Author Topic: Packages (Premade Builds) Roleplay Resources  (Read 4835 times)

MAB77

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Wizard, Abjurer
« Reply #75 on: October 31, 2023, 10:42:34 PM »
Wizard, Abjurer

The abjurer specializes in protective spells like creating physical or magical barriers, negating magical or physical abilities, harming trespassers, or even banishing planar beings.
Prohibited School: Conjuration

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 10, DEX 12, CON 14, INT 17, WIS 11, CHA 10
INT increases over time.

Skills: Concentration > Spellcraft > Spot > Tumble > Appraise > Search > Lore > Heal

Feats: Luck of Heroes > Courteous Magocracy > Spell Focus (Abjuration) > Spell Penetration > Extend Spell > Greater Spell Focus (Abjuration) > Greater Spell Penetration > Spell Focus (Transmutation) > Greater Spell Focus (Transmutation) > Voice of Wrath > Combat Casting > Empower Spell > Maximize Spell > Spell Focus (Evocation) > Greater Spell Focus (Evocation) > Weapon Focus (Ranged Spell) > Critical Spell Strike > Toughness > Great Fortitude

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 23, 2024, 06:49:25 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Wizard, Conjuration
« Reply #76 on: October 31, 2023, 10:42:50 PM »
Wizard, Conjuration

A conjurer harnesses the arcane arts to summon creatures, objects, protective barriers, and elements from other dimensions. Their expertise lies in manipulating these extradimensional entities to aid allies, create distractions, and influence the battlefield in creative and strategic ways.
Prohibited School: Transmutation

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 10, DEX 12, CON 14, INT 17, WIS 11, CHA 10
INT increases over time.

Skills: Concentration > Spellcraft > Spot > Tumble > Appraise > Search > Lore > Heal

Feats: Luck of Heroes > Courteous Magocracy > Spell Focus (Conjuration) > Spell Penetration > Extend Spell > Greater Spell Focus (Conjuration) > Greater Spell Penetration > Augment Summoning > Beckon the Frozen > Empower Spell > Misted Magic > Maximize Spell > Augment Elemental > Combat Casting > Critical Spell Strike > Spell Focus (Enchantment) > Greater Spell Focus (Enchantment) > Toughness > Great Fortitude

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 23, 2024, 06:50:48 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Wizard, Diviner
« Reply #77 on: October 31, 2023, 10:43:09 PM »
Wizard, Diviner

The diviner is a specialist wizard focusing on divination magic. It involves gaining insights, information, or knowledge about a person, place, or event through supernatural means. Diviners use their abilities to perceive the future, uncover hidden truths, and unveil mysteries.
Prohibited School: Illusion

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 10, DEX 12, CON 14, INT 17, WIS 11, CHA 10
INT increases over time.

Skills: Spot > Concentration > Spellcraft > Tumble > Appraise > Search > Lore > Heal

Feats: Blooded > Artist > Spell Focus (Conjuration) > Spell Penetration > Extend Spell > Greater Spell Focus (Conjuration) > Greater Spell Penetration > Skill Focus (Spot) > Sharp Eyes > Empower Spell > Misted Magic > Maximize Spell > Alertness > Spell Focus (Necromancy) > Greater Spell Focus (Necromancy) > Spell Focus (Enchantment) > Greater Spell Focus (Enchantment) > Toughness > Great Fortitude

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 23, 2024, 06:52:16 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Wizard, Enchanter
« Reply #78 on: October 31, 2023, 10:43:41 PM »
Wizard, Enchanter

An enchanter specializes in manipulating the thoughts and emotions of other beings, casting spells that can charm, control, or influence the minds of others. Their mastery over enchantment magic allows them to sway opinions, forge alliances, and even bend the wills of their adversaries, making them adept manipulators and diplomats in the world of magic.
Prohibited School: Illusion

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 10, DEX 12, CON 14, INT 17, WIS 11, CHA 10
INT increases over time.

