Author Topic: Packages (Premade Builds) Roleplay Resources  (Read 4833 times)

MAB77

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Druid, Guardian
« Reply #25 on: October 31, 2023, 09:59:11 PM »
Druid, Guardian

The Guardian Druid, a sentinel of the wild, possesses unparalleled perception skills honed through their deep connection with nature. They serve as vigilant protectors, detecting threats with heightened senses, and drawing strength from the land to shield their allies. Through their watchful gaze and innate awareness, they ensure the safety of their companions and the sanctity of the natural world. This package is for druids desiring to take advantage of spells and feats to increase their spot skill while retaining a good balance of spellcasting and wildshapes abilities.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested ability scores:
STR 12, DEX 12, CON 14, INT 14, WIS 15, CHA 10
WIS increases over time.

Skills: Animal Empathy > Concentration > Parry > Spellcraft > Spot > Tumble > Discipline > Lore

Feats: Blind-Fight > Luck of Heroes > Extend Spell > Cold Endurance > Extra Wild Shape > Cougar's Vision > Cheetah Speed > Elemental Essence (Fire) > Hawk's Vision > Oaken Resilience > Primeval Wild Shape > Scorching Wild Shape > Spell Penetration > Greater Spell Penetration > Empower Spell
« Last Edit: January 23, 2024, 02:45:00 PM by MAB77 »
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MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Druid, Healer
« Reply #26 on: October 31, 2023, 09:59:39 PM »
Druid, Healer

A Healer Druid is a guardian of life, harnessing the rejuvenating essence of nature to mend wounds and cure ailments. With their deep connection to the natural world, they channel the vitality of plants and creatures, offering vital support to allies in the form of potent healing spells and nurturing abilities, ensuring that their companions endure and thrive amidst the trials of adventure. This package focuses on the druid's healing and spellcasting powers over its wildshape abilities.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested ability scores:
STR 13, DEX 10, CON 12, INT 14, WIS 17, CHA 8
WIS increases over time.

Skills: Animal Empathy > Concentration > Heal > Spellcraft > Tumble > Parry > Discipline > Lore

Feats: Augment Healing > Luck of Heroes > Extend Spell > Blind-Fight > Cheetah Speed > Spell Penetration > Elephant's Hide > Spell Focus (Conjuration) > Greater Spell Penetration > Oaken Resilience > Greater Spell Focus (Conjuration) > Extra Wild Shape > Empower Spell > Maximise Spell > Verdant Wild Shape

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 09, 2023, 11:29:43 AM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Druid, Winter
« Reply #27 on: October 31, 2023, 10:00:02 PM »
Druid, Winter

The Winter Druid is a master of the frigid elements, attuned to the icy embrace of nature's harshest season. They wield the power of snow and frost to freeze adversaries in their tracks, call upon animals for aid, turn themselves into arctic creatures, and cloak themselves and their allies in resilient enchantments, making them formidable in the most chilling of environments. This is a battle druid package focusing on the ability to turn into arctic creatures.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested ability scores:
STR 12, DEX 12, CON 14, INT 14, WIS 15, CHA 10
WIS increases over time.

Skills: Animal Empathy > Concentration > Parry > Spellcraft > Tumble > Discipline > Disguise > Antagonize

Feats: Blind-Fight > Luck of Heroes > Weapon Finesse > Cold Endurance > Extra Wild Shape > Elemental Essence (Cold) > Primeval Wild Shape > Frozen Wild Shape > Cheetah Speed > Oaken Resilience > Back To The Wall > Toughness > Improved Knockdown > Extend Spell > Empower Spell

Variations may occur based on your chosen ability scores and character race.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Favored Soul, Soul of the Elements
« Reply #28 on: October 31, 2023, 10:00:56 PM »
Favored Soul, Soul of the Elements

A favored soul is the chosen of a deity, blessed from birth with the natural ability to channel divine powers. The Soul of the Elements is usually the chosen of a power tied to the elemental planes, or to any deity with an elemental aspect in its portfolio. Such a chosen often exhibits increased resistance against the elements, and control over them through the magic it wields.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 14, DEX 8, CON 14, INT 14, WIS 12, CHA 15
CHA increases over time.

