Author Topic: System Wishlist v4  (Read 16055 times)

umtic

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Re: System Wishlist v4
« Reply #250 on: March 08, 2024, 03:41:51 PM »
Not sure if it was already discussed, but would it be possible to add empty crafting supply bags to the different crafting vendors?

I'm thinking o Dvergeheim's forge in particular for mined mercury, but it might(?) be useful elsewhere.
Cheers

Does the mined mercury not go into the empty Miner's Sack you can buy already?

The cinnabar ore goes, but the mercury doesn't. That could also be a solution, to allow the mercury to go on the miner's bag.
« Last Edit: March 10, 2024, 04:53:01 PM by umtic »
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umtic

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Re: System Wishlist v4
« Reply #251 on: March 20, 2024, 02:41:55 AM »
Another small suggestion, now that the bundle of sheets is back in the game:

Could it be possible to get one sheet of paper at a time?

Thanks!

And, please, consider adding the empty crafting bags to the dwarf on the Dvergeheim's forge ;)
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Mark Johansen

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Re: System Wishlist v4
« Reply #252 on: March 20, 2024, 03:29:16 AM »
please, consider adding the empty crafting bags to the dwarf on the Dvergeheim's forge ;)

From what i'm seeing the smith should be selling these allready

umtic

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Re: System Wishlist v4
« Reply #253 on: March 20, 2024, 09:05:47 AM »
I just double checked it again. He has miner's bag, but not empty crafting supplies bags (bundles). 

To be clear, I'm talking about Eikinskjald on the Dvergeheim's forge. The reason I'm asking for you to consider this addition is that sometimes we get back with a lot of cinnabar, and it would be nice to be able to store the (smelted) mercury on bags, since they don't go on the miner's bag.

Another option would be to allow mercury to go on the miner's bag.

Thanks!
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FunkeyMonkey

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Re: System Wishlist v4
« Reply #254 on: March 30, 2024, 08:28:29 AM »
Port Black Market - Dye merchant or add shady colours to a vendors inventory for the poor twists who can't source elsewhere.


EO

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Re: System Wishlist v4
« Reply #255 on: March 30, 2024, 08:55:24 AM »
Port Black Market - Dye merchant or add shady colours to a vendors inventory for the poor twists who can't source elsewhere.

There's already two crafting dummies in the Black Market.

Quote
Another option would be to allow mercury to go on the miner's bag.

I'll add Mercury to the list of items that can go in a Miner's Bag.

Cody

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Re: System Wishlist v4
« Reply #256 on: April 01, 2024, 02:51:14 AM »
Can we add Holy Sword and Sacred Heaven scrolls to Mugur Costinus' stock in the Refuge? Would be neat!

Maiyannah

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Re: System Wishlist v4
« Reply #257 on: April 01, 2024, 03:14:25 PM »
Houlgrave's Bookstore is open during the night in Vallaki.  No doubt this is because of the rental in his basement, but it strikes me that it would be appropriate for him to have the bolted door transition thing at night, as the crafting hall and warehouse do.
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EO

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Re: System Wishlist v4
« Reply #258 on: April 02, 2024, 09:15:55 PM »
Houlgrave's Bookstore is open during the night in Vallaki.  No doubt this is because of the rental in his basement, but it strikes me that it would be appropriate for him to have the bolted door transition thing at night, as the crafting hall and warehouse do.

Good idea. I'll implement that next update.

Quote
Another option would be to allow mercury to go on the miner's bag.

This has now been added.

InMyDarkestHours

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Re: System Wishlist v4
« Reply #259 on: April 08, 2024, 01:37:33 AM »
A feature to allow the creator of crafted items to recycle them to get either some ingredients back, or selling of the item a percentage of the sum of purchasable ingredient gold cost back.

This would ease part of the learning/practice process for crafters making junk items to progress their crafting experience.

umtic

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Re: System Wishlist v4
« Reply #260 on: April 08, 2024, 08:10:47 AM »

Quote
Another option would be to allow mercury to go on the miner's bag.

This has now been added.

Thanks!
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MAB77

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Re: System Wishlist v4
« Reply #261 on: April 08, 2024, 09:00:56 AM »
A feature to allow the creator of crafted items to recycle them to get either some ingredients back, or selling of the item a percentage of the sum of purchasable ingredient gold cost back.

This would ease part of the learning/practice process for crafters making junk items to progress their crafting experience.

That was often requested and discussed, but we will maintain our line and not implement this.

There is already a system allowing you to sell some crafted items to the NPC at the warehouse. It's there to help starting crafters a bit, but it's not meant to be profitable. There comes a point where most crafts become eminently profitable and we want to keep it fuelled by player economy. Until you reach that point, you can very easily ask for the support of richer characters. The money is readily available, that might come with RP strings attached, but that's the point.