Skills: Concentration > Spellcraft > Spot > Tumble > Appraise > Search > Lore > Heal

Feats: Luck of Heroes > Courteous Magocracy > Spell Focus (Enchantment) > Spell Penetration > Extend Spell > Greater Spell Focus (Enchantment) > Greater Spell Penetration > Combat Casting > Empower Spell > Maximize Spell > Spell Focus (Transmutation) > Greater Spell Focus (Transmutation) > Voice of Wrath > Weapon Focus (Ranged Spell) > Critical Spell Strike > Spell Focus (Evocation) > Greater Spell Focus (Evocation) > Toughness > Great Fortitude

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 23, 2024, 06:53:16 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Wizard, Evoker
« Reply #79 on: October 31, 2023, 10:43:56 PM »
Wizard, Evoker

An evoker is a spellcaster proficient in harnessing elemental and arcane energies. Their expertise lies in channeling these forces to create powerful and destructive spells, enabling them to unleash devastating attacks against their foes, making them formidable adversaries on the battlefield.
Prohibited School: Conjuration

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 10, DEX 12, CON 14, INT 17, WIS 11, CHA 10
INT increases over time.

Skills: Concentration > Spellcraft > Spot > Tumble > Appraise > Search > Lore > Heal

Feats: Luck of Heroes > Courteous Magocracy > Spell Focus (Evocation) > Spell Penetration > Extend Spell > Greater Spell Focus (Evocation) > Greater Spell Penetration > Combat Casting > Empower Spell > Maximize Spell > Spell Focus (Transmutation) > Greater Spell Focus (Transmutation) > Voice of Wrath > Weapon Focus (Ranged Spell) > Critical Spell Strike > Spell Focus (Illusion) > Greater Spell Focus (Illusion) > Toughness > Great Fortitude

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 23, 2024, 06:54:27 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Wizard, Illusionist
« Reply #80 on: October 31, 2023, 10:44:14 PM »
Wizard, Illusionist

An illusionist is a master of deception and misdirection, skilled in creating vivid and convincing illusions to manipulate perception and sow confusion. Through their magical prowess, they conjure lifelike images, sounds, and even sensations, enabling them to hide, distract, or befuddle opponents and allies alike.
Prohibited School: Enchantment

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 10, DEX 12, CON 14, INT 17, WIS 11, CHA 10
INT increases over time.

Skills: Concentration > Spellcraft > Hide > Move Silently > Open Lock > Tumble > Lore > Heal

Feats: Stealthy > Luck of Heroes > Spell Focus (Illusion) > Spell Penetration > Extend Spell > Greater Spell Focus (Illusion) > Greater Spell Penetration > Skill Focus (Hide) > Skill Focus (Move Silently) > Shadow Affinity > Spell Focus (Conjuration) > Greater Spell Focus (Conjuration) > Misted Magic > Combat Casting > Empower Spell > Maximize Spell > Spell Focus (Necromancy) > Greater Spell Focus (Necromancy) > Silent Spell

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 23, 2024, 06:55:02 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Wizard, Necromancer
« Reply #81 on: October 31, 2023, 10:44:32 PM »
Wizard, Necromancer

The necromancer is a specialist wizard with an affinity for magic that manipulates, creates, or destroys life or life force. Though not necessarily evil, necromancy does include dark and macabre rituals used to reanimate and control the dead, or to drain the vitality of enemies to cheat death itself.
Prohibited School: Divination

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 10, DEX 12, CON 14, INT 17, WIS 11, CHA 10
INT increases over time.

Skills: Concentration > Spellcraft > Spot > Tumble > Appraise > Search > Lore > Heal

Feats: Luck of Heroes > Courteous Magocracy > Spell Focus (Necromancy) > Spell Penetration > Extend Spell > Greater Spell Focus (Necromancy) > Greater Spell Penetration > Shadow Affinity > Voice of Wrath > Corpsecrafter > Empower Spell > Maximize Spell > Hardened Flesh > Deadly Chill > Destructive Retribution > Spell Focus (Illusion) > Greater Spell Focus (Illusion) > Weapon Focus (Ranged Spell) > Critical Spell Strike

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 23, 2024, 06:58:10 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Wizard, Transmuter
« Reply #82 on: October 31, 2023, 10:45:30 PM »
Wizard, Transmuter

The transmuter is a specialist wizard proficient at manipulating and transforming himself and his environment, either physically or by subtly modifying its properties.
Prohibited School: Conjuration

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 10, DEX 12, CON 14, INT 17, WIS 11, CHA 10
INT increases over time.