Skills: Concentration > Spellcraft > Tumble > Discipline > Parry > Lore

Feats: Armor Proficiency (Heavy) > Luck of Heroes > Favored Weapon (Longsword) > Blind-Fight > Expertise > Energy Resistance (Cold) > Extend Spell > Back to the Wall > Improved Expertise > Spell Penetration > Energy Resistance (Fire) > Spell Focus (Conjuration) > Greater Spell Penetration > Greater Spell Focus (Conjuration) > Energy Resistance (Acid) > Empower Spell > Maximize Spell > Augment Summoning > Scorpion's Resolve

The favored weapon selection can be adjusted to fit favored souls of any deity.

Spells selection:
Cantrips: Cure Minor Wounds, Light, Resistance, Virtue, Detect Poison, Amanuensis, Inflict Minor Wounds
1st level: Endure Elements, Bless, Divine favor, Shield of Faith, Magic Weapon, Remove Fear, Protection from Alignment
2nd level: Frost Breath, Eagle's Splendor, Bull's Strength, Regenerate Light Wounds, Lesser Restoration, Benediction
3rd level: Darkfire, Regenerate Moderate Wounds, Searing Light, Mass Aid, Magic Vestment, Prayer
4th level: Divine Power, Energy Vortex, Greater Magic Weapon, Hammer of the Gods, Freedom of Movement, Death Ward,
5th level: Mass Protection from Elements, Flame Strike, Regenerate Serious Wounds, True Seeing, Battletide, Raise Dead
6th level: Ice Flowers, Heal, Blade Barrier, Regenerate Critical Wounds, Lucent Lance, Regenerate Critical Wounds
7th level: Radiant Assault, Ethereal Jaunt, Greater Restoration, Destruction, Resurrection, Word of Faith
8th level: Fire Storm, Aura vs Alignment, Lions Roar, Earthquake, Summon Creature VIII
9th level: Storm of Vengeance, Summon Creature IX, Implosion, Erupt

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 05, 2023, 08:46:17 AM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Favored Soul, Soul of Darkness
« Reply #29 on: October 31, 2023, 10:01:20 PM »
Favored Soul, Soul of Darkness

A favored soul is the chosen of a deity, blessed from birth with the natural ability to channel divine powers. The Soul of Darkness template is applicable to any favored soul that was blessed by a non-good entity. The powers one exhibits will tend toward spells of destruction or domination.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 14, DEX 8, CON 14, INT 14, WIS 12, CHA 15
CHA increases over time.

Skills: Concentration > Spellcraft > Tumble > Discipline > Parry > Lore

Feats: Armor Proficiency (Heavy) > Luck of Heroes > Favored Weapon (Bastard Sword) > Blind-Fight > Expertise > Energy Resistance (Cold) > Extend Spell > Spell Penetration > Spell Focus (Necromancy) > Improved Expertise > Energy Resistance (Fire) > Greater Spell Focus (Necromancy) > Greater Spell Penetration > Voice of Wrath  > Energy Resistance (Acid) > Empower Spell > Maximize Spell > Improved Critical (Bastard Sword) > Improved Disarm

The favored weapon selection can be adjusted to fit favored souls of any deity.

Spells Selection:
Cantrip - Inflict Minor Wounds, Resistance, Virtue, Detect Poison, Amanuensis, Cure Minor Wounds, Light
1st level - Bane, Inflict Light Wounds, Divine Favor, Shield of Faith, Doom, Protection from Alignment
2nd level - Inflict Moderate Wounds, Eagle's Splendor, Bull's Strength, Hold Person, Lesser Restoration, Negative Energy Ray
3rd level - Slashing Darkness, Bestow Curse, Contagion, Magic Vestment, Darkfire, Prayer
4th level - Divine Power, Damning Darkness, Inflict Critical Wounds, Hammer of Gods, Greater Magic Weapon, Death Ward
5th level - Slay Living, Flame Strike, Regenerate Serious Wounds, True Seeing, Battletide, Mass Protection from the Elements
6th level - Circle of Doom III, Blade Barrier, Harm, Create Undead, Undeath to Death, Regenerate Critical Wounds
7th level - Withering Palm, Ethereal Jaunt, Circle of Doom IV, Greater Restoration, Radiant Assault, Word of Faith
8th level - Create Greater Undead, Aura vs Alignment, Lions Roar, Fire Storm, Mass Death Ward
9th level - Gate, Energy Drain, Implosion, Erupt

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 09:15:40 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Favored Soul, Soul of Light
« Reply #30 on: October 31, 2023, 10:01:53 PM »
Favored Soul, Soul of Light

A favored soul is the chosen of a deity, blessed from birth with the natural ability to channel divine powers. The Soul of Light package is applicable to any favored soul that was blessed by a non-evil entity. The powers one exhibits will tend toward protection, healing, and spells to oppose the forces of darkness.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 14, DEX 8, CON 14, INT 14, WIS 12, CHA 15
CHA increases over time.

