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Author Topic: System Wishlist v4  (Read 3071 times)

Niffie

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Re: System Wishlist v4
« Reply #25 on: November 05, 2023, 09:48:40 AM »
Some of the hats in the game as an option for hoods/helms, making it possible to wear a headslot item with decent stats, while maintaining your magnificent hat.

Another potential option is making helms/hoods have an "invisible" option in the crafting menu?

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bloodless

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Re: System Wishlist v4
« Reply #26 on: November 18, 2023, 06:07:47 PM »
The University of Dementlieu has a noticeboard, but it's the old noticeboard that you just put papers in. Could we have it replaced with the new persistent system, tied to the others in the city?

Janarah

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Re: System Wishlist v4
« Reply #27 on: November 20, 2023, 10:30:31 AM »
I would like to request that arrow/bolt tips, even alchemical versions, can go into the crafting bundle bags. Having them loose in the inventory is kind of nightmare.
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Frankz

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Re: System Wishlist v4
« Reply #28 on: November 20, 2023, 10:50:57 AM »
I would like to request that arrow/bolt tips, even alchemical versions, can go into the crafting bundle bags. Having them loose in the inventory is kind of nightmare.

Second this, it is very anti-intuitive. I tried to shove these things into every bag type as soon as I realized it was so plentiful.

FizzyFire

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Re: System Wishlist v4
« Reply #29 on: November 20, 2023, 11:23:02 AM »
Yes please!

mappinger

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Re: System Wishlist v4
« Reply #30 on: November 20, 2023, 11:25:23 AM »
Quote
Second this, it is very anti-intuitive. I tried to shove these things into every bag type as soon as I realized it was so plentiful.

Thirded, if allowing arrow/bolt tips to be bundle-able is a relatively easy thing to code.

Combined with how uphill the craft of Smithing is, making lots of ammo parts for later use leads to an inventory issue. The alternative is to make hundreds of Smithing-junk items that you throw away, sell for 1gp, etc.
« Last Edit: November 20, 2023, 11:27:24 AM by mappinger »

MAB77

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Re: System Wishlist v4
« Reply #31 on: November 20, 2023, 11:29:48 AM »
I would like to request that arrow/bolt tips, even alchemical versions, can go into the crafting bundle bags. Having them loose in the inventory is kind of nightmare.

A long standing request, and one I certainly tried to address in the past, but not viable at this time due to engine limitations. The crafting bags are dependent on items listed in the toolset palette to work, but these tips are instead generated through scripts. To achieve that we would first have to add every possible permutation of tips/metal/alchemical reagents combinations to the toolset palette, but that would be bloating the palette and that's best avoided. This may be revisited at a later time if the satisfactory implementation of a DB system can be achieved (work is still being done on that).
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mappinger

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Re: System Wishlist v4
« Reply #32 on: November 20, 2023, 11:30:56 AM »
Fair enough. Thank you for the explanation, MAB.
« Last Edit: November 20, 2023, 11:51:41 AM by mappinger »

NacreCicatrix

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Re: System Wishlist v4
« Reply #33 on: November 20, 2023, 01:08:45 PM »
A means of renaming animal companions without requiring a level up would be neat.
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Facilis

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Re: System Wishlist v4
« Reply #34 on: November 20, 2023, 01:26:55 PM »
Possibly rat-skins going in trappers bags for an aspiring caliban rat hunter?

Di Infernis

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Re: System Wishlist v4
« Reply #35 on: November 20, 2023, 02:09:14 PM »
Would it be possible to make love potions stackable like other potions or drinks?
 

Christmas Birdman

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Re: System Wishlist v4
« Reply #36 on: November 20, 2023, 04:16:02 PM »
Probably suggested before but items to store traps in similar to alchemy containers, craft bundles etc.

Madame Trousers Son

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Re: System Wishlist v4
« Reply #37 on: November 21, 2023, 06:56:01 AM »
Is it possible to hard set the value of platinum pieces to 10gp when they sell? Right now they only sell for 1gp.
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Profezzor_Darke

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Re: System Wishlist v4
« Reply #38 on: November 21, 2023, 07:10:27 AM »
Is it possible to hard set the value of platinum pieces to 10gp when they sell? Right now they only sell for 1gp.

This, or change the description to "A platinum piece... oh no it's just polished tin"

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Madame Trousers Son

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Re: System Wishlist v4
« Reply #39 on: November 21, 2023, 07:25:25 AM »
Also maybe adjust the weight of a coin to 0.0 instead of 0.1... IRL, a tenth of a pound of platinum right now costs around $1,326.78

Just sayin'
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The Doorman

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Re: System Wishlist v4
« Reply #40 on: November 21, 2023, 09:34:37 AM »
The 'examine' tool should inform the user of the target's race, so one doesn't have to lose time asking oneself if that's a sized up fat Halfling, a sized down dwarf, or a gnome in thick clothing. Ditto for short caliban in skinny wear vs thick humans. We can't disguise as other races, and as such, we should have a means of confirming what someone's model is.

In an ideal world, the examine tool could allow a canny examiner (maybe with relevant Animal Empathy, Lore, or Spellcraft) to identify if someone is polymorphed or animal shifted, but I imagine this is a lot of work on the back end and that more people will object to it than the above. As it stands, one has to walk the fine line of what is metagaming, and what is logically concluding that dogs / bears / birds / slaad are acting strangely enough to conclude it's a person.