Skills: Concentration > Spellcraft > Spot > Tumble > Appraise > Search > Lore > Heal

Feats: Luck of Heroes > Courteous Magocracy > Spell Focus (Transmutation) > Spell Penetration > Extend Spell > Greater Spell Focus (Transmutation) > Greater Spell Penetration > Combat Casting > Empower Spell > Maximize Spell > Voice of Wrath > Spell Focus (Evocation) > Greater Spell Focus (Evocation) > Weapon Focus (Ranged Spell) > Critical Spell Strike > Spell Focus (Illusion) > Greater Spell Focus (Illusion) > Toughness > Great Fortitude

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 23, 2024, 07:02:26 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Bard, Soothesinger
« Reply #83 on: November 03, 2023, 12:04:47 AM »
Bard, Soothesinger

This bard is a master of soothing melodies and enchanting songs that harness the power of healing magic. They use their musical talents to mend wounds, cure ailments, and provide much-needed support to their allies on the battlefield, infusing hope and vitality into their comrades with every note they play. With their compassionate spirit and harmonious abilities, they are a beacon of light in times of darkness, ensuring that their party remains hale and hearty throughout their adventures.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 13, DEX 10, CON 12, INT 14, WIS 8, CHA 17
CHA increases over time.

Skills: Perform > Concentration > Spellcraft > Heal > Lore > Parry > Listen > Use Magic Device > Discipline

Augment Healing > Muse > Blind-Fight > Expertise > Armor Proficiency (Medium) > Battle Caster > Curse Song > Song of the Heart > Subsonics > Weapon Focus (Longsword) > Improved Critical (Longsword) > Lingering Song > Improved expertise > Epic of the lost King > Haunting Melody

Spell Selection:
Cantrips: Cure Minor Wounds, Minor Disguise, Fine-Tuning, Resistance, Light, Amanuensis
1st level: Cure Light Wounds, Mage Armor, Amplify, Protection from Alignment, Expeditious Retreat
2nd level: Cure Moderate Wounds, Eagle's Splendor, Ghostly Visage, Ray of Hope, Clarity
3rd level: Cure Serious Wounds, Good Hope, Dispel Magic, Remove Curse, Remove Disease
4th level: Cure Critical Wounds, Improved Invisibility, Healing Circle I, Neutralize Poison, Freedom of Movement
5th level: Healing Circle II, Ethereal Visage, Greater Dispelling, Mind Fog, Ice Storm
6th level: Healing Circle III, Mass Haste, Dirge, Shockwave

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 03, 2023, 11:18:28 AM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Default Bard
« Reply #84 on: November 03, 2023, 07:54:04 PM »
Default Bard

This is the default Bard template, a versatile and charismatic performer, storyteller, and magic user. Bards use their musical talents and magical abilities to inspire allies, manipulate emotions, and cast spells, making them adept at both supporting their team and engaging in combat with a mix of music and magic.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 14, DEX 14, CON 12, INT 14, WIS 8, CHA 15
CHA increases over time.

Skills: Perform > Parry > Discipline > Tumble > Spellcraft > Influence > Listen > Use Magic Device > Lore

Blind-Fight > Luck of Heroes > Expertise > Extra Music > Armor Proficiency (Medium) > Battle Caster > Curse Song > Song of the Heart > Lingering Song > Subsonics > Weapon Focus (Longsword) > Improved Critical (Longsword) > Improved expertise > Epic of the lost King > Haunting Melody

Spell Selection:
Cantrips: Minor Disguise, Fine-Tuning, Cure Minor Wounds, Resistance, Daze, Amanuensis
1st level: Amplify, Disguise Self, Mage Armor Expeditious, Protection from Alignment, Retreat
2nd level: Ghostly Visage, Sonic Weapon, Eagle's Splendor, Bull's Strength, Blade Weave
3rd level: Keen Edge, Greater Magic Weapon, Wounding Whispers, Dispel Magic, Mass Curse of Impending Blades
4th level: Improved Invisibility, Freedom of Movement, War Cry, Boreal Wind, Mass See Invisibility
5th level: Ethereal Visage, Mind Fog, Ice Storm, Healing Circle II, Greater Dispelling
6th level: Mass Haste, Dirge, Shockwave, Healing Circle III

Variations may occur based on your chosen ability scores and character race.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Default Beguiler
« Reply #85 on: November 03, 2023, 10:04:11 PM »
Default Beguiler

This is the default Beguiler package. The Beguiler is a spellcasting class that specializes in illusion and enchantment spells, making them masters of deception and trickery. They are skilled manipulators and infiltrators, using their magic to charm, confuse, and control their enemies and surroundings. This package focuses on the spellcasting abilities of the beguiler.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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For this package it is suggested that you change your base ability scores to:
Str 13, Dex 14, Con 12, Int 17, Wis 8, Cha 10
INT increases over time.

