Suggestions, Feedback & Bug Reports (OOC) > Module Feedback and Suggestions
Erroneous and ineffective creatures. v2
MAB77:
V2 of Erroneous and ineffective creatures thread as the Old thread grew too large.
--- Quote from: Soren / Zarathustra217 on October 31, 2006, 05:01:36 AM ---An important part of assuring balance throughout the mod is that the creatures we've set up actually work as intended. There's no better witness to this, however, than you, the players. And likely, there's no one who knows better when something isn't living up to the challenge it suggests. So I put forward this thread to encourage you all to post what lackings you encounter here, as well as suggestions to how we could make things better and the challenges more balances and interesting.
This could be things like creatures using spells redundantly or inefficiently, spells that even harm themselves - like undeads using healing - but also inefficient behavior or tactics.
It might seem as a bit of a paradox that you should help us making things harder for yourself, but in the end, it'll make the entire experience more balanced and even for all - and make the impact we want to give with this server stand clearer. So please post away... :)
--- End quote ---
SardineTheAncestor:
Re: Quills being used after you are downed.
It's a glitch that you are being finished off immediately after being downed. You are supposed to resist all damage when creatures target you for a round or two after you go down as part of the new instakill prevention system. Maybe physical damage doesn't count. Quills would be an awkward standout considering how few manticores the server has.
zDark Shadowz:
I think loup garou, being a more powerful variation of "werewolf" could use some buffs.
While I can't find the source stat block for loup garou (lowland or mountain), a CR of 5 is listed on the Forgotten Realms wiki for 3e for *one* of these so it should take a party of four level 5s just to deal with one of them.
At the moment with four HD, the only thing stopping a level 2 beguiler from hunting packs of the lowlands reliably is their mild spell resistance- they can still get off a Sleep followed by Coup de Grace, allowing them to kill a cursed, regenerating, physically resistant muscle-bound beast with a neck snap rather than silver or enchanted weaponry.
So, please at the very least, increase their HD/Level by 1 or 2 for the lowland loup garou.
Additional suggestion:Spoiler: show
I think lowland loup garou should be about as strong as the mountain loup garou is currently, and the mountain loup garou should be moved to be about as strong as a dire wolf pack leader with the lycanthropy template applied.
Add the Knockdown or Called Shot feat to them: the standard d20 srd for werewolf says they know "Trip".
Since werewolves don't show up in the outskirts anymore unless lured through transitions, they can afford to be a bit stronger so just one of them gives a group of level 5-6s actual pause for concern.
zDark Shadowz:
--- Quote from: zDark Shadowz on January 24, 2024, 02:31:57 PM ---The "barbed tentacle" seems to be using the shifter version of manticore spikes instead of the monster version, they're able to deal a significant amount more spike damage.
Or, the stronger versions of the tentacles are using the weaker version of the spikes. Either way its inconsistent.
--- End quote ---
Moving this over to here from the minor bug reports, as it seems the wrong variation of spikes they use also harms their allied tentacles when used if they're nearby.
EO:
--- Quote from: zDark Shadowz on March 23, 2024, 02:48:43 AM ---
--- Quote from: zDark Shadowz on January 24, 2024, 02:31:57 PM ---The "barbed tentacle" seems to be using the shifter version of manticore spikes instead of the monster version, they're able to deal a significant amount more spike damage.
Or, the stronger versions of the tentacles are using the weaker version of the spikes. Either way its inconsistent.
--- End quote ---
Moving this over to here from the minor bug reports, as it seems the wrong variation of spikes they use also harms their allied tentacles when used if they're nearby.
--- End quote ---
I must have missed this last time but I'll fix those issues.
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