Author Topic: Give New Mist Jungle/Forest Maps Herbs  (Read 479 times)

gesseritt

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Give New Mist Jungle/Forest Maps Herbs
« on: September 18, 2023, 07:13:10 PM »
The new jungle-y mist maps are a vast improvement over the mountain maps. But considering they are forested, any chance mist herbs could be added? There are lot of dead ends in the maps that would work.

MAB77

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Re: Give New Mist Jungle/Forest Maps Herbs
« Reply #1 on: September 18, 2023, 07:57:55 PM »
The new jungle-y mist maps are a vast improvement over the mountain maps. But considering they are forested, any chance mist herbs could be added? There are lot of dead ends in the maps that would work.

It is considered for a second wave, along with further improvements in the maps and possibly changing/rotating the spawns (do they spawn by the way?).
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MAB

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Legebrin

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Re: Give New Mist Jungle/Forest Maps Herbs
« Reply #2 on: September 18, 2023, 08:59:53 PM »
It is considered for a second wave, along with further improvements in the maps and possibly changing/rotating the spawns (do they spawn by the way?).

I've seen only mist horrors so far.

MAB77

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Re: Give New Mist Jungle/Forest Maps Herbs
« Reply #3 on: September 18, 2023, 10:09:01 PM »
Yeah, that's normal. The priority was to replace the buggy mountainous areas as soon as possible. These jungle areas were made hastily with minimal decorations and spawn setup to take over. They will do the job until the design can be improved upon.
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MAB

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FunkeyMonkey

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Re: Give New Mist Jungle/Forest Maps Herbs
« Reply #4 on: September 19, 2023, 04:48:16 AM »
Maybe add some moormen or markovia wild beasts to the maps for a bit of diversity?

Anarcoplayba

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Re: Give New Mist Jungle/Forest Maps Herbs
« Reply #5 on: September 19, 2023, 10:00:33 AM »
I got really bummed that ne maps substituting the mountain maps are just another kind of visual impairment: instead of invisible paths you have visible paths and trees blocking the view. I am a strong opponent of using the limitations of the user interface as a mechanism of difficulty.

That said, please see the mob spawns there with a grain of salt but the labirynth of the tileset+bad visualization of the UI+mobs tend to be an awful combination.
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MAB77

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Re: Give New Mist Jungle/Forest Maps Herbs
« Reply #6 on: September 19, 2023, 01:04:51 PM »
It will really only affect you if you play with a zoomed out top down view. By zooming in a little and adjusting the focus of your camera angle to be below the canopy you'll quickly find out its really not that bad. It's certainly not intended as a mechanism of difficulty. These areas are not particularly difficult to navigate, and not meant to be especially hard. If you feel they are let me know.
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MAB

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Anarcoplayba

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Re: Give New Mist Jungle/Forest Maps Herbs
« Reply #7 on: September 19, 2023, 01:12:46 PM »
It will really only affect you if you play with a zoomed out top down view. By zooming in a little and adjusting the focus of your camera angle to be below the canopy you'll quickly find out its really not that bad. It's certainly not intended as a mechanism of difficulty. These areas are not particularly difficult to navigate, and not meant to be especially hard. If you feel they are let me know.

I played one of those maps once. Let me play more times and more of the maps to try to form a better opinion.
Noignar Huillen: Ilmater Cleric.
Hedien Gine: Arrow and Bow Artist.
Dolin Schneim: Dwarven Soldier