Skills: Concentration > Spellcraft > Influence > Tumble > Use Magic Device > Parry > Search > Hide > Move Silently > Open Lock > DisableTrap > Sleight of Hand

Feats: Spell Focus (Illusion) > Luck of Heroes > Greater Spell Focus (Illusion) > Spell Focus (Enchantment) > Combat Casting > Greater Spell Focus (Enchantment) > Toughness > Dodge > Empower Spell > Extend Spell > Quicken Spell > Spell Penetration > Greater Spell Pentration > Maximize Spell > Skill Focus (Concentration) > Skill Focus (Spellcraft) > Iron Will > Mobility > Lightning Reflexes > Great Fortitude

All beguilers automatically get the following feats: Silent Spell at the 5th level and Still Spell at the 10th level.

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 06, 2023, 02:43:38 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Default Favored Soul
« Reply #86 on: November 04, 2023, 07:28:55 PM »
Default Favored Soul

This is the default Favored Soul package. Favored Souls are chosen by their deity or a divine force and gain innate divine spellcasting abilities without the need for formal training or memorization. They possess a unique connection to their divine source, allowing them to cast spells and perform divine magic while also having some combat capabilities, making them a versatile class for those who want to combine divine power with combat prowess.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 14, DEX 8, CON 14, INT 14, WIS 12, CHA 15
CHA increases over time.

Skills: Concentration > Spellcraft > Tumble > Discipline > Parry > Lore

Feats: Armor Proficiency (Heavy) > Luck of Heroes > Favored Weapon (Heavy Mace) > Blind-Fight > Expertise > Energy Resistance (Cold) > Extend Spell > Endurance > Improved Expertise > Spell Penetration > Energy Resistance (Fire) > Spell Focus (Evocation) > Greater Spell Penetration > Greater Spell Focus (Evocation) > Energy Resistance (Acid) > Empower Spell > Maximize Spell > Spell Focus (Conjuration) > Greater Spell Focus (Conjuration)

The favored weapon selection can be adjusted to fit favored souls of any deity.

Spells selection:
Cantrips: Cure Minor Wounds, Light, Resistance, Virtue, Detect Poison, Amanuensis, Inflict Minor Wounds
1st level: Bless, Cure Light Wounds, Shield of Faith, Divine Favor, Prot. from Alignment, Sanctuary
2nd level: Bull's Strength, Lesser Restoration, Regenerate Light Wounds, Cure Moderate Wounds, Eagle's Splendor, Ray of Hope
3rd level: Prayer, Mass Aid, Darkfire, Magic Vestment, Frost Weapon, Weapon of Impact
4th level: Divine Power, Cure Critical Wounds, Restoration, Greater Magic Weapon, Hammer of the Gods, Mass Shield of Faith
5th level: Battletide, Regenerate Serious Wounds, True Seeing, Flame Strike, Healing Circle II, Mass Protection from Elements
6th level: Heal, Blade Barrier, Regen Critical Wounds, Mass Bear's Endurance, Healing Circle III, Greater Dispelling
7th level: Ethereal Jaunt, Mass Negative Energy Protection, Mass Spell Resistance, Greater Restoration, Regenerate, Resurrection
8th level: Mass Death Ward, Aura vs Alignment, Fire Storm, Earthquake, Lion's Roar
9th level: Storm of Vengeance, Undeath's Eternal Foe, Implosion, Erupt

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 04, 2023, 08:58:10 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Fighter, Dwarven Hero
« Reply #87 on: November 05, 2023, 09:47:00 PM »
Fighter, Dwarven Hero

The Dwarven Hero is a skilled and robust warrior. They are masterful with a dwarven waraxe in hand and excel in combat, using their strength, endurance, and combat expertise to protect their allies and defeat their foes on the battlefield. The mechanical requirements for the Dwarven Defender prestige class are built into this package.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores (including racial modifiers):
STR 16, DEX 13, CON 14, INT 13, WIS 8, CHA 12
STR increases over time. A point in CON will be required to acquire the Armor Skin feat.

