using carpentry bypassed rentals' placeable limits.

Indeed, the issue is most likely that there are carpentry placeables in there.

PlatinumSylph

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Re: Rental placeable count bugging up to 100
« Reply #9 on: February 05, 2025, 12:44:21 PM »
I've had the same issue with my rental.

I was clear at 0/100 when I started decorating for a launch last weekend, and there was a slight buffer left to put down new pieces.

Now however, I'm getting an error message:

Quote
"Error: Placeable count limit reached! Cannot exceed 100 placeables in this section of your rental or your rental."

As far as I know, there's no carpentry assets (although, to be fair, I don't know what they'd look like), but I do find it odd I've hit the placement limit suddenly. I even tried destroying several assets, but I'm still stuck with the "Cannot exceed 100 placeables" error message, and I don't want to be left with an empty room I can't populate.


apeppertoo

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Re: Rental placeable count bugging up to 100
« Reply #10 on: February 05, 2025, 03:46:25 PM »
Can confirm that carpentry is not the issue. My warehouse rental has zero carpentry placeables and is still at/near the limit.
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Re: Rental placeable count bugging up to 100
« Reply #11 on: February 05, 2025, 04:36:11 PM »
I had a similar issue when doing the final touches for the stage for the latest play a couple of weeks back. I don't clearly recall if it was after a reset or not and I'm not even entirely sure when it happened, but while adjusting a couple of things I somehow reached the placeable limit even though I did not appear to add anything extra. Granted, this could've just been the result of me panickingly trying to adjust things and then I somehow duplicated a placeable in a weird spot that I just couldn't see and I just didn't notice it, but I don't believe that it is.

And no, there were not carpentry placeables on the stage, 100% rental placeables.

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Re: Rental placeable count bugging up to 100
« Reply #12 on: February 05, 2025, 06:17:46 PM »

I am running into a similar issue.

Wanted to make some adjustments to a rental and deleted two placeables set by the pervious owner.
When i tried to place the new furniture it would give me the following Error message:
"Error: Placable count limit reached! Cannot exceed 100 placables in this section of your rental or your rental."
There should be capacity for two more placables, since i just deleted two placables.

Idea:
This might be related to a change in the recent update:
https://www.nwnravenloft.com/forum/index.php?topic=433.msg843413#msg843413

Changelog - January 22nd, 2025 - Version BETA 2.31n "Yummy"
- Fixed an issue where using carpentry bypassed rentals' placeable limits.

Indeed, the issue is most likely that there are carpentry placeables in there.


My rental does not have any capentry placables set.
Sorry should have mentioned that in my first post.


softdrink

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Placeable system bugs with new update.
« Reply #13 on: February 15, 2025, 03:57:36 PM »
I've noticed that with the newest update @spawn placeable doesn't place the last ID you entered after doing say @spawn placeable 61, instead it is placing a default armoire.

It also seems like @spawn x/y/z is now additive instead of a set value when used with pick target? I don't remember it being like that but I could be wrong.




softdrink

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Re: Placeable system bugs with new update.
« Reply #14 on: February 15, 2025, 04:28:27 PM »
Actually it seems like changing the XYZ options on a placeable is a bit broken. Changing the Y sometimes changes the X and so on.

(this may have been the result of the changes made to NWN where clicking on your character passes the action through it since using the pick target action needs you to click on your character to place it at the location you picked.)
« Last Edit: February 15, 2025, 10:30:43 PM by softdrink »




softdrink

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Re: Placeable system bugs with new update.
« Reply #15 on: February 15, 2025, 09:56:06 PM »
It also seems like the arrow that appears when using the carpentry kit counts towards placeables even if it doesn't appear.

I had hit the limit of 100, tried to remove something after using a carpentry kit beforehand trying to look at the options and when I tried to put a new placeable back down it wouldn't let me, stating that I had hit the 100 limit which is impossible.

I will also ask even though I know it's been brought up before to please increase the placeable limit to 125 for combined carpentry and placeables. The new space is fantastic thanks to the changes made to the areas, but now there's an issue of using extra cladding to make the walls into something other than ugly stone bricks and the space in between being empty.
« Last Edit: February 15, 2025, 09:59:25 PM by softdrink »




bunnie

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Re: Placeable system bugs with new update.
« Reply #16 on: February 15, 2025, 10:27:09 PM »
i have noticed these issues too. ive also noticed sometime the number of placeables just randomly duplicates or changes especially if the server crashes

i would agree with expanding the limit to 125 especially now we can no longer use carpentry above 100. as it is now, with your rental fully decorated (which 99% of the time will have it at 100 placeables) you can no longer add any additional chairs to accommodate for event attendees, or even change menus or signs without having to redo and delete a whole bunch of things (and often having to delete *more* than you need to, due to the placeable count just being wildly buggy)

also, the 'chest', 'armoire' and a mysterious third placeable in the tenement rooms count toward your cap making it 3/15 by default :[ you can delete them but they do come back
« Last Edit: February 15, 2025, 10:33:51 PM by bunnie »

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Re: Placeable system bugs with new update.
« Reply #17 on: February 16, 2025, 02:01:21 PM »
I've noticed that with the newest update @spawn placeable doesn't place the last ID you entered after doing say @spawn placeable 61, instead it is placing a default armoire.

