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Author Topic: System Wishlist v4  (Read 9551 times)

Day Old Bread

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Re: System Wishlist v4
« Reply #200 on: January 28, 2024, 11:05:38 PM »
Beguilers are already quite strong. No need for improvement

Murd

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Re: System Wishlist v4
« Reply #201 on: January 29, 2024, 10:29:16 AM »
I do find it a bit odd that the Vallaki Garda have an entire Armory but some key items are missing. Is it a big ask to add a few items to the armory?
There is a crossbow in the armory but nowhere to get basic bolts, and nothing for your head, a generic helmet would be nice if possible. I couldn't find it anywhere if its canon but a bow/arrows addition would be another plus if it fits with the setting.

Ceph

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Re: System Wishlist v4
« Reply #202 on: January 30, 2024, 06:46:25 PM »
The ability to load the table in front of Djordji up with loot and then click sell all like we do with furs would be marvelous if it can be done.
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FunkeyMonkey

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Re: System Wishlist v4
« Reply #203 on: February 02, 2024, 09:59:27 AM »
Helmet Crafting - Able to jump 5 forward and back

zDark Shadowz

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Re: System Wishlist v4
« Reply #204 on: February 04, 2024, 04:23:14 PM »
Additional Actions and Additional Actions, targeted feats to have details as to what to expect and what can be used from the actions that are given. (What parts of a character are saved, the various things for target picking, information that can be gleaned from examining yourself and others, disguise breaking etc.)

Can't hurt to have the information listed on feats that sit at the top of the feat list alphabetically.

FunkeyMonkey

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Re: System Wishlist v4
« Reply #205 on: February 05, 2024, 04:25:07 AM »
Make traps as a craft of its own.

Dex/Int based

Critical failure (roll 1) incurs damage equal to critical failure in disabling a trap.

Alchemical essences used, strength and volume determine type of trap.

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« Last Edit: February 05, 2024, 04:30:23 AM by FunkeyMonkey »

Ceph

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Re: System Wishlist v4
« Reply #206 on: February 09, 2024, 12:56:34 PM »
Since Vermin Trainer is kind of useless after level 14, it would be nice to see a rare item that enabled you to do it. Maybe something really annoying like a really bad sling or longsword made of steel (if you wanted to stop druids from using it) that enabled you to tame vermin so that rangers could tame vermin without having to actually waste a feat on it.

I've taken it on my ranger and I already regret it to be honest.

Or just make vermin trainer a bit more useful; maybe not void spider useful, but something else that it would be useful for. I've not tried it in the spider brothel yet though, so I guess it might be useful there?

Perhaps a whip since you would need exotic weapon proficiency to use it with a metal handle to stop druids using it.
« Last Edit: February 09, 2024, 01:00:42 PM by Ceph »
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MAB77

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Re: System Wishlist v4
« Reply #207 on: February 09, 2024, 01:35:56 PM »
There are a lot of feats which ceases to be optimal passed a certain level. Players are given more feats than in P&P accounting for the fact that some taken become less useful over time. We are also hoping you will take a few of such feats for RP reasons over optimization.

The problem with granting feats through items is that once such an item is in game there is just no reasons to pick the feat ever at all.

If that feat was useful to you for a while, then it served its purpose well, and I hope you will retain it as a badge of honor rather than drop it at a relevel.

We do note however that higher level vermin dungeons are required. That, would be the best solution.
« Last Edit: February 09, 2024, 01:37:52 PM by MAB77 »
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Murd

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Re: System Wishlist v4
« Reply #208 on: February 09, 2024, 02:15:11 PM »
There are a lot of feats which ceases to be optimal passed a certain level. Players are given more feats than in P&P accounting for the fact that some taken become less useful over time. We are also hoping you will take a few of such feats for RP reasons over optimization.

The problem with granting feats through items is that once such an item is in game there is just no reasons to pick the feat ever at all.

If that feat was useful to you for a while, then it served its purpose well, and I hope you will retain it as a badge of honor rather than drop it at a relevel.

We do note however that higher level vermin dungeons are required. That, would be the best solution.