Skills: Discipline > Tumble > Antagonize > Lore

Feats: Dodge > Weapon Focus (Dwarven Waraxe) > Blind Fight > Endurance > Toughness > Weapon Specialization (Dwarven Waraxe) > Expertise > Combat Focus > Combat Stability > Improved Expertise > Greater Weapon Focus (Dwarven Waraxe) > Combat Defense > Battle Hardened > Resist Energy (Fire) > Rallying Cry > Improved Critical (Dwarven Waraxe) > Greater Weapon Specialization (Dwarven Waraxe) > Combat Absorption > Combat Strike > Combat Hardiness > Martial Supremacy > Combat Speed > Combat Vigor > Armor Skin > Scorpion's Resolve > Iron Will > Final Stand

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 05:49:33 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Fighter, Ronin
« Reply #88 on: November 06, 2023, 07:07:45 AM »
Fighter, Ronin

The Ronin is a masterless samurai, skilled with the katana, who has become independent due to the loss of its master. Without allegiance to a lord, they wander the land as a mercenaries or adventurers, seeking purpose, redemption, or wealth while upholding their samurai code of honor and skill in combat. The mechanical requirements for the Weapon Master prestige class are built into this package.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 16, DEX 13, CON 14, INT 13, WIS 8, CHA 12
STR increases over time. A point in CON will be required to acquire the Armor Skin feat.

Skills: Discipline > Tumble > Antagonize > Parry > Lore

Feats: Dodge > Weapon Proficiency (Exotic) > Weapon Focus (Katana) > Blind Fight > Expertise > Mobility > Weapon Specialization (Katana) > Spring Attack > Whirlwind Attack > Combat Focus > Combat Stability > Greater Weapon Focus (Katana) > Combat Defense > Improved Critical (Katana) > Resist Energy (Fire) > Combat Absorption > Improved Expertise > Greater Weapon Specialization (Katana) > Combat Strike > Combat Hardiness > Martial Supremacy > Toughness > Combat Speed > Combat Vigor > Armor Skin > Scorpion's Resolve > Iron Will > Final Stand

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 06:46:26 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Rogue, Locksmith
« Reply #89 on: November 06, 2023, 08:09:55 AM »
Rogue, Locksmith

The Locksmith is a cunning and dexterous rogue, specializing in the art of lockpicking and security bypass. With their nimble fingers and extensive knowledge of mechanisms, they excel in breaking into secured places, whether it's a wealthy merchant's vault or an enigmatic wizard's hidden sanctum, using their skills to gain unauthorized access to valuable secrets and treasures. The mechanical requirements for the Crypt Raider prestige class are built into this package.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 13, DEX 17, CON 12, INT 14, WIS 8, CHA 10
DEX increases over time.

Skills: Lore > Disable Trap > Search > Open Lock > Hide > Move Silently > Use Magical Device > Parry > Tumble > Spot > Set Trap

Blind-Fight > Luck of Heroes > Weapon Focus (Short Sword) > Weapon Finesse > Courage > Back to the Wall > Expertise > Tactile Trapsmith > Crippling Strike > Light Sleeper > Shield Proficiency > Shield Parry > Slippery Mind > Trapmaster > Improved Critical (Short Sword) > Improved Expertise > Improved Knockdown > Skill Focus (Disable Trap) > Skill Focus (Open Lock)

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 06, 2023, 08:37:27 AM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Default Monk
« Reply #90 on: November 07, 2023, 07:49:43 AM »
Default Monk

This is the default Monk package. These martial artists harness their inner energy, or ki, to deliver powerful strikes, move swiftly, and evade attacks with exceptional reflexes. Monks often follow specific philosophical traditions, guiding their combat techniques and granting them unique abilities in their quest for self-enlightenment and martial prowess.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested ability scores:
STR 12, DEX 15, CON 14, INT 14, WIS 14, CHA 8
DEX increases over time.