Skills: Concentration > Spellcraft > Heal > Discipline > Parry > Lore

Feats: Armor Proficiency (Heavy) > Luck of Heroes > Favored Weapon (Spear) > Blind-Fight > Augment Healing > Energy Resistance (Cold) > Extend Spell > Expertise > Improved Expertise > Spell Penetration > Energy Resistance (Fire) > Spell Focus (Conjuration) > Greater Spell Penetration > Greater Spell Focus (Conjuration) > Energy Resistance (Acid) > Improved Critical (Spear) > Empower Spell > Maximize Spell > Improved Disarm

Spells Selection:
Cantrips: Cure Minor Wounds, Light, Resistance, Virtue, Detect Poison, Amanuensis, Inflict Minor Wounds
1st level: Bless, Cure Light Wounds, Divine favor, Shield of Faith, Magic Weapon, Remove Fear, Protection from Alignment
2nd level: Eagle's Splendor, Bull's Strength, Aid, Regenerate Light Wounds, Lesser Restoration, Benediction
3rd level: Searing Light, Regenerate Moderate Wounds, Mass Aid, Magic Vestment, Darkfire, Prayer
4th level: Divine Power, Hammer of Gods, Greater Magic Weapon, Freedom of Movement, Death Ward, Cure Critical Wounds
5th level: Raise Dead, Flame Strike, Regenerate Serious Wounds, True Seeing, Battletide, Healing Circle II
6th level: Blade Barrier, Healing Circle III, Lucent Lance, Regenerate Critical Wounds, Undeath to Death, Heal
7th level: Ethereal Jaunt, Greater Restoration, Healing Circle IV, Resurrection, Radiant Assault, Word of Faith
8th level: Aura vs Alignment, Lions Roar, Mass Heal, Fire Storm, Mass Death Ward
9th level: Storm of Vengeance, Undeath's Eternal Foe, Implosion, Erupt

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 08:01:20 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Fighter, Blade-Dervish
« Reply #31 on: October 31, 2023, 10:13:22 PM »
Fighter, Blade-Dervish

This is a double-weapon specialist package. The Blade-Dervish is a moderately armored fighter who brings down its enemies in a whirlwind of steel using a double-bladed scimitar as its weapon of choice.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

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Suggested Ability Scores:
STR 14, DEX 15, CON 14, INT 14, WIS 8, CHA 12
STR increases over time.

Skills: Parry > Discipline > Tumble > Antagonize > Concentration > Lore

Feats: Weapon Proficiency (Exotic) > Ambidexterity > Two-Weapon Fighting > Weapon Focus (Double-Scimitar) > Power-Attack > Cleave > Weapon Specialization (Double-Scimitar) > Blind-Fight > Combat Focus > Toughness > Combat Stability > Greater Weapon Focus (Double-Scimitar) > Dodge > Combat Defense > Resist Energy (Fire) > Expertise > Improved Critical (Double-Scimitar) > Greater Weapon Specialization (Double-Scimitar) > Combat Absorption > Combat Strike > Combat Hardiness > Martial Supremacy >  Combat Speed > Combat Vigor > Great Cleave > Overwhelming Critical > Rallying Cry > Inspire Competence

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 06:12:57 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Fighter, Duelist
« Reply #32 on: October 31, 2023, 10:13:56 PM »
Fighter, Duelist

A duelist is a skilled combatant specializing in one-on-one engagements, relying on agility and finesse. With a sharp blade and precise moves, they swiftly dispatch enemies, embodying the art of elegant, close-quarters combat on the battlefield.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 14, DEX 15, CON 14, INT 14, WIS 8, CHA 12
DEX increases over time. A point in CON will be required to acquire the Armor Skin feat.

