Author Topic: Hak Update 2_30 - Detailed List of Changes  (Read 1586 times)

EO

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Hak Update 2_30 - Detailed List of Changes
« on: December 29, 2023, 01:33:53 PM »
We've now loaded a new version of the hak on the test server to test new features and changes. Additionally, we've loaded the latest preview patch of patch .36, which you can get on Steam, by subscribing to the beta/preview branch.

At this point we'll need your help testing this new content to make sure it works properly and there are no bugs. If you wish to help us test, you'll need to download the following haks:

-CEP 2.65 (if you don't already have it, download and extract to your My Documents\Neverwinter Nights\ folder)
-POTM Hak Test - 2_30.7z (extract to your My Documents\Neverwinter Nights\ folder)

Once you have extracted both haks into the Neverwinter Nights folder, you will find our test server at IP Address & Port: 46.4.59.55:5124 - use it for "Direct Connect". Once connected, you can either use existing characters or create a new one, using the new class, which can be found at the bottom of the list of classes; all new characters can freely level up to level 20 on the test server for now. You can find more detailed information here.

Try to test as many things as possible, and report anything that feels off, or incorrect on the forums.

Class Changes & Fixes:

- Added the Healer class.

- Revamped and updated existing packages and added several new ones for all classes.

- Removed the need for warmages and beguilers to choose their spells upon level up (patch .36-9 only)

- Updated the appearance of the Dire Wolf and Brown Bear animal companions.

- Updated the appearance of the Dire Wolf wild shape.

Feat Changes:

- Added a series of Ancestral Spirit feats for the shaman class.

- Added the Battle Hardened vs Aberrations feat to gold dwarves.

- Updated the description of Imbue Arrow to indicate it affects all targets in the area.

- Updated Zen Archery to function with ranged touch attack spells.

- Added spell targeting shape to Imbue Arrow.

- Renamed the Healing Hands feat to Healer's Touch.

Spell Changes:

- Rebalanced Substitution.

- Removed Power Attack from the Mordenkainen's Sword summon.

Miscellaneous:

- Added 5 new tower shields (251 to 255) (4 from Project Q, 1 submitted by WouldBeBeard).

- Added 4 new large shields (215 to 218) (from Project Q)

- Added 5 new holdable book items (Fashion Accessory, Models 2 and 3, color 1) (thanks to Lightweaver and Birdman)

- Added a new application-gated subrace: Eneko (Eberron).

- Added holdable card items and card and chip placeables (from CCC October 2023).

- Added new lower body armor parts (feet/legs/pelvis: 100 and 101; pelvis: 100, 101, 102) (made by TastyBurger).

- Added several new creature appearances: Elemental: Para: Snow Fury and Flurry in addition to 25 new fishes (December 2011 CCC / Fishmas pack).

- Added two new locked half-orc heads: Giff (male 200, female 194) and Thanoi (Walrus) (male 201) (June 2012 CCC).

- Updated the way light sources function in the Gothic Interior tileset.

- Updated Warding Gesture to support spell targeting.

- Updated varnish icons to facilitate reading (thanks to Birdman).

- Fixed a visual issue with the Illithid head helm (helm 009).

- Fixed minor visual issues with human male head 09.

- Fixed an issue with the Male, Mystic voiceset.

- Removed references to Frantic Rage from Mystic Rage.

- Fixed several minor typos and errors in descriptions.

Area, Item and NPC changes:

- Replaced Decks of Cards sold in several shops with a holdable version.

- Added artistic material to Murnu's shop in Vallaki.

- Added asbestos to the Burning Mines and cynabar to the Hot Springs in Hazlan.

- Added a gilding tub to Nordenvall Village.

- Added support for several classes to items in the treasuries.

- Updated light sources in areas using the Gothic Interior tileset.

- Removed grass in the Athasian version of the Prelude.

- Fixed an issue with the smithy on Mt Baratak not properly rewarding for silver.

- Fixed minor issues and typos.

Scripting and System changes:

- Updated all spells to use the actual full caster level in effects applied.

- Added the option to toggle detailed examine feedback on and off.

- Fixed incorrect direction displayed when yelling.

- Removed the description from the NwN feat detailed examine feedback.

- Made it possible to store meteorites in crafting containers.

- Unlocked more existing heads for muls.

- Made the level up portrait show up when a level up is canceled.

- Fixed an issue that prevented people from loading colors when using crafting dummies.

- Fixed an issue with the way angles were calculated for certain functions.

