While my opinion means little while I'm on hiatus, I feel compelled to comment here, if only because people keep bringing this up to me.
To me, this kind of thing cheapens closure. It is allowing characters to continue to participate in the shared narrative, without the player having to undertake any of the consequences of the shared narrative. Closure is just that: closure. It isn't an award to be gained, an achievement to add to a list, or clout to be accumulated. It can confer those things - but not in and of itself, but rather, by the character having an impactful and well-written story that other players remember. This is the reward of closure: the satisfying end of a story. If the end is not satisfying, then you probably closured prematurely.