Skills: Discipline > Tumble > Heal > Parry > Antagonize > Concentration

Feats: Dodge > Expertise > Weapon Finesse > Blind Fight > Bonetti's Defense > Weapon Focus (Rapier) > Toughness > Weapon Specialization (Rapier) > Combat Focus > Improved Disarm > Improved Expertise > Thibault's Geometry > Combat Stability > Improved Critical (Rapier) > Resist Energy (Fire) > Combat Defense > Greater Weapon Focus (Rapier) > Rallying Cry > Combat Absorption > Agrippa's Fundamental Guards > Inspire Competence > Combat Strike > Combat Hardiness > Martial Supremacy > Greater Weapon Specialization (Rapier) > Combat Speed > Combat Vigor > Armor Skin

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 06:15:30 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Fighter, Marksman
« Reply #33 on: October 31, 2023, 10:15:18 PM »
Fighter, Marksman

This is a ranged weapon specialist package. A versatile archer with deadly aim. it is capable of putting foes out of commission long before they reach the fray, securing retreats with suppressing fire, as well as halting any attempt of their enemies to escape.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 14, DEX 15, CON 14, INT 14, WIS 8, CHA 12
DEX increases over time.

Skills: Discipline > Tumble > Spellcraft > Heal > Concentration > Lore

Feats: Point Blank Shot > Rapid Shot > Weapon Focus (Longbow) > Called Shot > Blind-Fight > Dodge > Weapon Specialization (Longbow) > Mobility  > Combat Focus > Combat Stability > Spring Attack > Greater Weapon Focus (Longbow) > Combat Defence > Improved Critical (Longbow) > Rallying Cry > Toughness > Inspire Competence > Greater Weapon Specialization (Longbow) > Combat Strike > Dead Eye > Combat Hardiness > Martial Supremacy > Combat Speed > Combat Vigor > Resist Energy (Fire) > Combat Absorption > Final Stand > Iron Will

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 06, 2023, 09:19:38 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Fighter, Swashbuckler
« Reply #34 on: October 31, 2023, 10:16:05 PM »
Fighter, Swashbuckler

The swashbuckler is a daring combatant fighting with agility and panache. A skilled swordfighter, a blade in each hand, known for its flashy and stylish combat techniques. Often possessing a high dexterity, which allows one to excel in light armor and rely on finesse weapons, such as rapiers and daggers. Swashbucklers are typically charismatic and charming, using their wit and charm to navigate social situations as adeptly as they do in combat.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 14, DEX 15, CON 14, INT 14, WIS 8, CHA 12
Dex increases over time. A point in CON will be required to acquire the Armor Skin feat.

Skills: Discipline > Tumble > Heal > Parry > Antagonize > Lore

Feats: Ambidexterity > Two-Weapon Fighting > Weapon Focus (Short Sword) > Weapon Finesse > Two-weapon Defense > Dodge > Blind-Fight > Expertise > Toughness > Weapon Specialization (Short Sword) > Combat Focus > Improved Expertise > Improved Two-Weapon Fighting > Combat Stability > Resist Energy (Fire) > Improved Critical (Short Sword) > Combat Defense > Greater Weapon Focus (Short Sword) > Rallying Cry > Combat Absorption > Inspire Competence > Combat Strike > Combat Hardiness > Martial Supremacy > Greater Weapon Specialization (Short Sword) > Armor Skin > Combat Speed > Combat Vigor

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 06:45:22 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Fighter, Halberdier
« Reply #35 on: October 31, 2023, 10:16:45 PM »
Fighter, Halberdier

The halberdier is an infantryman using the leverage of the polearm and its heavy blade to deliver mighty blows. The halberdier is a most capable combatant fighting with a two-handed weapon and relying on its strength, keeping control over the battlefield even in the most heated of skirmishes.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 16, DEX 13, CON 14, INT 13, WIS 8, CHA 12
STR increases over time. A point in CON will be required to acquire the Armor Skin feat.

