Author Topic: Green fog, 100% spell failure  (Read 1765 times)

Krosenq

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Green fog, 100% spell failure
« on: November 01, 2023, 06:35:55 AM »
This isn't necessarily a bug, but possibly an inconsistency that could be looked at. I've had to help 3 players with this problem, and it's related to the green fog mist spawn.

The green fog has a habit of turning people into frogs on a successful attack, but they revert back to normal upon being downed. However, the 100% spell failure that comes from being hexed remains, even if they get back up.

This leaves people confused as there's no visual indication that they are still cursed. I've managed to get rid of the spell failure by using remove curse on people with this problem. I think it would be less confusing to players if they either stay as frogs when downed, or the silence effect is removed when the polymorph effect is.
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Wilkins1952

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Re: Green fog, 100% spell failure
« Reply #1 on: November 01, 2023, 12:13:20 PM »
This sounds like NWN Jank and the fact that there probably isn't any check to remove the curse on being downed cause it's a "Negative." Effect. But yeah if there is a way to exlude that it'd be cool just not sure if it's possible. Without also making it so that someone who is cursed normally can't just down themselves to get rid of it.
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zDark Shadowz

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Re: Green fog, 100% spell failure
« Reply #2 on: November 01, 2023, 03:12:11 PM »
Downing people deliberately to attempt to remove a polymorph curse is perhaps the exploit, honestly.

A way to re-apply frog form based on the stabilization conditionals is required, a club doesn't banish a curse just because you beat someones head in to the point they should've died with subdual.

Alternatively, being subdued / dying as a frog should cause badly impairment, enforce the additional cost that way with a traumatic experience.

Another way to do it would be to apply an actual Appearance change rather than an EffectPolymorph so even if the frog died its a ghost frog, with Remove Curse hopefully scripted well enough to check for subrace differences to adjust the skin back correctly. (This is the ideal solution imo if its possible without bugs)
« Last Edit: November 01, 2023, 03:20:56 PM by zDark Shadowz »

Maiyannah

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Re: Green fog, 100% spell failure
« Reply #3 on: November 01, 2023, 03:47:09 PM »
Downing people deliberately to attempt to remove a polymorph curse is perhaps the exploit, honestly.

A way to re-apply frog form based on the stabilization conditionals is required, a club doesn't banish a curse just because you beat someones head in to the point they should've died with subdual.

Alternatively, being subdued / dying as a frog should cause badly impairment, enforce the additional cost that way with a traumatic experience.

Another way to do it would be to apply an actual Appearance change rather than an EffectPolymorph so even if the frog died its a ghost frog, with Remove Curse hopefully scripted well enough to check for subrace differences to adjust the skin back correctly. (This is the ideal solution imo if its possible without bugs)

As someone who wrote her own bleedout/stabilize code elsewhere ... it comes down to the script that removes effects.  Polymorph should be excepted.  It's the easiest fix.
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Krosenq

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Re: Green fog, 100% spell failure
« Reply #4 on: November 02, 2023, 06:03:31 AM »
Downing people deliberately to attempt to remove a polymorph curse is perhaps the exploit, honestly.


Just to clarify, none of the cases I've encountered had to do with people deliberately downing themselves. These fogs hit very hard, and any low level that comes within their range is likely to go down.
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zDark Shadowz

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Re: Green fog, 100% spell failure
« Reply #5 on: November 02, 2023, 04:24:35 PM »
Then perhaps the fogs need to turn passive to anything they polymorph, as well, though it won't stop frogs getting themselves hit by other things, purposefully or otherwise.