What are your thoughts of balancing feats to scale with the character?

For example, Sand in the Eyes is borderline OP if picked up at level 5, but quickly becomes weaker every level, to eventually becoming borderline irrelevant. Would it not be better balance wise, and character wise to have a decent feat throughout the character's life, instead of one that goes from overpowered to irrelevant? Why not have the DC scale with hard ranks of SoH, for example?

The same thing can be argued for many of the other feats.
« Last Edit: February 09, 2024, 02:22:21 PM by Murd »

MAB77

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Re: System Wishlist v4
« Reply #209 on: February 09, 2024, 03:36:11 PM »
This discussion should be a thread of its own.
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MAB

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Janarah

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Re: System Wishlist v4
« Reply #210 on: February 10, 2024, 11:28:35 AM »
How viable this suggestion is I am uncertain; but, I think perhaps doing something like aerelith (sp?) with the multiple servers to add in more domains or expand current domains, might be something worth looking into. It could potentially allow for different starting points as well, if that is something of interest for native characters and maybe clear up some of the lag that seems to come with 100+ players on one server at the same time.

I am pretty sure each module is limited to a certain extent so far as the number of areas allotted, so perhaps this could be something looked into with the mc or other travel being a way to move between? Mind, I'm not entirely sure how it's exactly done.

That said, I'd love to see more domains like invidia, mordent, darkon, lamordia, etc. I realize it would be a huge undertaking as well though. Just putting it out there.
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EO

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Re: System Wishlist v4
« Reply #211 on: February 11, 2024, 10:36:32 AM »
Helmet Crafting - Able to jump 5 forward and back

I'll add that for cloaks and helmets.

gnomeageddon

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Re: System Wishlist v4
« Reply #212 on: February 11, 2024, 11:57:52 AM »
Quivers. Like crafting containers, allow them to contain X number of ammunition so -all- those arrows and bolts don't need to clutter up inventory. Or increase stack size limit.

a lot of robe options don't allow belts. Would be nice to have belts enabled for all robe options.

Possibility to tie up subdualed characters so they can be transported around without need to kill people one intends to capture/kidnap. Or ability to put unconcious characters in your inventory till they wake up.

Ability to store bolt/arrowheads in crafting bags.
aka FrogStomper

Ceph

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Re: System Wishlist v4
« Reply #213 on: February 11, 2024, 02:30:37 PM »
There are a lot of feats which ceases to be optimal passed a certain level. Players are given more feats than in P&P accounting for the fact that some taken become less useful over time. We are also hoping you will take a few of such feats for RP reasons over optimization.

The problem with granting feats through items is that once such an item is in game there is just no reasons to pick the feat ever at all.

If that feat was useful to you for a while, then it served its purpose well, and I hope you will retain it as a badge of honor rather than drop it at a relevel.

We do note however that higher level vermin dungeons are required. That, would be the best solution.

Thanks, and yes I am keeping it as a badge of honour for sure! I look forward to higher level content with tamable vermin.
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NacreCicatrix

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Re: System Wishlist v4
« Reply #214 on: February 12, 2024, 02:44:44 AM »
A way to change the name of a familiar/animal companion that doesn't require taking a level in the associated class would be neato.
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gotesu

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Re: System Wishlist v4
« Reply #215 on: February 13, 2024, 01:03:19 PM »
Some firearms concerned tweaks:

1. Adding a 'use firearm' feat that fires a flintlock attack incase loaded guns are equipped - this will allow ppl to shoot through the radial menu, reducing the possibility to shoot an ally by mistake.

2. Trigger both shots at the same time in the case of duel wielding pistols. The delayed fire animation of the second pistol and the lock in place effect makes the character extremely vulnerable while not making alot of sense from a realistic point of view since nothing stops a person from just pulling the two triggers at the same time.

cooachlyfe

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Re: System Wishlist v4
« Reply #216 on: February 14, 2024, 07:07:10 PM »
Shields on the back as an accessories option

BraveSirRobin

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Re: System Wishlist v4
« Reply #217 on: February 15, 2024, 05:53:03 AM »
2. Trigger both shots at the same time in the case of duel wielding pistols. The delayed fire animation of the second pistol and the lock in place effect makes the character extremely vulnerable while not making alot of sense from a realistic point of view since nothing stops a person from just pulling the two triggers at the same time.

