Suggestions, Feedback & Bug Reports (OOC) > Module Feedback and Suggestions

System Wishlist v4

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HM01:
Alarm spell might have a look at, currently its a low level spell with a crazy duration.

Should have an audible component, like stepping on a sonic trap or glyph, then its spent. (Pull a fire alarm in any building more than once and see how effective that is_.)

For a level 1 spell for 8 classes, one trip and its done right? or should it persist for potentially 40 hours extended.

zDark Shadowz:
It's meant to be optional whether its a mental or audible alarm, and the duration in source is 2h/lvl. That it lasts 6min per level instead is a 20th of the duration.

HM01:

--- Quote from: zDark Shadowz on May 30, 2024, 09:23:54 PM ---It's meant to be optional whether its a mental or audible alarm, and the duration in source is 2h/lvl. That it lasts 6min per level instead is a 20th of the duration.

--- End quote ---

My suggestion is just once you trigger the alarm, it shouldn't persist. If theres a sonic alarm I've missed it. Right now it will will last forever, and if you log out during its duration it will continue to last forever and benefit you.

Look at it is what I'm sayin'.  Up to the developers if level 1 spells should go so hard.

Di Infernis:
Could we have a small bridge at Tser pool? The only means of access is via the small river at present.

Aeryndyl:
     Hello! Would it be possible to add "remove curse" to the list of spells cast by healer npcs in any of the churches by chance? It would be the same spell level as remove disease which they do already, and although curses aren't common I think RP/IC wise it would make sense for them to be able to do/offer it but seems weird they do even up to restoration but not curses. Just a wish ^^

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