Author Topic: System Wishlist v4  (Read 34846 times)

EO

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Re: System Wishlist v4
« Reply #350 on: September 25, 2024, 09:24:37 PM »
@background

Prints to screen the two char backhrounds.

After having made a new character, a player may want later to see the selections he made.

I'll add backgrounds to the information provided when using examine on yourself.

gotesu

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Re: System Wishlist v4
« Reply #351 on: September 28, 2024, 01:02:55 PM »
I wonder if it's possible to add all metal armor torso models to all metal armor categories (aka, add fullplate, half plate, banded, chainmail models to chainshirt and vice versa to all of them). As it stands the torso armor models of some categories are extremely limited.

Thanks in advance!

FunkeyMonkey

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Re: System Wishlist v4
« Reply #352 on: October 11, 2024, 08:14:08 AM »
-Bandages (Cure minor wounds) available in Port

-Bit more scroll variety among the vendors, ideally some level 1-4 stuff

Aeryndyl

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Re: System Wishlist v4
« Reply #353 on: October 11, 2024, 10:55:11 PM »
     Hello! I'd like to inquire about the possibility of adding a rental to Degganwy. This isn't solely because Dvergheim or other starter zone areas such as Vallaki has rentals, but simply for RP generation as an rp server first and foremost it would seem a nice way to facilitate this in some fashion by having one within Degganwy as a unique place of interest in a starter zone area for possibly the most or second most common race in the game.
     This is but a humble inquiry into the possibility of it being on the table for discussion, since every year I perceive a renewed interest in the area with NCE having a heavy focus on such starter zones like Degganwy and it's crafting stalls, selection of dyes and overall unique area atmosphere as an elven respite in the forest. My hope would be that this would further player RP like Dvergheim and the Vallaki Warehouse rentals have, or even those in the Drain and allow players to further express themselves in the format of one within the border and context of Degganwy RP!
     Thanks!

Hallows Elf

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Re: System Wishlist v4
« Reply #354 on: October 12, 2024, 07:28:46 AM »
+1 To a rental or really anything for Deggy, Degannwy has needed some attention in this regard for a good while.
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EO

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Re: System Wishlist v4
« Reply #355 on: October 13, 2024, 09:07:56 AM »
-Bandages (Cure minor wounds) available in Port

Bandages can already be bought in Dementlieu.

-Bit more scroll variety among the vendors, ideally some level 1-4 stuff

All, or nearly all, level 1-6 scrolls are already available in stores but you won't find all of them in the same place, with the exception of level 1-4 scrolls.

Talis

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Re: System Wishlist v4
« Reply #356 on: October 13, 2024, 08:46:43 PM »
This is very minor, but I would love it if a couple of chairs could be added in front of the desk in the Redoubtable Chapel office. We've had a few meetings in there now and making people stand feels very harsh for the Second Sect.  :lol:
« Last Edit: October 13, 2024, 08:48:45 PM by Talis »

Hemolymph

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Re: System Wishlist v4
« Reply #357 on: October 17, 2024, 12:22:13 AM »
Turn the new @emote 54 dance into two different emotes. As it is, it's kinda two different dances in one. It snaps into a different dancing style after a while.
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bloodandsoil

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Re: System Wishlist v4
« Reply #358 on: October 17, 2024, 07:23:02 PM »
That damage for Ki Blast shows up in combat log.

That Ki Blast does not drop me out of combat mode.

That Wholeness of body does not drop me out of combat mode.

That Fiery Fist and Fiery Ki Defense do not deactivate Expertise/Improved Expertise mode.

Maiyannah

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Re: System Wishlist v4
« Reply #359 on: October 18, 2024, 02:10:47 PM »
Turn the new @emote 54 dance into two different emotes. As it is, it's kinda two different dances in one. It snaps into a different dancing style after a while.

They are two seperate ones in the mocap animation packs but they don't loop properly - I think this was an attempt to workaround that.