We won't implement a system to scavenge crafting material, precisely because it would ease up the learning process. We already acted a lot to decrease the grind and make it easier overall, but we still need a system that slows down the rate of progression. The grind is the gate by which we make certain not everyone quickly becomes a master crafter. Until a system can be agree upon that would replace the grind (and you can trust that I do wish to get rid of it), we're stuck with it.
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EarlofEtheria

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Re: System Wishlist v4
« Reply #262 on: April 08, 2024, 07:57:50 PM »
remove the " *Burp* " from drinking booze items in game please, or have it be a toggle.

If you're skilled, you can drink without burping! Gotta cancel that animation early.

Day Old Bread

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Re: System Wishlist v4
« Reply #263 on: April 10, 2024, 10:25:28 AM »
Very minor QoL improvement with Petre. With the addition of the crafting dummies to customize outfits there is much less of a need for dyes to be purchased and thus little need for Petre to sell them. It's just one more click players have to do to get to the wares. I propose removing the dyes from Petre, and removing the secondary dialoge when asked to see his wares.

cooachlyfe

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Re: System Wishlist v4
« Reply #264 on: April 12, 2024, 04:34:26 PM »
Shield-on-the-back models for the accessory option.

Snapped Fingers

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Re: System Wishlist v4
« Reply #265 on: April 17, 2024, 09:44:14 PM »
The Aboleth Lair Dungeon should have a exit from it's end somewhere so people don't have to run all the way through to get out.

Day Old Bread

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Re: System Wishlist v4
« Reply #266 on: April 26, 2024, 07:59:42 PM »
Eikinskjaldi in Dvergeheim does not sell coal as part of his wares. It seems like he should, given that the dwarves are famed for their metal work and all.

FunkeyMonkey

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Re: System Wishlist v4
« Reply #267 on: April 26, 2024, 09:43:23 PM »
@breakstealth so you can break stealth when downed

Destinysdesire

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Re: System Wishlist v4
« Reply #268 on: April 26, 2024, 09:53:40 PM »
@breakstealth so you can break stealth when downed

+1,000,000,000,000 please

gotesu

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Re: System Wishlist v4
« Reply #269 on: April 30, 2024, 05:25:24 AM »
Two small suggestions

1. Making some 'chain' command for warlocks to repeat an eldritch blast (and it's forms) without having to manually target it every time. So for instance if a warlock wants to target something he can just use this chain command with an eldritch blast to fill his action que with blasts against his targeted foe using two clicks.

2. Adding the meditation option to the rest list for fighters once they pick the combat focus feat.

ty!
« Last Edit: April 30, 2024, 03:04:03 PM by gotesu »

Edward

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Re: System Wishlist v4
« Reply #270 on: May 06, 2024, 08:52:55 PM »
Would it be possible to make characters in water area take extra lightning damage?

EO

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Re: System Wishlist v4
« Reply #271 on: May 06, 2024, 09:23:12 PM »
Very minor QoL improvement with Petre. With the addition of the crafting dummies to customize outfits there is much less of a need for dyes to be purchased and thus little need for Petre to sell them. It's just one more click players have to do to get to the wares. I propose removing the dyes from Petre, and removing the secondary dialoge when asked to see his wares.

I'll move the wares conversation option to the main dialog tree.

remove the " *Burp* " from drinking booze items in game please, or have it be a toggle.

I'll remove the burbing message.
« Last Edit: May 06, 2024, 09:25:39 PM by EO »

EO

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Re: System Wishlist v4
« Reply #272 on: May 06, 2024, 09:26:28 PM »
@breakstealth so you can break stealth when downed

Since you can't control your actions when downed you couldn't voluntarily break stealth. This has been discussed before but ultimately we should either break stealth upon falling unconscious or not at all.

Day Old Bread

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Re: System Wishlist v4
« Reply #273 on: May 06, 2024, 09:28:59 PM »
@breakstealth so you can break stealth when downed

Since you can't control your actions when downed you couldn't voluntarily break stealth. This has been discussed before but ultimately we should either break stealth upon falling unconscious or not at all.

Can we make it so characters break stealth upon falling unconscious? Stealth is an active thing, after all. Laying down in a pool of blood isn't actively hiding.

EO

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Re: System Wishlist v4
« Reply #274 on: May 06, 2024, 09:33:37 PM »

Can we make it so characters break stealth upon falling unconscious? Stealth is an active thing, after all. Laying down in a pool of blood isn't actively hiding.

Reviewing the previous topics on the subject it seems pretty much everyone is in favor of this, so sure.
« Last Edit: May 09, 2024, 09:28:36 PM by EO »