Skills: Discipline > Tumble > Parry > Antagonize

Feats: Dodge > Weapon Focus (Halberd) > Blind-Fight > Expertise > Improved Disarm > Toughness > Weapon Specialization (Halberd) > Spell Dodge > Combat Focus > Improved Expertise > Combat Stability > Improved Critical (Halberd) > Combat Defense > Greater Weapon Focus (Halberd) > Resist Energy (Fire) > Rallying Cry > Combat Absorption > Inspire Competence > Combat Strike > Combat Hardiness > Martial Supremacy > Greater Weapon Specialization (Halberd) > Combat Speed > Combat Vigor > Armor Skin > Scorpion's Resolve > Iron Will > Willbreaker

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 06:16:47 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Default Fighter
« Reply #36 on: October 31, 2023, 10:17:13 PM »
Default Fighter

This is the default Fighter package, representing the archetypical warrior fighting with a bastard sword and shield. The swordsman's expertise lies in their immense physical power, enabling them to deliver devastating blows that can turn the tide of battle. Clad in armor that reflects their resilience, they stand as a stalwart guardian, defending their comrades and striking fear into the hearts of their enemies through sheer strength and unwavering determination.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 16, DEX 13, CON 14, INT 13, WIS 8, CHA 12
STR increases over time. A point in CON will be required to acquire the Armor Skin feat.

Skills: Discipline > Tumble > Antagonize > Concentration

Feats: Dodge > Weapon Proficiency (Exotic) > Blind Fight > Expertise > Weapon Focus (Bastard Sword) > Toughness > Weapon Specialization (Bastard Sword) > Spell Dodge > Combat Focus > Improved Expertise > Combat Stability >  Improved Critical (Bastard Sword) > Combat Defense > Greater Weapon Focus (Bastard Sword) > Resist Energy (Fire) > Rallying Cry > Combat Absorption > Inspire Competence > Combat Strike > Combat Hardiness > Martial Supremacy > Greater Weapon Specialization (Bastard Sword) > Combat Speed > Combat Vigor > Armor Skin > Scorpion's Resolve > Iron Will > Willbreaker

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 06:04:34 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Hexblade, Accursed Wanderer
« Reply #37 on: October 31, 2023, 10:18:17 PM »
Hexblade, Accursed Wanderer

A dark wanderer clad in heavy armor, who strikes down their foes with a massive greatsword after afflicting them with their wicked curse. They wield necromantic magic to empower themself as well as weaken their foes. The accursed echo of their heavy footfall is often enough to strike fear in the hearts of their enemies.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested ability scores:
STR 16, DEX 12, CON 12, INT 14, WIS 8, CHA 14
STR increases over time.

Skills: Parry > Discipline > Tumble > Antagonize > Spellcraft > Concentration

Feats: Heavy Armor Proficiency > Weapon Focus (Greatsword) > Expertise > Blind-Fight > Battle Caster > Improved Parry > Voice of Wrath > Curse Focus > Improved Critical (Greatsword) > Empower Curse > Improved Disarm > Curse of Sloth > Martial Supremacy > Improved Knockdown > Curse of Dissolution (Constitution) > Curse of Dissolution (Strength) > Improved Expertise > Curse of Dissolution (Dexterity) > Dead Man Walking

Spells:
1st Level: Mage Armor > Magic Weapon > Protection from Alignment > Expeditous Retreat > Scare
2nd Level: Bull's Strength > Blood Frenzy > False Life > Eagle's Splendor > Bestow Curse
3rd Level: Greater Magic Weapon > Vampiric Touch > Hound of Doom > Stinking Cloud > Poison
4th Level: Greater Mage Armor > Improved Invisibility > Fear > Polymorph > Baleful Polymorph

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 10, 2023, 08:19:45 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Hexblade, Witch Hunter
« Reply #38 on: October 31, 2023, 10:19:35 PM »
Hexblade, Witch Hunter

The witch hunter specializes in taking down spellcasters. They prefer to travel light and utilize a heavy crossbow as their preferred method of elimination. Wielding potent distracting curses and sowing confusion with enchantment magic, they throw their enemy's lines into disarray, making short work of wicked witches who overly rely on the loyalty of their henchmen.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested ability scores:
STR 11, DEX 17, CON 10, INT 10, WIS 8, CHA 16
DEX increases over time.

