Author Topic: Hak Update 2_29a - Detailed List of Changes  (Read 2136 times)

EO

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Hak Update 2_29a - Detailed List of Changes
« on: September 19, 2023, 08:19:31 PM »
Greetings,

We've now loaded a new version of the hak on the test server to test new features and changes.

At this point we'll need your help testing this new content to make sure it works properly and there are no bugs. If you wish to help us test, you'll need to download the following haks:

-CEP 2.65 (if you don't already have it, download and extract to your My Documents\Neverwinter Nights\ folder)
-POTM Hak Test - 2_29a.7z (extract to your My Documents\Neverwinter Nights\ folder)

Once you have extracted both haks into the Neverwinter Nights folder, you will find our test server at IP Address & Port: 46.4.59.55:5124 - use it for "Direct Connect". Once connected, you can either use existing characters or create a new one, using the new class, which can be found at the bottom of the list of classes; all new characters can freely level up to level 20 on the test server for now. You can find more detailed information here.

Try to test as many things as possible, and report anything that feels off, or incorrect on the forums.

Class Changes & Fixes:

-Added new base class: Shaman.

-Fixed an issue with the monk's movement rate cap (needs more testing).

-Fixed an issue with the Warlock's Fiendish Resilience not being given at level 18 (but 19).

-Fixed an issue which prevented half-elves from levelling in the Arcane Archer prestige class.

Feat Changes:

-Made Dead Eye apply to slings and thrown weapons (throwing axes, darts, shuriken).

-Fixed transparency issues which occurred with Eldritch Claws (thanks to Favee)

-Changed one of the feedback messages of Use Poison to use "their" rather than always defaulting to "his".

Spell Changes:

-Added 16 new spells.

-Fixed the range and description of Eldritch Cone to better represent its current range.

-Added spell targeting to Faerie Fire.

-Fixed several spell targeting shapes and feedback color.

Miscellaneous:

-Adjusted the light effect of Darkvision & Low-Light Vision (thanks to zDarkShadowsz)

-Fixed a texture issue with robe 216.

-Fixed several blank minimap squares in the Castle Exterior, Rural and the Dungeon & Catacomb tilesets.

-Reverted unintentional changes that affected the value of staffs, rods, and wands.

-Added several new animals from the May 2023 Custom Challenge Challenge.

-Added a purple VFX to Force damage weapons (does not seem to work, but requires further testing). (This cannot be implemented at this time)

-Replaced the VFXs of Cold and Sonic damage weapons with something more appropriate. (This cannot be implemented at this time)

-Added the other racial variations of robe 180 (126 in the toolset) from this pack.

-Added a new belt (96) (thanks to Edward).

-Imported a new "primitive" outfit from the June 2023 Custom Content Challenge.

-Added a new human female head (242) from the June 2023 Custom Content Challenge.

-Added several new placeables from the June and August Custom Content Challenges.

-Moved the Gendarmerie uniforms to the hak to permanently fix the frequent color bugs.
« Last Edit: October 03, 2023, 09:16:59 PM by EO »

EO

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New Spells
« Reply #1 on: September 19, 2023, 08:22:45 PM »
New Spells:

Rebuke
Spoiler: show
Quote
Spell Level: Shaman 2
Innate Level: 2
School: Conjuration
Descriptor(s): Sonic
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 1d4 + 1 Rounds
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes

With a thunderous rebuke, the character stuns one creature of his choice within range. If the target creature fails a Will saving throw, it is stunned for 1d4 + 1 rounds.


Blood of Fire
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Spell Level: Shaman 5
Innate Level: 5
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex negates (see text)
Spell Resistance: Yes

When the caster casts this spell, he cuts a mystic pattern into one palm with a knife and enchants his own blood. The spell creates one missile of blood per three caster levels (maximum of five missiles). He then sends these missiles of blood streaking from the upturned palm, which explode on impact. By casting this spell on a creature, all missiles will target it, otherwise the missiles will randomly target any hostile creature in the area of effect. The caster must make a ranged touch attack for each missile. A direct hit deals 2d8 points of untyped damage with no saving throw allowed. Creatures within 5 feet of a creature struck by a missile must make successful Reflex saves or take the same damage. Missiles that miss their target do not cause damage to any creature.


Substitution
Spoiler: show
Quote
Spell Level: Shaman 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Self
Duration: 1 Turn + 1 Round / 2 Levels
Additional Counter Spells:
Save: None
Spell Resistance: No

This spell creates a mystic connection between the caster and a specially prepared figure representing a spirit he reveres. The caster takes 5% less damage per shaman level (up to a maximum of 50%) from all spells and attacks that deal him hit point damage. The amount of damage not taken by the caster is taken by the figure instead.