Would definitely be nice to fix though!
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Werew0lf

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Re: System Wishlist v4
« Reply #360 on: October 20, 2024, 02:38:57 AM »
Hello, i would like to suggest something.

I think it would be better if undeath domain cleric had longer duration for summoned undead if possible. It is rather frustrating, because the summon always disappear in middle of a fight.
So, longer stay for undeath domain cleric or perhaps even permanent.
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Keep it tight.

Savras

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Re: System Wishlist v4
« Reply #361 on: October 21, 2024, 06:23:37 PM »
Like a better way to store books. Since they take up so much space?

Werew0lf

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Re: System Wishlist v4
« Reply #362 on: October 22, 2024, 04:06:00 PM »
Posibility to adjust position of glasses... please. :I
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Savras

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Re: System Wishlist v4
« Reply #363 on: October 23, 2024, 08:41:22 PM »
Tailoring area for the Markovia ravine camp? It has every crafting area except that one. Would it also be possible to add food rations to the Vistani Merchant near the wagon? He gives you water and all sorts of supplies. Would make sense a troop of Vistani Hunters would sell it or the Region camp would have it. Think would prefer the region camp to sell it and offer to buy general goods.
« Last Edit: October 23, 2024, 08:48:08 PM by Savras »

Desordre

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Re: System Wishlist v4
« Reply #364 on: October 23, 2024, 09:15:17 PM »
Ability to bind 'Spellcasting Radial' to hotbar

Not sure if this is even possible, since its just a submenu, but if it is possible I think it would be enormously helpful to be able to bind the radial since a player could just click on it from the hotbar and select spells from there instead of having to take the initial steps to select it from right clicking on character. I find that clunky and challenging especially when in combat or an active situation. Would be ideal to be able to select right from the spellcasting radial or even by spell level.
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gotesu

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Re: System Wishlist v4
« Reply #365 on: October 27, 2024, 07:54:51 AM »
A dialogue option at Djordji and Petre that sells everything in the trade table (just like it works with the furs on the fur table).

EO

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Re: System Wishlist v4
« Reply #366 on: October 28, 2024, 08:17:51 PM »
This is very minor, but I would love it if a couple of chairs could be added in front of the desk in the Redoubtable Chapel office. We've had a few meetings in there now and making people stand feels very harsh for the Second Sect.  :lol:

I'll add chairs to the office.

Tailoring area for the Markovia ravine camp? It has every crafting area except that one. Would it also be possible to add food rations to the Vistani Merchant near the wagon? He gives you water and all sorts of supplies. Would make sense a troop of Vistani Hunters would sell it or the Region camp would have it. Think would prefer the region camp to sell it and offer to buy general goods.

I'll add food rations to the Vistani merchant; we may add tailoring later to the camp.

Zyemeth

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Re: System Wishlist v4
« Reply #367 on: October 29, 2024, 07:38:16 AM »
Either a command or a section to input age changes for PCs. That way it's a bit easier to keep track of for RP and removes asking a DM to do it.

nerdevar

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Re: System Wishlist v4
« Reply #368 on: October 29, 2024, 12:10:41 PM »
Either a command or a section to input age changes for PCs. That way it's a bit easier to keep track of for RP and removes asking a DM to do it.

Is age even visible anywhere besides in the character creation screen? I just keep track of it in my description

Purist

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Re: System Wishlist v4
« Reply #369 on: October 29, 2024, 12:41:16 PM »
Passive Income for Red Academy and Lawgiver factions members.

Flat Cap

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Re: System Wishlist v4
« Reply #370 on: October 29, 2024, 01:35:02 PM »
Passive Income for Red Academy and Lawgiver factions members.

