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Author Topic: Add more (race/subrace) Templates  (Read 240 times)

tylernwn

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Add more (race/subrace) Templates
« on: September 02, 2023, 07:14:06 AM »
I think the addition of templates to the character creation process, with community council approval, was a good addition to the server. It greatly expands POTM player’s customization and background options.

My suggestion: add more.
« Last Edit: September 02, 2023, 07:27:44 AM by tylernwn »

MAB77

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Re: Add more (race/subrace) Templates: (see attached resource)
« Reply #1 on: September 02, 2023, 07:24:22 AM »
While we are certainly willing to add new templates (and are looking to add some), be aware that we already reviewed this document when we last added templates. We added those we felt were fitting the setting, brought something of value RP wise, and that could be reasonably implemented.

If you have a particular template in mind, you best indicate which one it is (like you did for the Magic Blooded one). At the very least we can tell you why they were not considered.


Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

tylernwn

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Re: Add more (race/subrace) Templates: (see attached resource)
« Reply #2 on: September 02, 2023, 07:29:12 AM »
While we are certainly willing to add new templates (and are looking to add some), be aware that we already reviewed this document when we last added templates. We added those we felt were fitting the setting, brought something of value RP wise, and that could be reasonably implemented.

If you have a particular template in mind, you best indicate which one it is (like you did for the Magic Blooded one). At the very least we can tell you why they were not considered.

Ok! I removed the link to the resource as, after looking through it, I think it has too many monstrous templates and not enough player templates.

MAB77

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Re: Add more (race/subrace) Templates
« Reply #3 on: September 02, 2023, 07:39:56 AM »
Yeah, that is usually the case with creature templates. Most are geared toward monsters vs actual PCs. And of the later, their properties cannot often be replicated through the game engine.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.