Honorable Weapon
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Quote
Spell Level: Shaman 2
Innate Level: 2
School: Transmutation
Descriptor(s): Lawful
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Weapon
Duration: 1 Hour + 1 Turn / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

The caster empowers the touched weapon with a + 1 enhancement bonus vs undead per 4 caster levels (to a maximum of +5).


Chaos Hammer
Spoiler: show
Quote
Spell Level: Shaman 4
Innate Level: 4
School: Evocation
Descriptor(s): Chaotic
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Will Half
Spell Resistance: Yes

The caster unleashes chaotic power to smite his enemies, dealing 1d8 points of untyped damage per two caster levels (maximum 5d8) to lawful creatures, or 1d6 per caster level (maximum 10d6) to lawful outsiders, and slowing them for 1d6 rounds. A successful Will save reduces the damage by half and negates the slow effect.

The spell deals only half damage against creatures who are neither lawful nor chaotic, and they are not slowed. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save.


Order's Wrath
Spoiler: show
Quote
Spell Level: Shaman 4
Innate Level: 4
School: Evocation
Descriptor(s): Lawful
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large Cube
Duration: Instant
Additional Counter Spells:
Save: Will Half
Spell Resistance: Yes

The caster channels lawful power to smite enemies, dealing 1d8 points of untyped damage per two caster levels (maximum 5d8) to chaotic creatures, or 1d6 per caster level (maximum 10d6) to chaotic outsiders, and causing them to be dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect.

The spell deals only half damage to creatures who are neither chaotic nor lawful, and they are not dazed. They can reduce the damage in half again (down to one-quarter of the roll) with a successful Will save.


Bo of Water (scroll only)
Spoiler: show
Quote
Spell Level:
Innate Level: 2
School: Evocation
Descriptor(s): Water
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Quarterstaff
Duration: 1 Hour + 1 Turn / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

Invoking the might of river spirits, the targeted quarterstaff gains a +1 enhancement bonus and 1d10 bonus damage.


Mental Strength
Spoiler: show
Quote
Spell Level: Shaman 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single living creature
Duration: 1 Turn + 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

The shaman imbues the recipient with magical energy that fortifies his will, granting the target a +4 resistance bonus on all Will saves.


Mental Weakness
Spoiler: show
Quote
Spell Level: Shaman 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single living creature
Duration: 1 Round / Level
Additional Counter Spells:
Save: Will Negates
Spell Resistance: Yes

This spell weakens the subject's mental resistance, giving the target a -4 penalty on all Will saves.


Warning
Spoiler: show
Quote
Spell Level: Shaman 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour + 1 Hour / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

This spell heightens the target's senses and awareness of danger. The target creature gains a +4 bonus on all Listen and Spot checks and gains the benefits of the Uncanny Dodge I feat.


Ancestral Vengeance
Spoiler: show
Quote
Spell Level: Shaman 2
Innate Level: 2
School: Conjuration
Descriptor(s): Summoning
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude Half
Spell Resistance: No

When the caster casts this spell, he calls out to an ancestral spirit, listing the crimes of his target and urging his ancestor to punish the miscreant. The ancestral spirit imposes this punishment in the form of a sharp blow to the target. This attack deals 1d8 points of untyped damage per two caster levels (maximum 5d8), or 1d6 points per caster level (maximum 10d6) if the target is undead. A successful Fortitude saving throw reduces the damage by half.


Lesser Spirit Ally
Spoiler: show
Quote
Spell Level: Shaman 4
Innate Level: 4
School: Conjuration
Descriptor(s): Calling
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 Turn + 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

A spirit is summoned to assist the caster. The type of spirit summoned depends on the caster's alignment:

Evil: Mischievous Spirit

Neutral: Watchful Spirit

Good: Guardian Spirit


Spirit Ally
Spoiler: show
Quote
Spell Level: Shaman 6
Innate Level: 6
School: Conjuration
Descriptor(s): Calling
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 Turn + 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

A spirit is summoned to assist the caster. The type of spirit summoned depends on the caster's alignment:

Evil: Angry Spirit

Neutral: Contemplative Spirit

Good: Luminous Spirit


Greater Spirit Ally
Spoiler: show
Quote
Spell Level: Shaman 8
Innate Level: 8
School: Conjuration
Descriptor(s): Calling
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 Turn + 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