Skills: Discipline > Parry > Tumble > Hide > Move Silently > Perform > Spot

Feats: Blind-Fight > Luck of Heroes > Weapon Finesse > Expertise > Weapon Focus (Unarmed) > Skill Focus (Move Silently) > Skill Focus (Hide) > Improved Expertise > Improve Critical (Unarmed Strike) > Skill Focus (Perform) > Toughness > Shrouded Dance > Endurance > Stealthy > Martial Supremacy

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 10, 2023, 09:38:00 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Default Ranger
« Reply #91 on: November 07, 2023, 09:10:37 AM »
Default Ranger

This is the default Ranger package. Rangers are skilled outdoorsmen with a deep connection to the natural world. They excel in both ranged and melee combat, tracking foes with keen senses and surviving in the wilderness. Rangers often form bonds with animals and possess a range of nature-based abilities, enabling them to navigate diverse terrains, hunt down enemies, and protect their communities and the wild from any threats.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 14, DEX 15, CON 12, INT 14, WIS 14, CHA 8
DEX increases over time.

Skills: Discipline > Hide > Move Silently > Spot > Parry > Set Trap > Tumble > Search > Disable Trap > Animal Empathy

Feats: Favored Enemy (Undead) > Expertise > Luck of Heroes > Weapon Finesse > Weapon Focus (Handaxe) > Favored Enemy (Shapechanger) > Blind Fight > Point Blank Shot > Rapid Shot > Two Weapon-Defense > Favored Enemy (Humans) > Improved Two-Weapon Defense > Improved Critical (Handaxe) > Martial Supremacy > Favored Enemy (Outsiders) > Weapon Focus (Longbow) > Dead Eye > Improved Critical (Longbow) > Favored Enemy (Aberrations) > Greater Two-Weapon Defense

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 11, 2023, 04:01:04 PM by MAB77 »
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MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Ranger, Rockthrower
« Reply #92 on: November 07, 2023, 09:11:09 AM »
Ranger, Rockthrower

The Rockthrower ranger is skilled in tracking and survival, roaming the wilderness with their trusty sling, swiftly dispatching foes from a distance with remarkable accuracy while maintaining a deep connection to nature. Their expertise in both ranged combat and outdoor survival makes them an invaluable asset in any adventuring party. This package is particularly suggested to halfling rangers wishing to capitalize on their natural affinity with slings.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 14, DEX 15, CON 12, INT 14, WIS 14, CHA 8
DEX increases over time.

Skills: Discipline > Hide > Move Silently > Parry > Search > Spot > Tumble > Animal Empathy > Set Trap> Lore

Feats: Favored Enemy (Undead) > Point Blank Shot > Rapid Shot > Weapon Focus (Sling) > Shield Parry > Favored Enemy (Shapechanger) > Blind Fight > Weapon Finesse > Expertise > Improved Critical (Sling) > Favored Enemy (Humans) > Weapon Focus (Handaxe) > Improved Expertise > Dead Eye > Favored Enemy (Outsider) > Martial Supremacy > Improved Critical (Handaxe) > Called Shot > Favored Enemy (Aberration) > Iron Will

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 11, 2023, 04:38:19 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Default Hexblade
« Reply #93 on: November 07, 2023, 11:15:19 AM »
Default Hexblade

This is the default Hexblade package. A versatile adventurer wielding a unique blend of martial prowess and dark magic. They are often selfish and opportunistic, driven by personal gain and empowered by their ability to curse enemies. Clad in heavy, imposing armor and wielding a towering shield, they combine mystical hexes with unmatched durability.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. 

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Suggested ability scores:
STR 17, DEX 10, CON 12, INT 13, WIS 8, CHA 14
STR increases over time.

Skills: Discipline > Spellcraft > Antagonize > Tumble

Feats: Blind-Fight > Luck of Heroes > Heavy Armor Proficiency > Weapon Proficiency Exotic > Expertise > Battle Caster > Curse of Sloth > Curse Focus > Curse of Dissolution (Constitution) > Weapon Focus (Bastard Sword) > Improved Critical (Bastard Sword) > Empower Curse > Curse of Distraction > Endurance > Martial Supremacy > Improved Expertise > Curse of Paranoia > Extra Curses

Spells:
1st Level: Mage Armor > Magic Weapon > Protection from Alignment > Expeditous Retreat > Scare
2nd Level: Bull's Strength > Blood Frenzy > False Life > Eagle's Splendor > Cat's Grace
3rd Level: Greater Magic Weapon > Vampiric Touch > Hound of Doom > Stinking Cloud > Protection from Elements
4th Level: Greater Mage Armor > Improved Invisibility > Fear > Polymorph > Baleful Polymorph