- Optimized persistent area of effect spells with new EE features.

- Fixed minor issues, updated to use newer EE features, and optimized scripts.PCs having the wrong origin.

- Fixed remaining issues with cold varnishes.

- Fixed an exploit that allowed passage through the choking fog at night.

- Further protected characters from malicious activity.

- Fixed issues and exploits with the crafting dummies.

- Fixed an exploit with the Prelude making characters invulnerable.

- Made Immunity to Petrification apply to petrification breath and touch attacks.

- Fixed minor issues and optimized scripts.
« Last Edit: January 14, 2024, 02:25:59 PM by EO »

EO

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New Feats
« Reply #1 on: December 29, 2023, 01:40:17 PM »
Ancestral Spirit Calling
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: Class
Prerequisites: Turn Undead, Shaman level 4, Cha 13.
Specifics: The shaman may spend two of his turn undead attempts to call upon the guidance of an ancestral spirit. The spirit empowers the shaman and his allies within a 10 feet radius with a +1 bonus to select skills per 4 shaman levels (maximum of +4). This effect lasts for 1 turn + 1 turn per the shaman's charisma bonus. A creature may not benefit from more than one ancestral spirit boon at a time.
Use: Selected.


Boon of the Artist Spirit
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This ancestral spirit is invoked to inspire creativity and help in all artistic and diplomatic endeavors. It provides a bonus to the Disguise, Influence, and Perform skills to the shaman and nearby allies.


Boon of the Furtive Spirit
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This ancestral spirit is invoked when the need for stealth is great. It provides a bonus to the Hide, Move Silently, and Sleight of Hand skills to the shaman and nearby allies.


Boon of the Hunter Spirit
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This ancestral spirit is invoked for advice on how to deal with animals and trap games. It provides a bonus to the Animal Empathy, Disable Trap, and Set Trap skills to the shaman and nearby allies.


Boon of the Merchant Spirit
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This ancestral spirit is invoked to provide advice on the value and background of items, and how to handle them. It provides a bonus to the Appraise, Lore, and Use Magic Device skills to the shaman and nearby allies.


Boon of the Sage Spirit
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This ancestral spirit is invoked for guidance in the healing and magical arts. It provides a bonus to the Concentration, Heal, and Spellcraft skills to the shaman and nearby allies.


Boon of the Warrior Spirit
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This ancestral spirit is invoked to lend its martial acumen in battles. It provides a bonus to the Antagonize, Discipline, and Parry skills to the shaman and nearby allies.


Boon of the Watcher Spirit
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This ancestral spirit is invoked to lend its vigilance and sharp senses. It provides a bonus to the Search, Spot, and Listen skills to the shaman and nearby allies.


Malicious Spirit Calling
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: Class
Prerequisites: Turn Undead, Shaman level 4, Cha 13.
Specifics: The shaman may spend two of his turn undead attempts to call upon the powers of a malicious spirit. The spirit curses a target creature and all other hostile creatures within a 10 feet radius with a -1 penalty to select skills per 4 shaman levels (maximum of -4). It also imposes a -1 penalty to a select saving throw, which changes to a -2 penalty at shaman level 12. A successful Will saving throw negates the curse effect. The curse effect is permanent until dispelled. The difficulty class to resist the curse effect is equal to 15 + 1/2 shaman levels + his Charisma bonus. A creature may not suffer from more than one malicious spirit curse at a time.
Use: Selected.


Curse of the Blinder Spirit
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This malicious spirit is invoked to reduce the perception skills of enemies. The curse decreases the Search, Spot, and Listen skills, and imposes a penalty on Will saving throws.


Curse of the Charlatan Spirit
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This malicious spirit is invoked to reduce the healing and magical capabilities of enemies. The curse decreases the Concentration, Heal, and Spellcraft skills, and imposes a penalty on saving throws versus spells.


Curse of the Distractor Spirit
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This malicious spirit is invoked to distract enemies in their social and artistic interactions. The curse decreases the Disguise, Influence, and Perform skills, and imposes a penalty on Reflex saving throws.


Curse of the Harrier Spirit
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This malicious spirit is invoked to reduce the martial capabilities of enemies. The curse decreases the Antagonize, Discipline, and Parry skills, and imposes a penalty on Fortitude saving throws.


Curse of the Poacher Spirit
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This malicious spirit is invoked to decrease the hunting abilities of enemies. The curse decreases the Animal Empathy, Disable Trap, and Set Trap skills, and imposes a penalty on Fortitude saving throws.


