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Author Topic: System Wishlist v4  (Read 39259 times)

EO

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Re: System Wishlist v4
« Reply #275 on: May 09, 2024, 09:29:05 PM »

Can we make it so characters break stealth upon falling unconscious? Stealth is an active thing, after all. Laying down in a pool of blood isn't actively hiding.

I'm not sure the changes have worked. Can anyone report if going unconscious doesn't break stealth?

EO

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Re: System Wishlist v4
« Reply #276 on: May 09, 2024, 09:30:08 PM »
Very minor QoL improvement with Petre. With the addition of the crafting dummies to customize outfits there is much less of a need for dyes to be purchased and thus little need for Petre to sell them. It's just one more click players have to do to get to the wares. I propose removing the dyes from Petre, and removing the secondary dialoge when asked to see his wares.

The conversation option has been moved up.

remove the " *Burp* " from drinking booze items in game please, or have it be a toggle.

This has been removed.

EO

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Re: System Wishlist v4
« Reply #277 on: May 17, 2024, 09:26:27 AM »
The Aboleth Lair Dungeon should have a exit from it's end somewhere so people don't have to run all the way through to get out.

I'll add a one-way exit from the final treasury room.

Desident

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Re: System Wishlist v4
« Reply #278 on: May 18, 2024, 05:02:38 PM »
Some QoL 'items' for Eneko. Specifically things that are too small for them to use. The two that come to mind at the moment are leatherworking knives and umbrella's. Getting a nice big umbrella, and a short sword for them to use to do leather working would be nice.

Clarify: not looking for things like weapon replacements. Just RP  or gateway implements from crafting.
« Last Edit: May 18, 2024, 08:30:26 PM by Desident »

MAB77

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Re: System Wishlist v4
« Reply #279 on: May 18, 2024, 08:34:29 PM »
Something is coming for the curing knives, but not umbrellas. Converting all tiny items so that Enekos might use them is not an option. We'll restrict ourselves only to specific tiny items preventing access to some systems (like the curing knives). For the rest, you'll have to accept that because of their big size they won't have access to all items.
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HM01

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Re: System Wishlist v4
« Reply #280 on: May 30, 2024, 08:46:26 PM »
Alarm spell might have a look at, currently its a low level spell with a crazy duration.

Should have an audible component, like stepping on a sonic trap or glyph, then its spent. (Pull a fire alarm in any building more than once and see how effective that is_.)

For a level 1 spell for 8 classes, one trip and its done right? or should it persist for potentially 40 hours extended.

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Re: System Wishlist v4
« Reply #281 on: May 30, 2024, 09:23:54 PM »
It's meant to be optional whether its a mental or audible alarm, and the duration in source is 2h/lvl. That it lasts 6min per level instead is a 20th of the duration.

HM01

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Re: System Wishlist v4
« Reply #282 on: May 30, 2024, 10:19:35 PM »
It's meant to be optional whether its a mental or audible alarm, and the duration in source is 2h/lvl. That it lasts 6min per level instead is a 20th of the duration.

My suggestion is just once you trigger the alarm, it shouldn't persist. If theres a sonic alarm I've missed it. Right now it will will last forever, and if you log out during its duration it will continue to last forever and benefit you.

Look at it is what I'm sayin'.  Up to the developers if level 1 spells should go so hard.

Di Infernis

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Re: System Wishlist v4
« Reply #283 on: May 30, 2024, 10:26:47 PM »
Could we have a small bridge at Tser pool? The only means of access is via the small river at present.

Aeryndyl

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Re: System Wishlist v4
« Reply #284 on: June 03, 2024, 03:34:50 AM »
     Hello! Would it be possible to add "remove curse" to the list of spells cast by healer npcs in any of the churches by chance? It would be the same spell level as remove disease which they do already, and although curses aren't common I think RP/IC wise it would make sense for them to be able to do/offer it but seems weird they do even up to restoration but not curses. Just a wish ^^

Mark Johansen

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Re: System Wishlist v4
« Reply #285 on: June 03, 2024, 04:27:54 AM »
     Hello! Would it be possible to add "remove curse" to the list of spells cast by healer npcs in any of the churches by chance? It would be the same spell level as remove disease which they do already, and although curses aren't common I think RP/IC wise it would make sense for them to be able to do/offer it but seems weird they do even up to restoration but not curses. Just a wish ^^

There are npc's spread thoughout the domains that offer this service, it's an active choice by the team not to have the ressurection npc's offer it.

Aeryndyl

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Re: System Wishlist v4
« Reply #286 on: June 03, 2024, 03:30:05 PM »
     Hello! Would it be possible to add "remove curse" to the list of spells cast by healer npcs in any of the churches by chance? It would be the same spell level as remove disease which they do already, and although curses aren't common I think RP/IC wise it would make sense for them to be able to do/offer it but seems weird they do even up to restoration but not curses. Just a wish ^^

There are npc's spread thoughout the domains that offer this service, it's an active choice by the team not to have the ressurection npc's offer it.

Ok thanks for the insight and quick response!

Primeape

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Re: System Wishlist v4
« Reply #287 on: June 21, 2024, 02:41:00 PM »
Hullo!

Blackguard's Aura of Despair has no visual or text -indication whether the feat has been activated or not, or when the aura duration ends. Mayby a function that tells on the combat-log or otherwise, or even a pop-up that the aura has been activated and when it is deactivated after the pre-determined duration has run down.

There are similar spells and effects I'm sure, but for spells the effect itself disappearing can be noticed easily from character-sheet if you're observant. Some spells have a magical "poof" -visual indicating the spell-effect has ended which can be noticed clearly if you're aware of your surroundings and character.