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 10, 2023, 09:17:59 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Default Sorcerer
« Reply #94 on: November 07, 2023, 01:47:44 PM »
Default Sorcerer

This is the default Sorcerer package. These arcane casters possess a natural talent for sorcery, allowing them to manipulate arcane energy with ease and to cast spells without the need for extensive preparation or spellbooks. Their powers are often the result of a unique bloodline descending from a potent magic using creature, or from some sort of supernatural connection. This package is not tied to any particular bloodline, the suggested spells may be adjusted easily to represent sorcerers of any ancestry.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 11, DEX 10, CON 14, INT 12, WIS 10, CHA 17
CHA increases over time.

Skills: Concentration > Spellcraft > Discipline > Tumble > Lore

Feats: Luck of Heroes > Strong Soul > Spell Penetration > Spell Focus (Evocation) > Greater Spell Penetration > Extend Spell > Spell Focus (Conjuration) > Greater Spell Focus (Evocation) > Empower Spell > Misted Magic > Greater Spell Focus (Conjuration) > Maximize Spell > Combat Casting > Lightning Reflexes > Still Spell

Spells:
Cantrips: Ray of Frost, Light, Resistance, Disrupt Undead, Detect Poison, Daze, Open/Close, Amanuensis, Electric Jolt
1st level: Shield, Magic Missile, Protection from Alignment, Grease, Color Spray
2nd level: Melf's Acid Arrow, Web, Eagle's Splendor, Bull's Strength, Cat's Grace
3rd level: Fireball, Dispel Magic, Greater Magic Weapon, Haste
4th level: Improved Invisibility, Isaac's Lesser Missile Storm, Greater Mage Armor, Evard's Black Tentacles
5th level: Mestil's Acid Sheath, Energy Buffer, Firebrand, Lesser Mind Blank
6th level: Greater Stoneskin, Acid Fog, Isaac's Greater Missile Storm
7th level: Shadow Shield, Ethereal Jaunt, Spell Mantle
8th level: Premonition, Incendiary Cloud, Sunburst
9th level: Time Stop, Mordekainen's Disjunction, Shapechange

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 13, 2023, 12:47:46 AM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Default Warlock
« Reply #95 on: November 08, 2023, 05:00:47 PM »
Default Warlock

This is the default Warlock package. Warlocks are individuals with a supernatural lineage, striving to harness their inherent magical abilities, often tied to ancient pacts made by their ancestors with malevolent or chaotic extraplanar entities. While some warlocks use their powers for nefarious purposes, others resist their dark patrons, torn between fulfilling the demands of their pacts and pursuing personal ambitions for both good and evil ends.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 12, DEX 15, CON 14, INT 14, WIS 8, CHA 14
DEX increases over time.

Skills: Concentration > Spellcraft > Use Magic Device > Tumble > Discipline > Lore

Feats: Blind-Fight > Luck of Heroes > Spell Penetration > Weapon Focus (Ranged Spell) > Greater Spell Penetration > Eldritch Claws > Empower Spell > Weapon Finesse > Energy Resistance (Acid) > Energy Resistance (Fire) > Endurance > Extended Spell > Weapon Focus (Unarmed) > Ranged Spell Specialization > Combat Casting > Invocation Focus > Greater Invocation Focus

Invocations:
1st level: Call of the Beast > Dark Ones Own Luck > Darkness
2nd level: Voidsense > Walk Unseen > Eldritch Chain
3rd level: Wall Of Perilous Flame > Enervating Shadows > Devour Magic
4th level: Energy Immunity > Chilling Tentacles > Eldritch Doom

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 12:20:25 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Voodan, Zen Archer
« Reply #96 on: November 08, 2023, 07:34:49 PM »
Voodan, Zen Archer

A unique fusion of spirituality and archery skills, the Voodan Zen Archer is a practitioner of divine arts, channeling mystical energy from the spirits of the land known as the loa, and using its spiritual insights to increase its marksmanship. This package grants the Air and Travel domains with the Transmutation specialization. Those can be adjusted to fit any loa.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 14, DEX 14, CON 12, INT 14, WIS 15, CHA 8
WIS increases over time.