Curse of the Obfuscator Spirit
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This malicious spirit is invoked to hinder the negotiation and knowledge skills of enemies. The curse decreases the Appraise, Lore, and Use Magic Device skills, and imposes a penalty on Will saving throws.


Curse of the Revealer Spirit
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This malicious spirit is invoked to hinder enemies trying to be sneaky and underhanded. The curse decreases the Hide, Move Silently, and Sleight of Hand skills, and imposes a penalty on Reflex saving throws.


Wild Spirit Calling
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: Class
Prerequisites: Turn Undead, Shaman level 8, Cha 13.
Specifics: The shaman may spend two of his turn undead attempts to call upon the blessings of an animal spirit. The spirit empowers the shaman and his allies within a 10 feet radius with a +1 bonus to a select ability score. This bonus increases to +2 bonus at shaman level 12. This effect lasts for 1 turn + 1 turn per the shaman's charisma bonus. A creature may not benefit from more than one animal spirit boon at a time.
Use: Selected.


Boon of the Bear Spirit
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The spirit of this totem animal is invoked to enhance the constitution of the shaman and nearby allies.


Boon of the Bull Spirit
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The spirit of this totem animal is invoked to enhance the strength of the shaman and nearby allies.


Boon of the Cat Spirit
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The spirit of this totem animal is invoked to enhance the dexterity of the shaman and nearby allies.


Boon of the Eagle Spirit
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The spirit of this totem animal is invoked to enhance the charisma of the shaman and nearby allies.


Boon of the Fox Spirit
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The spirit of this totem animal is invoked to enhance the intelligence of the shaman and nearby allies.


Boon of the Owl Spirit
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The spirit of this totem animal is invoked to enhance the wisdom of the shaman and nearby allies.


Savage Spirit Calling
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: Class
Prerequisites: Turn Undead, Shaman level 8, Cha 13.
Specifics: The shaman may spend two of his turn undead attempts to call upon the powers of an animal spirit. The spirit curses a target creature and all hostile creatures within a 10 feet radius with a -1 penalty to a select ability score, which changes to a -2 penalty at shaman level 12. A successful Will saving throw negates the effect. A successful Will saving throw negates the curse effect. The curse effect is permanent until dispelled. The difficulty class to resist the curse effect is equal to 15 + 1/2 shaman levels + charisma bonus. A creature may not suffer from more than one animal spirit curse at a time.
Use: Selected.

Curse of the Bat Spirit
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The spirit of this totem animal is invoked to curse enemies and reduce their strength.

Curse of the Rat Spirit
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The spirit of this totem animal is invoked to curse enemies and reduce their constitution.

Curse of the Raven Spirit
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The spirit of this totem animal is invoked to curse enemies and reduce their wisdom.

Curse of the Sloth Spirit
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The spirit of this totem animal is invoked to curse enemies and reduce their dexterity.

Curse of the Snake Spirit
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The spirit of this totem animal is invoked to curse enemies and reduce their intelligence.

Curse of the Vulture Spirit
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The spirit of this totem animal is invoked to curse enemies and reduce their charisma.

Nature Spirit Calling
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: Class
Prerequisites: Turn Undead, Shaman level 12, Cha 13.
Specifics: The shaman may spend two of his turn undead attempts to call upon the blessings of a nature spirit. The spirit empowers the shaman and his allies within a 10 feet radius, adding energy damage equal to the shaman's charisma bonus to all weapon damage, and to gain a 10/- damage reduction to the same energy type. This effect lasts for 1 turn + 1 turn per the shaman's charisma bonus. A creature may not benefit from more than one nature spirit boon at a time.
Use: Selected.

Boon of the Waterfall Spirit
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This nature spirit is invoked to provide protection against sonic damage to the shaman and nearby allies.

Boon of the Grave Spirit
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This nature spirit is invoked to provide protection against negative energy damage to the shaman and nearby allies.

Boon of the Mountain Spirit
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This nature spirit is invoked to provide protection against acid damage to the shaman and nearby allies.

Boon of the Rain Spirit
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This nature spirit is invoked to provide protection against electrical damage to the shaman and nearby allies.

Boon of the Volcanic Spirit
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This nature spirit is invoked to provide protection against fire damage to the shaman and nearby allies.

Boon of the Winter Spirit
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This nature spirit is invoked to provide protection against cold damage to the shaman and nearby allies.