A spirit is summoned to assist the caster. The type of spirit summoned depends on the caster's alignment:

Evil: Wrathful Spirit

Neutral: Justicar Spirit

Good: Champion Spirit


Castigate
Spoiler: show
Quote
Spell Level: Cleric / Favored Soul 4; Paladin 4; Shaman 3; Voodan 4
Innate Level: 3
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal
Range: Personal
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Fortitude Half
Spell Resistance: Yes

By means of this spell, the caster delivers a blasting rebuke upon his foes. All creatures in the area of effect whose alignment differs from the caster's on both the law-chaos and the good-evil axes take 1d4 points of sonic damage per caster level (maximum 10d4). Creatures whose alignment differs from the caster's on one component take half damage, and this spell does not deal damage to those who share the caster's alignment.

A Fortitude saving throw reduces damage by half. Deaf creatures are immune to this effect.


Burial Blessing
Spoiler: show
Quote
Spell Level: Cleric / Favored Soul 1; Shaman 1; Voodan 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single Corpse
Duration: Permanent
Additional Counter Spells:
Save: None
Spell Resistance: No

By means of this spell, the cleric wards a corpse from evil influences and effects. A corpse thus blessed cannot be magically animated or rise as an undead. Furthermore the corpse becomes unpalatable to those with the Voracious feat, who are repulsed and gain no benefits from it. The effect of this spell ends once the target has successfully been brought back to life.
« Last Edit: September 25, 2023, 08:43:14 PM by EO »

EO

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Hak Update 2_29a2 - Detailed List of Changes
« Reply #2 on: September 25, 2023, 09:03:51 PM »
We've loaded a new version of the hak update with the following changes:

- Shortened most crafting animations to 6 seconds.

- Added 6 new shaman spells.

- Updated the appearance of several creatures and polymorph/wildshape animal shapes to use new appearances.

- Added new shaman packages.

- Added an area transition linking to a placeables showcase area.

- Rebalanced the new Spirit Ally summons.

- Changed the order in which Darkvision and Low-Light Vision are prioritized so Darkvision overrides Low-Light Vision.

- Disabled bicep 215 since it had no texture.

- Fixed a a missing minimap tile in the Dungeons and Catacombs tileset.

- Fixed Battle Hardened's requirements so only dwarves can pick it.

- Fixed all reported shaman bugs.

slash

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Re: New Spells
« Reply #3 on: September 26, 2023, 02:52:31 PM »

Burial Blessing
Spoiler: show
Quote
Spell Level: Cleric / Favored Soul 1; Shaman 1; Voodan 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single Corpse
Duration: Permanent
Additional Counter Spells:
Save: None
Spell Resistance: No

By means of this spell, the cleric wards a corpse from evil influences and effects. A corpse thus blessed cannot be magically animated or rise as an undead. Furthermore the corpse becomes unpalatable to those with the Voracious feat, who are repulsed and gain no benefits from it. The effect of this spell ends once the target has successfully been brought back to life.


Love it <3
"My soul is overflowing with obeisant reverence, and Your Most Illustrious Excellency of benignity, to you I most humbly bow." -Francesco Ferdinando Alfieri.

wwarlockk

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Re: Hak Update 2_29a - Detailed List of Changes
« Reply #4 on: October 16, 2023, 10:45:45 PM »
Seems something broke with warlocks.

When I am trying to cast invocations above 2nd circle I am getting error that the level is not high enough. The character level is 20 and 18 charisma
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Bizarro

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Re: Hak Update 2_29a - Detailed List of Changes
« Reply #5 on: October 16, 2023, 11:13:42 PM »
Seems something broke with warlocks.

When I am trying to cast invocations above 2nd circle I am getting error that the level is not high enough. The character level is 20 and 18 charisma

I noticed this too I was just about to post it

EO

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Re: Hak Update 2_29a - Detailed List of Changes
« Reply #6 on: October 18, 2023, 05:12:14 PM »
Seems something broke with warlocks.

When I am trying to cast invocations above 2nd circle I am getting error that the level is not high enough. The character level is 20 and 18 charisma

Is this on the main or test server?

Bizarro

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Re: Hak Update 2_29a - Detailed List of Changes
« Reply #7 on: October 19, 2023, 01:38:45 AM »
Seems something broke with warlocks.

When I am trying to cast invocations above 2nd circle I am getting error that the level is not high enough. The character level is 20 and 18 charisma

Is this on the main or test server?

For me it was on the test server, but now it's not giving me the error anymore. Not sure what happened.