Skills: Concentration > Spellcraft > Tumble > Discipline

Feats: Weapon Focus (Heavy Crossbow) > Crossbow Sniper > Rapid Reload > Point Blank > Blind-Fight > Voice of Wrath > Called Shot > Improved Critical (Heavy Crossbow) > Curse Focus > Empower Curse > Curse of Sloth > Curse of Distraction > Dead Eye > Martial Supremacy > Curse of Dissolution (Wisdom) > Curse of Failure (Will) > Spell Focus Enchantment > Greater Spell Focus Enchantment > Curse of Dissolution (Constitution)

Spells:
1st Level: Expeditous Retreat > Magic Weapon > Protection From Alignment > Tasha's Hideous Laughter > Charm Person
2nd Level: Cat's Grace > Eagle's Splendor > Magical Backlash > Invisibility > See Invisibility
3rd Level: Greater Magic Weapon > Dispel Magic > Confusion > Trance of the Verdant Domain > Charm Monster
4th Level: Improved Invisibility > Feeblemind > Dominate Person > Baleful Polymorph > Assay Resistance

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 10, 2023, 08:19:15 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Monk, Archer
« Reply #39 on: October 31, 2023, 10:20:35 PM »
Monk, Archer

A graceful and agile warrior, embodying the perfect harmony of precision and speed. Their keen focus and lightning-fast reflexes allow them to unleash a storm of arrows with remarkable accuracy, striking down foes from a distance while evading attacks effortlessly. This monk excels in the art of ranged combat, relying on their unmatched dexterity to achieve unparalleled mastery with a bow.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested ability scores:
STR 12, DEX 15, CON 12, INT 14, WIS 14, CHA 10
DEX increases over time.

Skills: Concentration > Discipline > Tumble > Hide > Move Silently > Heal > Listen

Feats: Weapon Proficiency (Martial) > Luck of Heroes > Weapon Focus (Longbow) > Weapon Finesse > Blind-Fight > Point Blank Shot > Rapid Shot > Extra Stunning Attacks > Improve Critical (Longbow) > Dodge > Mobility > Toughness > Great Fortitude > Iron Will > Dead Eye

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 10, 2023, 10:41:43 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Monk, Kama Master
« Reply #40 on: October 31, 2023, 10:21:10 PM »
Monk, Kama Master

A skilled monk wielding kamas moves with swift elegance, turning the simple farming tools into deadly extensions of their own body. Their combat style, a blend of graceful strikes and agile maneuvers, allows them to expertly parry attacks while swiftly countering with precise slashes, embodying a lethal dance of offense and defense on the battlefield.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested ability scores:
STR 12, DEX 15, CON 12, INT 14, WIS 14, CHA 10
DEX increases over time.

Skills: Concentration > Discipline > Tumble > Parry > Hide > Move Silently > Heal

Feats: Blind-Fight > Luck of Heroes > Ambidextery > Two-Weapon Fighting > Weapon Finesse > Weapon Focus (Kama) > Expertise > Improved Expertise > Improve Critical (Kama) > Improved Two-Weapon Fighting > Stealthy > Endurance > Axiomatic Strike > Toughness > Martial Supremacy

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 22, 2024, 11:06:02 AM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Monk, Ki Master
« Reply #41 on: October 31, 2023, 10:21:31 PM »
Monk, Ki Master

A disciplined monk harnessing the power of ki, an inner life force that flows through all living beings. Through rigorous training and meditation, they channel this energy to enhance their combat abilities, performing feats of extraordinary agility, precision, and strength, making them formidable unarmed fighters on the battlefield.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested ability scores:
STR 15, DEX 14, CON 12, INT 14, WIS 14, CHA 8
STR increases over time.

Skills: Concentration > Discipline > Tumble > Parry > Hide > Move Silently > Heal

Feats: Blind-Fight > Luck of Heroes > Weapon Focus (Unarmed Strike) > Expertise > Dodge > Endurance > Extra Stunning Attacks > Mobility > Improve Critical (Unarmed Strike) > Axiomatic Strike > Toughness > Great Fortitude > Iron Will > Lightning Reflexes > Martial Supremacy

Variations may occur based on your chosen ability scores and character race.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Monk, Zen Archer
« Reply #42 on: October 31, 2023, 10:22:38 PM »
Monk, Zen Archer

A monk honing their archery skills with profound insight and patience. Their tranquil demeanor and acute perception allow them to release arrows with uncanny accuracy, finding weak points in their enemies' defenses and striking with precision. This monk, guided by wisdom, embodies the art of archery as a harmonious blend of mental acuity and lethal marksmanship.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested ability scores:
STR 12, DEX 14, CON 12, INT 14, WIS 15, CHA 10
WIS increases over time.