It also seems like @spawn x/y/z is now additive instead of a set value when used with pick target? I don't remember it being like that but I could be wrong.

I'll fix the @spawn placeable ## bug. I'm not sure I understand what you mean by the x/y/z thing.

It also seems like the arrow that appears when using the carpentry kit counts towards placeables even if it doesn't appear.

I'll fix that.

Quote
I will also ask even though I know it's been brought up before to please increase the placeable limit to 125 for combined carpentry and placeables. The new space is fantastic thanks to the changes made to the areas, but now there's an issue of using extra cladding to make the walls into something other than ugly stone bricks and the space in between being empty.

The reason we removed fixtures was so you would need to use less placeables, that's the argument conveyed by players. If it's not the case, we can revert the changes. We are not going to increase the limit. Developers manage to build larger areas with less placeables, so players can too, since they have the exact same tools.

Quote
also, the 'chest', 'armoire' and a mysterious third placeable in the tenement rooms count toward your cap making it 3/15 by default :[ you can delete them but they do come back

I'll fix that too.

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Re: Placeable system bugs with new update.
« Reply #18 on: February 16, 2025, 02:56:36 PM »
I place a 'welcome mat' placeable slightly above my floor tile placeable at the entrance to my rental. When I left yesterday and came back it sank to be invisible. The Z value used was 0.01, which should still render above the 0 of the floor tile without eating people's feet.

Might be that the z-axis has drift now? idk
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Re: Placeable system bugs with new update.
« Reply #19 on: February 16, 2025, 03:00:14 PM »
I place a 'welcome mat' placeable slightly above my floor tile placeable at the entrance to my rental. When I left yesterday and came back it sank to be invisible. The Z value used was 0.01, which should still render above the 0 of the floor tile without eating people's feet.

Might be that the z-axis has drift now? idk

Was there a reset in-between, and was your rental's appearance modified?

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Re: Placeable system bugs with new update.
« Reply #20 on: February 16, 2025, 03:01:17 PM »
I'll fix the @spawn placeable ## bug. I'm not sure I understand what you mean by the x/y/z thing.

I'm not quite sure what was causing it. I was messing with placeables for the better part of four or five hours. I noticed that when I used pick target and the @spawn x/y/z commands that I could further increment the direction. So if I did @spawn x 0.5 for instance, then it'd be 0.5 away. If I then did @spawn x 0.5 again, it would now be the equivalent of typing @spawn x 1 and so on and so forth. This could have been a change I was unaware of but I'm not entirely sure so I thought to include it here.

The reason we removed fixtures was so you would need to use less placeables, that's the argument conveyed by players. If it's not the case, we can revert the changes. We are not going to increase the limit. Developers manage to build larger areas with less placeables, so players can too, since they have the exact same tools.

I mean, I am using less placeables overall still on said walls and all that so the change is good no matter how you cut it. I do know however other people interacting with the placeable system are feeling being unable to use carpentry pretty heavily.  Would it really be too much to ask for even a small amount of carpentry placeables on top of what we have? A mere 10 carpentry placeables would likely be enough but if there is unwillingness (which I can understand for performance concerns) for even a small amount allocated like that then there's not much point in asking further. Really just trying to get some insight on the point.
« Last Edit: February 16, 2025, 03:05:30 PM by softdrink »




Maiyannah

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Re: Placeable system bugs with new update.
« Reply #21 on: February 16, 2025, 05:27:05 PM »
I think the root pain point here is the placeables limit not counting the placeables properly.  It often doesn't, and I feel most people would manage fine as long if it did.
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apeppertoo

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Re: Placeable system bugs with new update.
« Reply #22 on: February 16, 2025, 05:42:51 PM »
Was there a reset in-between, and was your rental's appearance modified?

In this case... I can't really remember. It's possible it happened before or after yesterday's crash, I will endeavor to replace the tile under same conditions and see what happens.
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Re: Placeable system bugs with new update.
« Reply #23 on: February 16, 2025, 05:50:51 PM »
I think the root pain point here is the placeables limit not counting the placeables properly.  It often doesn't, and I feel most people would manage fine as long if it did.
Yeah this seems to be the main issue.  Though I would say that even allowing for just 5 carpentry placeables on top of the limit would be beneficial as at least then it would allow for quick maneuvering of extra tables and chairs during events.



softdrink

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Re: Placeable system bugs with new update.
« Reply #24 on: February 16, 2025, 05:53:07 PM »
To note, my placeable count did randomly reduce by 2 today when I checked. Something is definitely going on with how it's counted, it seems.
« Last Edit: February 16, 2025, 05:55:02 PM by softdrink »