The only factions which get passive income, to my knowledge, are the Gendarme and the Vallaki Guard. If you give these two passive incomes, it should be extended to the:
 
Theatre
MLers
Ezrites
Gundie Rebels
Erudites

This would be fair and equitable, but I can find no good reason to give any of these factions passive incomes as they are free to travel and adventure as they like, unlike the Guard and the Gendarme which really frown upon that sort of activity.
« Last Edit: October 29, 2024, 01:47:27 PM by Flat Cap »

Maiyannah

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Re: System Wishlist v4
« Reply #371 on: October 29, 2024, 02:08:58 PM »
The Ezrans would have the tithe paid to the church, but really that goes to the church as a whole and not so much any individual priests.  Though it would be reasonable to have some sort of org-level bank for them and similar groups to have purchasing powers.  For instance when they need to grease some palms for DM plots.
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William Roberts

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Re: System Wishlist v4
« Reply #372 on: October 29, 2024, 02:44:38 PM »
Being a Garda or Gendarme is an actual job--hence, IC justification for receiving income (I wouldn't even call it passive).

Otherwise, presumably room and board would be plenty of "pay" for the undefined duties faction members might perform within other factions.

Being in a faction is a disparity already with other PCs that should not be increased. If the passive income is trivial, why bother? And if it is not, then it would be a source of grievance.

Money-making opportunities abound in game already with the most minimum of efforts such that players frequently call for gold sinks and decry the worthlessness of so much of the loot table.


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Purist

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Re: System Wishlist v4
« Reply #373 on: October 29, 2024, 03:02:03 PM »
I dont think this sort of discussion is to be held here. Though, lets go:
The only factions which get passive income, to my knowledge, are the Gendarme and the Vallaki Guard. If you give these two passive incomes, it should be extended to the:
 
Theatre
MLers
Ezrites
Gundie Rebels
Erudites

This would be fair and equitable, but I can find no good reason to give any of these factions passive incomes as they are free to travel and adventure as they like, unlike the Guard and the Gendarme which really frown upon that sort of activity.

Vallaki Garda and Gendarme while limited in their actions do get to pocket all the gold from fines and whoever they might arrest if corrupt enough. As for the factions mentioned, IMO:

Theatre - IDK much about it to have an opinion.
MLers - Yes, this is also "work", albeit religious.
Ezrites - Yes, also "work".
Gundie Rebels - No, as freedom fighters I don't think they would get stable regulated payment.
Erudites - IDK, maybe? They are an institution, AFAIK.

Being a Garda or Gendarme is an actual job--hence, IC justification for receiving income (I wouldn't even call it passive).

Otherwise, presumably room and board would be plenty of "pay" for the undefined duties faction members might perform within other factions.

Being in a faction is a disparity already with other PCs that should not be increased. If the passive income is trivial, why bother? And if it is not, then it would be a source of grievance.

Money-making opportunities abound in game already with the most minimum of efforts such that players frequently call for gold sinks and decry the worthlessness of so much of the loot table.

Most official factions are also actual jobs. Lawgivers perform religious work. People in the Red Academy do lectures. While most factions are entitled to do dungeoning and thus get rich easily and quickly, some players opt out of it and choose to focus on the RP. Not everyone is out there to go out and kill stuff for the sake of enriching or any other motive. Fresh members of the Red Academy who devote themselves to RPing mostly and are low level would benefit the most. It is also detrimental to low level RAs to remain banished from Vallaki, which per design is the railroaded start for all characters, it is where low tier content is easily placed.

Giving a bit of commodity and love to people who dedicate themselves in less active domains, and on the same time keep supported factions alive regardless of the domain, shouldn't be a source of grievance, rather the opposite.
« Last Edit: October 29, 2024, 03:03:36 PM by Purist »

torp

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Re: System Wishlist v4
« Reply #374 on: October 29, 2024, 04:35:51 PM »
Where Vallaki is concerned, add another job like the archivist position in Port-a-Lucine, in the vein of a scriptorium. To me that sounds like real estate for the Ezrite church to try and get set up IC. Their First Sect loves income, makes use of greater measure of literacy among the faithful, offers jobs and they would have some pragmatic use among Vallaki's ecosystem. And in game terms you'd have another job that isn't courier business in the city that could be used to generate RP in a multitude of ways, with minimal effort of mechanical implementation.