Skills: Concentration > Discipline > Tumble > Hide > Move Silently > Heal > Listen

Feats: Weapon Proficiency (Martial) > Luck of Heroes > Weapon Focus (Longbow) > Blind-Fight > Zen Archery > Point Blank Shot > Rapid Shot > Extra Stunning Attacks > Improve Critical (Longbow) > Dodge > Mobility > Weapon Finesse > Great Fortitude > Iron Will > Martial Supremacy

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 11, 2023, 07:15:11 AM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Paladin, Crusader
« Reply #43 on: October 31, 2023, 10:23:09 PM »
Paladin, Crusader

These mighty knights are the front line of the faith, the zealous punishers of evil and the unrighteous. While mercy and goodness are an understandable part of any paladin's outlook, the Crusader is a package driven towards the wrath of offense, designed to strike down the foe with overwhelming force and lethal weapons. Crusaders are destroyers of evil, who demand justice for the slain, who hunt down and crush those who would cause harm without hesitation, willing to give their lives for the safety of others and to destroy the enemies who would cause harm.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 15, DEX 8, CON 12, INT 14, WIS 14, CHA 14
STR increases over time.

Skills: Discipline > Parry > Tumble > Concentration > Spellcraft > Antagonise

Feats: Power Attack > Blind Fight > Improved Parry > Divine Shield > Divine Might > Expertise > Improved Expertise > Divine Vigor > Weapon Focus (Greatsword) > Improved Critical (Greatsword) > Improved Knockdown > Improved Disarm > Extra Smiting > Martial Supremacy > Toughness
 
Variations may occur based on your chosen ability scores and character race.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Default Paladin
« Reply #44 on: October 31, 2023, 10:23:32 PM »
Default Paladin

This is the default Paladin package. Paladins are holy warriors driven by unwavering devotion to their chosen deity, oath, or cause. Clad in armor, they wield divine magic and melee weapons to smite enemies, protect allies, and uphold justice. Paladins' strong sense of duty grants them abilities to heal, inspire, and channel divine power in their quest to vanquish evil and champion righteousness.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 15, DEX 10, CON 12, INT 10, WIS 14, CHA 15
STR increases over time but it is suggested to invest a few points in CHA as well.

Skills: Discipline > Tumble > Concentration > Antagonize

Feats: Luck of Heroes > Power Attack > Blind Fight > Divine Shield > Divine Might > Sacred Vitality > Divine Vigor > Weapon Focus (Longsword) > Improved Critical (Longsword) > Extra Smiting > Iron Will > Lightning Reflexes > Toughness > Martial Supremacy > Empower Spell
 
Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 07, 2023, 08:03:12 AM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Paladin, Justicar
« Reply #45 on: October 31, 2023, 10:23:57 PM »
Paladin, Justicar

Justicars are designed with an emphasis on defense. Steadfast and true, they stand tall and unbowed while approaching the task before them with a clear mind and heart. They uphold justice fervently, knowing that while righteous rage might lend much to battle, to render judgment and law fairly requires patience, foresight, and careful understanding. They can weather any storm and any attack on their sensibilities, be it physical or otherwise, to arrive at the unvarnished truth.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 14, DEX 10, CON 12, INT 14, WIS 14, CHA 14
CHA increases over time.

Skills: Discipline > Tumble > Concentration > Spellcraft > Antagonise > Influence

Feats: Power attack > Luck of Heroes > Expertise > Divine Shield > Divine Might >  Improved Expertise > Divine Vigor > Blind Fight > Sacred Vitality > Weapon Focus (Warhammer) > Improved Critical (Warhammer) > Extra Smiting > Toughness > Martial Supremacy > Empower Spell

Variations may occur based on your chosen ability scores and character race.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Ranger, Lumberjack
« Reply #46 on: October 31, 2023, 10:24:37 PM »
Ranger, Lumberjack

In the heart of densely wooded realms, where ancient trees stand as silent sentinels, there exists a breed of rangers as rugged and enduring as the very wilderness they call home. These lumberjack rangers are the epitome of strength, skill, and survival, seamlessly blending the art of woodcraft with the raw power required to conquer the unforgiving terrain they inhabit. Fighting with great axes, their enemies fall just as the timber they cut down for a living.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 15, DEX 14, CON 12, INT 14, WIS 14, CHA 8
STR increases over time.