Calamitous Spirit Calling
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: Class
Prerequisites: Turn Undead, Shaman level 12, Cha 13.
Specifics: The shaman may spend two of his turn undead attempts to call upon the wrath of a calamitous nature spirit. The spirit creates a 10 feet radius burst of energy centered on a target creature. All hostile creatures caught within the burst take 1d8 points of energy damage +1 point per two shaman levels and get cursed with a 20% damage vulnerability against that same energy type. A successful Fortitude saving throw halves the burst damage. A successful Will saving throw negates the curse effect. The curse effect is permanent until dispelled. The difficulty class to resist the damage and curse effects is equal to 15 + 1/2 shaman levels + charisma bonus. A character may suffer only from one malicious nature spirit curse at a time.
Use: Selected.

Curse of the Bog Spirit
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This calamitous spirit is invoked to curse enemies and render them vulnerable to acid damage.


Curse of the Death Spirit
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This calamitous spirit is invoked to curse enemies and render them vulnerable to negative energy damage.


Curse of the Forest Fire Spirit
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This calamitous spirit is invoked to curse enemies and render them vulnerable to fire damage.


Curse of the Ice Storm Spirit
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This calamitous spirit is invoked to curse enemies and render them vulnerable to cold damage.


Curse of the Storm Spirit
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This calamitous spirit is invoked to curse enemies and render them vulnerable to electrical damage.


Curse of the Thunderous Spirit
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This calamitous spirit is invoked to curse enemies and render them vulnerable to sonic damage.

MAB77

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Re: Hak Update 2_30 - Detailed List of Changes
« Reply #2 on: December 29, 2023, 02:15:54 PM »
As we have hundreds of components, I've set up a Google Sheet where people can put notes and confirm what has been tested so far.
Feel free to add new lines and notes as needed.

https://docs.google.com/spreadsheets/d/19TdE6Qt3C5WNR3jb-dc5AzX2z5Th9sIf0BfrgJRjMO4/edit?usp=sharing
Best Regards!
MAB

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Krosenq

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Re: Hak Update 2_30 - Detailed List of Changes
« Reply #3 on: December 30, 2023, 06:00:49 AM »
One thing I noted after using New breath on myself is that adding a feedback message for the target would be a nice addition. Epic of the lost king tells the recipient that they feel refreshed, and that their exhaustion has been removed-  would be nice if this ability did something similar. An alternative would be a telling visual effect to draw attention to the fact that the target no longer has to worry about exhaustion.
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EO

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Re: Hak Update 2_30 - Detailed List of Changes
« Reply #4 on: December 30, 2023, 09:59:45 AM »
One thing I noted after using New breath on myself is that adding a feedback message for the target would be a nice addition. Epic of the lost king tells the recipient that they feel refreshed, and that their exhaustion has been removed-  would be nice if this ability did something similar. An alternative would be a telling visual effect to draw attention to the fact that the target no longer has to worry about exhaustion.

Thanks for the report. Turns out I forgot to script that entire ability. I'll fix that on the test server.

Edit: It should work now.
« Last Edit: December 30, 2023, 10:10:08 AM by EO »

EO

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Updated Spells
« Reply #5 on: January 14, 2024, 02:25:39 PM »
Substitution
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Quote
Spell Level: Shaman 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Self
Duration: 1 Round / 2 Levels
Additional Counter Spells:
Save: None
Spell Resistance: No

This spell creates a mystic connection between the caster and a specially prepared figure representing a spirit he reveres. The caster takes 5% less damage per 2 caster levels (up to a maximum of 50%) from all spells and attacks that deal him hit point damage. The amount of damage not taken by the caster is taken by the figure instead.

EO

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Re: Hak Update 2_30 - Detailed List of Changes
« Reply #6 on: January 14, 2024, 02:29:21 PM »
We've loaded a new version of the hak on the test server. You can download the new version of the hak at the link in the original post. Here is the list of changes in this version:

- Fixed all reported issues with the Shaman and Healer classes.

- Fixed all other reported issues with the hak test so far.

- Updated Zen Archery to function with ranged touch attack spells.

- Rebalanced Substitution.

- Added 5 new tower shields (251 to 255) (4 from Project Q, 1 submitted by WouldBeBeard).

- Added 4 new large shields (215 to 218) (from Project Q)

- Added 5 new holdable book items (Fashion Accessory, Models 2 and 3, color 1) (thanks to Lightweaver and Birdman).