Skills: Concentration > Spellcraft > Spot > Discipline > Tumble >  Listen > Heal > Lore

Feats: Turn Spirit (Undead) > Blind-Fight > Luck of Heroes > Weapon Proficiency (Martial) > Point Blank Shot > Zen Archery > Rapid Shot > Turn Spirit (Elemental) > Weapon Focus (Longbow) > Called Shot > Extend Spell > Improved Critical (Longbow) > Spell Penetration > Greater Spell Penetration > Spell Focus (Transmutation) > Greater Spell Focus (Transmutation) > Empower Spell
 
Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 02:55:55 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Default Voodan
« Reply #97 on: November 08, 2023, 07:55:08 PM »
Default Voodan

This is the default Voodan package. Voodan are divine spellcasters who worship neither gods nor nature itself, but rather spiritual entities who fall somewhere in between. A voodan is possessed of only limited spellcasting ability, but has other mystic capabilities granted to him by the loa, spirits of the natural world. The voodan does not deny the existence of greater powers such as deities; he simply chooses to focus his veneration on beings nearer to him. This package grants the Knowledge and Luck domains with the Illusion specialization. Those can be adjusted to fit any loa.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 14, DEX 10, CON 12, INT 13, WIS 17, CHA 8
WIS increases over time.

Skills: Concentration > Spellcraft > Spot > Discipline > Tumble > Listen > Heal

Feats: Turn Spirit (Undead) > Blind-Fight > Luck of Heroes > Armor Proficiency (Medium) > Armor Proficiency (Heavy) > Extend Spell > Shield Proficiency > Turn Spirit (Elemental) > Spell Penetration > Spell Focus (Conjuration) > Endurance > Greater Spell Penetration > Greater Spell Focus (Conjuration) > Empower Spell > Maximize Spell > Toughness > Expertise
 
Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 02:44:07 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Damned Occultist
« Reply #98 on: November 09, 2023, 10:56:14 AM »
Damned Occultist

The Damned Occultist is a warlock focusing on necromantic practices, specializing in enhancing their control over the undead. They possess a unique array of feats and abilities to empower their summoned minions.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 12, DEX 14, CON 14, INT 14, WIS 8, CHA 15
CHA increases over time.

Skills: Concentration > Spellcraft > Use Magic Device > Tumble > Discipline > Lore

Feats: Blind-Fight > Luck of Heroes > Spell Penetration > Greater Spell Penetration > Spell Focus (Necromancy) > Empower Spell > Corpsecrafter > Destructive Retribution > Energy Resistance (Acid) > Energy Resistance (Fire) > Weapon Focus (Ranged Spell) > Combat Casting > Deadly Chill > Nimble Bones > Hardened Flesh > Necromantic Presence > Necromantic Might

Invocations:
1st level: Devil Sight > Darkness > Dark Ones Own Luck
2nd level: The Dead Walk > Walk Unseen > Voracious Dispelling
3rd level: Enervating Shadows > Wall of Perilous Flame > Caustic Mire
4th level: Utterdark Blast > Chilling Tentacles > Instill Vulnerability

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 12:10:14 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Default Healer
« Reply #99 on: November 22, 2023, 09:24:59 AM »
Default Healer

This is the default Healer package. Healers are divine spellcasters and specialists of battlefield medicine. They dart across the field, expertly mending wounds and providing crucial support to allies amid combat, ensuring their companions stand strong against any foe. This package focuses on defense and mobility, eventually allowing the healer to move around in melee and cast its healing spells without incurring attacks of opportunities.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 10, DEX 14, CON 12, INT 14, WIS 15, CHA 12
WIS increases over time.

Skills: Concentration > Heal > Spellcraft > Parry > Tumble > Discipline > Lore > Listen

Feats: Augment Healing > Luck of Heroes > Blind-Fight > Expertise > Bonetti's Defense > Dodge > Mobility > Spring Attack > Quicken Spell > Thibault's Geometry > Improved Expertise > Empower Spell > Maximize Spell > Extend Spell > Ligthning Reflexes

All healers automatically get the following feats: Skill Focus (Heal) at the 2nd level, Combat Casting at the 7th level, and Improved Combat Casting at the 15th level.

Variations may occur based on your chosen ability scores and character race.
« Last Edit: February 19, 2024, 09:57:08 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.