Skills: Discipline > Hide > Move Silently > Parry > Search > Spot > Tumble  > Animal Empathy > Set Trap

Feats: Favored Enemy (Undead) > Expertise > Luck of Heroes > Blind Fight > Armor Proficiency (Medium) > Favored Enemy (Shapechanger) > Improved Parry > Weapon Focus (Greataxe) > Improved Expertise > Improved Disarm > Favored Enemy (Humans) > Improved Critical (Greataxe) > Stealthy > Martial Supremacy > Favored Enemy (Outsiders) > Skill Focus (Spot) > Sharp Eyes > Improved Knockdown > Favored Enemy (Aberrations) > Iron Will

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 11, 2023, 04:04:13 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Ranger, Urban
« Reply #47 on: October 31, 2023, 10:24:53 PM »
Ranger, Urban

For the urban ranger, the streets and sewers of the city are just as dangerous as the barren wastelands or the deep forests. Such a ranger stalks the treacherous streets of the city, relying on his knowledge of alleyways and underworld contacts to keep him alive. Often from more technologically advanced domains, the urban ranger fights with swords and pistols.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 12, DEX 15, CON 12, INT 14, WIS 14, CHA 10
DEX increases over time.

Skills: Discipline > Hide > Move Silently > Parry > Search > Spot > Tumble > Disable Trap > Lore > Set Trap

Feats: Favored Enemy (Undead) > Expertise > Luck of Heroes > Blind Fight > Weapon Finesse > Favored Enemy (Shapechanger) > Weapon Proficiency (Exotic) > Weapon Focus (Pistol) > Delven's Maneuver > Gearling's Superposed Loading Technique > Favored Enemy (Humans) > Improved Critical (Pistol) > Stealthy > Urban Stealth > Favored Enemy (Aberration) > Skill Focus (Move Silently) > Martial Supremacy > Skill Focus (Hide) > Favored Enemy (Ooze) > Iron Will

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 23, 2024, 03:59:38 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Ranger, Warden
« Reply #48 on: October 31, 2023, 10:25:16 PM »
Ranger, Warden

Warden rangers are the guardians of the wilderness. They are often active in the surroundings of rustic communities, where they work to protect wildlife from excessive predation, natural resources, and the environment. These skillful warriors favor fighting with light weapons in both hands.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 14, DEX 15, CON 12, INT 14, WIS 14, CHA 8
DEX increases over time.

Skills: Discipline > Hide > Move Silently > Spot > Parry > Set Trap > Tumble > Search > Disable Trap > Animal Empathy

Feats: Favored Enemy (Undead) > Expertise > Luck of Heroes > Weapon Finesse > Weapon Focus (Handaxe) > Favored Enemy (Shapechanger) > Blind Fight > Two Weapon-Defense > Improved Two-Weapon Defense > Improved Critical (Handaxe) > Favored Enemy (Humans) > Skill Focus (Hide) > Skill Focus (Move Silently) > Martial Supremacy > Favored Enemy (Outsiders) > Skill Focus (Spot) > Greater Two-Weapon Defense > Improved Expertise > Favored Enemy (Aberrations) > Iron Will

Variations may occur based on your chosen ability scores and character race.
« Last Edit: January 23, 2024, 04:12:42 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Ranger, Woodland Stalker
« Reply #49 on: October 31, 2023, 10:25:34 PM »
Ranger, Woodland Stalker

In the heart of the wilderness, where the ancient trees whisper secrets and the songs of birds harmonize with the rustle of leaves, the woodland stalkers thrive. They are the silent guardians of the forest, their lives intertwined with the rhythms of nature. These rangers possess an unparalleled mastery of archery, their keen eyes and steady hands making them lethal hunters.

These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.

---------------------------------
Suggested Ability Scores:
STR 14, DEX 15, CON 12, INT 14, WIS 14, CHA 8
DEX increases over time.

Skills: Discipline > Hide > Move Silently > Parry > Search > Spot > Tumble > Animal Empathy > Set Trap> Lore

Feats: Favored Enemy (Undead) > Point Blank Shot > Rapid Shot > Weapon Focus (Longbow) > Called Shot > Favored Enemy (Shapechanger) > Blind Fight > Stealthy > Improved Critical (Longbow) > Expertise > Favored Enemy (Humans) > Improved Expertise > Skill Focus (Hide) > Dead Eye > Favored Enemy (Outsider) > Martial Supremacy > Skill Focus (Move silently) > Iron Will > Favored Enemy (Aberration) > Scorpion's Resolve

Variations may occur based on your chosen ability scores and character race.
« Last Edit: November 11, 2023, 04:55:09 PM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.