Subdual mode for Combat Strike;
At the moment when you wield a shield and/or weapon, combat strike applies as magic damage, and if both hands are free, combat strike applies as bludgeoning damage.
If possible, it would be great if combat strike applied as bludgeoning damage if Subdual mode is already active, regardless of weapons used, too.
~If someone wants their combat strike to be magic damage while in Subdual mode because it cuts past DR, they can delay switching to subdual mode until after combat forms trigger still, but that magic damage is going to kill.