That's a representation of APR; You end up with two APR across two flurries, which is how DND is structured. Same could be said for dual-wielding, you don't get to strike simultaneously with your on-hand, and off-hand weapon even though you could, because they're two separate attacks.

Janarah

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Re: System Wishlist v4
« Reply #218 on: February 15, 2024, 09:44:02 AM »
Blunted ammunition for arrows, bolts, and throwing daggers added to crafting might be nice.
copper/iron/steel
no bonus dmg - instead change dmg type to blunt and add a low stun chance/duration, which increases slightly based on material?
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Adding belts and gloves to tailoring in some capacity, or belts to leather working in some capacity. I realize balance is carefully looked at, so it might be tricky, but there do seem to be some missing things in comparison when it comes to pelts (and I haven't seen all the pelts yet), but something that focuses more on concentration/spellcraft/or some small dr to keep in line with drops, once enchanted of course, would be nice.
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I might advocate for some of the higher end metals to be made comparable to steel in damage, even if it's splitting the additional damage between the elemental and base wep dmg type.

Sonic or acid metal types comparable to the other elemental types for things? More complicated ores for these?
I really loved the challenge of trying to figure out the artificers brass, though all the false leads were a bit frustrating - that aside, adding some new and neat things if there are new dungeons in the works would be pretty amazing.
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Instrument crafting possibly added to wood working? Nothing super complex, but that would be useful for performance/influence/ and/or bardic type chars.
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Mid to higher end shape changer/vermin/animal/and other creature type dungeons would be nice - Though of course I realize there is limited areas for such domain wise.

Adding in Forlorn might be a considerable option for some new things? It seems like a whole host of things could be dumped there and the land could be one of the more hostile ones like the jungle but more at a mid level range? (i.e. 13-16 ish?)
https://ravenloft.fandom.com/wiki/Forlorn

Just tossing some things out there.
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FunkeyMonkey

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Re: System Wishlist v4
« Reply #219 on: February 16, 2024, 04:26:04 PM »
Private rentals in Port-o-lucine Blackmarket area, an extension of existing area or some rooms out back where the opium den and various other knooks and cranies are.

It would bolster subsurface shenanigans.

herkles

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Re: System Wishlist v4
« Reply #220 on: February 16, 2024, 04:31:32 PM »
Private rentals in Port-o-lucine Blackmarket area, an extension of existing area or some rooms out back where the opium den and various other knooks and cranies are.

It would bolster subsurface shenanigans.
There are two rentals in the Port Underworld area. :)


Lex Talionis

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Re: System Wishlist v4
« Reply #221 on: February 17, 2024, 08:56:38 AM »
Remove the weird chanting from ki blast. Or at least make it say hadouken

Bizarro

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Re: System Wishlist v4
« Reply #222 on: February 18, 2024, 05:56:49 PM »
Please please please allow the Marson' s Cane to be turned into an umbrella

FunkeyMonkey

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Re: System Wishlist v4
« Reply #223 on: February 19, 2024, 07:59:41 AM »
Posted prior but without a explanation, short coming on my part.

Adding to the warmage spell list
-Gutwrench
-Blackstaff

A warmage currently has the potential to be a melee as well as a spell caster build, given the spell list. True strike, flame weapon, tensers. As well as skillpoint affinity to parry.

Gutwrench, given that finger of death and wail of the banshee are in the spell list, is not a far fetched or overly advantagous spell but could assist in branching out the warmage into melee.

Blackstaff being a rather niche spell would also benefit in melee and keep them orientated around the magic staff. As it is short-lived and you would likely use tensers in combination with it, which would render the caster unable to cast. I believe it balances out.

If used in a combination it will keep the warmage a 'glass canon' or short burst of action.
I don't see the added spells given warmages a significant advantage, just growth within current options and a alternative path for feats.