Madame Trousers Son

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Re: System Wishlist v4
« Reply #41 on: November 21, 2023, 09:37:54 AM »
On that topic, it would be useful as well if the Examine Tool clarified whether someone was invisible or not. There's sometimes a visual bug where regular invisibility doesn't reveal itself to someone with See Invisi up. AFAIK there's also no way to tell if someone who has concealment from Improved Invisibility is invisible or not at that time if you have See Invisi up.

This is relevant because in some social contexts, being invisible may be treated as very rude or as spying.
"The Machinery of Justice will not serve you here – it is slow and cold, and it is theirs."

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The Doorman

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Re: System Wishlist v4
« Reply #42 on: November 21, 2023, 10:11:21 AM »
On that topic, it would be useful as well if the Examine Tool clarified whether someone was invisible or not. There's sometimes a visual bug where regular invisibility doesn't reveal itself to someone with See Invisi up. AFAIK there's also no way to tell if someone who has concealment from Improved Invisibility is invisible or not at that time if you have See Invisi up.

This is relevant because in some social contexts, being invisible may be treated as very rude or as spying.

This is a good add, thank you.

Desident

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Re: System Wishlist v4
« Reply #43 on: November 21, 2023, 11:52:54 AM »
I would -love- to see a no skill check version of the Disguise system to give people the nicknames they offer. When you see someone named Jack, and they call themselves JJ or something... it can get -really- confusing trying to keep it straight. So a system that allows you to Select a target and have a name show over their head whenever they aren't disguised, would be -really- nifty.

Maiyannah

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Re: System Wishlist v4
« Reply #44 on: November 21, 2023, 12:00:26 PM »
The problem as I understand it with this is the client has a stroke if two people share the same name.
Currently:
Sabina Timenelov - Barovian road warden

Also:
Emmanuelle de le Foret - Ezrite escapee from Hazlan
Livu Olmstead - First Watcher of Helm

EO

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Re: System Wishlist v4
« Reply #45 on: November 21, 2023, 12:37:45 PM »
Possibly rat-skins going in trappers bags for an aspiring caliban rat hunter?

Good idea but unfortunately the trappers' bag only works with crafting ingredients.

The University of Dementlieu has a noticeboard, but it's the old noticeboard that you just put papers in. Could we have it replaced with the new persistent system, tied to the others in the city?

Good idea.

The 'examine' tool should inform the user of the target's race, so one doesn't have to lose time asking oneself if that's a sized up fat Halfling, a sized down dwarf, or a gnome in thick clothing. Ditto for short caliban in skinny wear vs thick humans. We can't disguise as other races, and as such, we should have a means of confirming what someone's model is.

In an ideal world, the examine tool could allow a canny examiner (maybe with relevant Animal Empathy, Lore, or Spellcraft) to identify if someone is polymorphed or animal shifted, but I imagine this is a lot of work on the back end and that more people will object to it than the above. As it stands, one has to walk the fine line of what is metagaming, and what is logically concluding that dogs / bears / birds / slaad are acting strangely enough to conclude it's a person.

Polymorph/Wildshape is already supported by the Disguise system. As per PnP, True Seeing works on it, though to a lesser degree with wild shape. Beyond that, it's up to the polymorphed/wildshaped character to not raise suspicion.

« Last Edit: November 21, 2023, 12:39:33 PM by EO »

Facilis

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Re: System Wishlist v4
« Reply #46 on: November 22, 2023, 12:42:37 AM »
Maybe instead, if at all possible have Rulinus sell an item to bag rat-skins?  Instead of using crafting items

Janarah

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Re: System Wishlist v4
« Reply #47 on: November 22, 2023, 08:29:14 AM »
I would like to request that arrow/bolt tips, even alchemical versions, can go into the crafting bundle bags. Having them loose in the inventory is kind of nightmare.

A long standing request, and one I certainly tried to address in the past, but not viable at this time due to engine limitations. The crafting bags are dependent on items listed in the toolset palette to work, but these tips are instead generated through scripts. To achieve that we would first have to add every possible permutation of tips/metal/alchemical reagents combinations to the toolset palette, but that would be bloating the palette and that's best avoided. This may be revisited at a later time if the satisfactory implementation of a DB system can be achieved (work is still being done on that).

Aha, I understand now. I didn't even consider that was the factor with the bag/bundle things.  Thanks mab!
Perhaps, crafting them into a bundle would be a possibility in the future, an additional step that would turn ten into a bundle or what not - though, thinking about it I realize that would require a lot more coding adding it to recipes. . .Thanks for the explanation though.

So, I'll suggest something else for consideration, which has most likely already been considered. The artificer class, for ebberon misted chars.
« Last Edit: November 22, 2023, 08:30:53 AM by Janarah »
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Maiyannah

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Re: System Wishlist v4
« Reply #48 on: November 22, 2023, 12:44:26 PM »
A @whereami command that gives feedback on your location.  I have my own implementation of this I could provide if desired, which outputs area name, tag, and coords.

This would be very helpful for reporting map/building errors and for the developers whom are correcting them, I think.
Currently:
Sabina Timenelov - Barovian road warden

Also:
Emmanuelle de le Foret - Ezrite escapee from Hazlan
Livu Olmstead - First Watcher of Helm

InMyDarkestHours

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Re: System Wishlist v4
« Reply #49 on: November 22, 2023, 02:53:20 PM »
I believe it has been requested before, though highlighting again the ability for a clothing dummy to copy over a current armour appearance to a new one, including model and colours. It would be like-for-like; Clothing -> Clothing, Studded Leather -> Studded Leather, etc.

This QoL feature would assist those in wanting to transfer a look they enjoy over to another item.