For Aura of Despair, only way to know if it's active or not is when you approach an enemy in melee combat when the combat log informs you that some or all of the nearby enemies in proximity are under the effect of the aura.

'Course you can just re-activate the aura mid-combat, which is perhaps a teeny bit of hassle to do or have extra focus in the middle of combat .. But, I guess this is just a point of user-friendliness, in my opinion of course.

hobbknacass

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Re: System Wishlist v4
« Reply #288 on: June 27, 2024, 01:28:58 AM »
I may be cooking a bit too hard, but would it be possible to add SUNDERING? And have it work off a system similar to erosion from rust monsters and such? So you can literally destroy someone's weapon (with the right feat and such), in combat? I feel like that would make for some interesting new combat with NPCs AND players. And of course, you can fix your weapon just like erosion, smithing hammer and an anvil, that's all.
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Mischa Bratu

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Re: System Wishlist v4
« Reply #289 on: June 28, 2024, 05:20:08 AM »
I have seen much RP involving rentals and rooms. Perhaps an adjustment to the mechanic? The paper already has a use option. Maybe a character wants to leave a message for the owner of the long-term rental. They can write the message and then use the paper on the door, and it goes through an rp mail slot, when it goes from the person's inventory to either the floor on the other side or a placeable chest next to the door.

Doable or abuseable?

Avarice

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Re: System Wishlist v4
« Reply #290 on: July 02, 2024, 08:43:05 PM »
Currently there are 40 emotes with custom animations available from the @emote list and there are a few missing from the radial menu that have custom animations.

As far as I know, the only animations that work with summons are spasms, pick up, and threaten.  Threaten is missing from @emote and I feel like it does a lot to bring these summons to life because many of the summonable monsters and pets have unique animations to their model and currently I do not know how to make them do the threaten animation. 

EO

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Re: System Wishlist v4
« Reply #291 on: July 02, 2024, 09:28:48 PM »
Currently there are 40 emotes with custom animations available from the @emote list and there are a few missing from the radial menu that have custom animations.

As far as I know, the only animations that work with summons are spasms, pick up, and threaten.  Threaten is missing from @emote and I feel like it does a lot to bring these summons to life because many of the summonable monsters and pets have unique animations to their model and currently I do not know how to make them do the threaten animation.

I'll add them to the list of supported emotes.

softdrink

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Re: System Wishlist v4
« Reply #292 on: July 02, 2024, 10:31:09 PM »
I'll add them to the list of supported emotes.
Could we also get an emote for the knockdown animation where you're on your knees? I'd think it would be a better kneeling animation than having to use prayer all the time for it.

EO

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Re: System Wishlist v4
« Reply #293 on: July 03, 2024, 09:24:10 PM »
Currently there are 40 emotes with custom animations available from the @emote list and there are a few missing from the radial menu that have custom animations.

As far as I know, the only animations that work with summons are spasms, pick up, and threaten.  Threaten is missing from @emote and I feel like it does a lot to bring these summons to life because many of the summonable monsters and pets have unique animations to their model and currently I do not know how to make them do the threaten animation.

These have been added. Emotes 100 to 114 or 115.

I'll add them to the list of supported emotes.
Could we also get an emote for the knockdown animation where you're on your knees? I'd think it would be a better kneeling animation than having to use prayer all the time for it.

It's not that straightforward to reuse animations not available as animations but we'll be adding a proper kneeling animation in the next hak update (courtesy of Palmweaver).

Avarice

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Re: System Wishlist v4
« Reply #294 on: July 07, 2024, 09:02:53 AM »

These have been added. Emotes 100 to 114 or 115.


Awesome, I for sure saw and noticed.  ^^

As long as this is the wishlist thread, I would like to see an update to the Action Server that adds full support for the subrace list and the background feat dialogue during creation.  Also some QoL stuff like the Item Destroyer refunder and Wondrous Mirrors and relevel crystals.
« Last Edit: July 07, 2024, 09:05:30 AM by Avarice »

NacreCicatrix

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Re: System Wishlist v4
« Reply #295 on: July 09, 2024, 05:59:42 AM »
This is an odd one, but maybe when rangers (and or MH) examine a foe, there could be feedback about the enemy subtype. Some are pretty obvious, but I often find myself with choice paralysis when it comes to FE picks because I'm not entirely certain what category a certain foe falls under.
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FunkeyMonkey

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Re: System Wishlist v4
« Reply #296 on: July 10, 2024, 08:40:56 AM »
-All bosses with keys can be robbed with sleight of hand

-Bandages sold in Hala Hospice in Port-o-lucine
« Last Edit: July 10, 2024, 07:47:56 PM by FunkeyMonkey »

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Re: System Wishlist v4
« Reply #297 on: July 10, 2024, 03:46:18 PM »
-All bosses with keys can be robbed with sleight of hand.

I don't think this is compatible with giving them True Seeing?
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Mark Johansen

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Re: System Wishlist v4
« Reply #298 on: July 10, 2024, 04:41:37 PM »
-All bosses with keys can be robbed with sleight of hand.

I don't think this is compatible with giving them True Seeing?

I think most bosses can have their keys pick pocketed - but most of the time it's not worth it due to their high spot roll vs. sleight of hand.

Maiyannah

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Re: System Wishlist v4
« Reply #299 on: July 10, 2024, 06:20:27 PM »
Someone streaming should be required to provide the url they are streaming at so that people can ensure their stream is on the up and up.
Currently:
Nicole du Claire - Richemulotoise noble duelist

Also:
Emmanuelle Skyshard - Ezran escapee from Hazlan