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Author Topic: Topic for minor issues v6  (Read 42613 times)

bloodless

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Re: Topic for minor issues v6
« Reply #375 on: June 23, 2024, 08:28:58 PM »
Wearing armor is +3 ocr in d'loo. But yes, refusal of services is a consequence of OCR.

Sinful Mystic

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Re: Topic for minor issues v6
« Reply #376 on: June 23, 2024, 11:13:44 PM »
Wearing armor is +3 ocr in d'loo. But yes, refusal of services is a consequence of OCR.

Not an issue for my wizard. I think it's all Sithicaness.
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Maiyannah

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Re: Topic for minor issues v6
« Reply #377 on: June 23, 2024, 11:18:10 PM »
You will need OCR under 10 to visit there, just like the Blue Water, if I'm not mistaken.
You can use the Examine tool on yourself to see the current OCR.
Currently:
Nicole du Claire - Richemulotoise noble duelist

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Sinful Mystic

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Re: Topic for minor issues v6
« Reply #378 on: June 24, 2024, 10:58:56 AM »
You will need OCR under 10 to visit there, just like the Blue Water, if I'm not mistaken.
You can use the Examine tool on yourself to see the current OCR.

You have been proven correct. Thanks for the insight people.
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Maiyannah

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Re: Topic for minor issues v6
« Reply #379 on: June 24, 2024, 11:29:04 AM »


That ah, doesn't look like a coronet to me.
Currently:
Nicole du Claire - Richemulotoise noble duelist

Also:
Emmanuelle Skyshard - Ezran escapee from Hazlan

EO

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Re: Topic for minor issues v6
« Reply #380 on: June 24, 2024, 12:03:53 PM »
If you level up without setting a background to level 3, the text indicates about your resized height referencing the @customise command.  This can no longer be used outside of the DM areas.  The message should probably be changed such that the player is directed to the OOC lounge/mirror instead.

I'll update the description.

DC:0 on the Disease Fortitude rolls in Aboleth

I'll fix this.

Is it also possible to fix that they can't be empowered/maximized or is that intended?

I'll look into it.

MAB77

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Re: Topic for minor issues v6
« Reply #381 on: June 24, 2024, 12:25:20 PM »


That ah, doesn't look like a coronet to me.

Probably just a typo. This is meant to be a cornett (not to be confused with the modern cornet), or in French "cornet à bouquin", which is an instrument close enough to the medieval trumpet, the buisine, that making use of that pic is proper.
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Maiyannah

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Re: Topic for minor issues v6
« Reply #382 on: June 24, 2024, 01:13:06 PM »
Probably just a typo. This is meant to be a cornett (not to be confused with the modern cornet), or in French "cornet à bouquin", which is an instrument close enough to the medieval trumpet, the buisine, that making use of that pic is proper.

But it's described as if it is a coronet, which is a crown.

Either the title is wonky or the description is fine, but either way I think it needs a little TLC!
Currently:
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EO

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Re: Topic for minor issues v6
« Reply #383 on: June 24, 2024, 02:05:25 PM »


That ah, doesn't look like a coronet to me.

I'll update the description and name.

Wyldhunt

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Re: Topic for minor issues v6
« Reply #384 on: June 26, 2024, 01:58:32 PM »
The Circle of Death spell description says:
Quote
A wave of negative energy bursts from the target location. Creatures in the area with 8 Hit Dice or less must make a Fortitude save or die.
However, the spell appears to be only affecting a total of 8hd, rather than all creatures of 8hd or less.

The Undeath to Death spell description says:
Quote
All undead in the target area with 8 Hit Dice or less must make a Will save or be destroyed.
However, it appears to be only affecting a total of 8hd, rather than all undead of 8hd or less.

Sinful Mystic

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Re: Topic for minor issues v6
« Reply #385 on: June 26, 2024, 08:58:34 PM »
Is gunpowder making bugged? I have all the materials and can't make it happen.
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EO

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Re: Topic for minor issues v6
« Reply #386 on: June 26, 2024, 09:07:02 PM »
The Circle of Death spell description says:
Quote
A wave of negative energy bursts from the target location. Creatures in the area with 8 Hit Dice or less must make a Fortitude save or die.
However, the spell appears to be only affecting a total of 8hd, rather than all creatures of 8hd or less.

The Undeath to Death spell description says:
Quote
All undead in the target area with 8 Hit Dice or less must make a Will save or be destroyed.
However, it appears to be only affecting a total of 8hd, rather than all undead of 8hd or less.

I've doublechecked and they work as described.

Wyldhunt

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Re: Topic for minor issues v6
« Reply #387 on: June 26, 2024, 09:14:46 PM »
I've doublechecked and they work as described.
How to reproduce:
Go to the lower crypts, under the burned house. Find a large group of undead (Any group) and cast Undeath to Death on them. In the combat log, you'll see that only one or two (Depending on the spawns) have to make a saving throw. The rest of the group are completely unaffected and never make a save.

Go to the wasps in the Signal Tower. Cast Circle of Death on a group of wasps. Only one or two wasps have to make a saving throw. The rest of the group is unaffected and never have to make a saving throw.


While it's safe to assume that some wasps and skeletons in those areas are simply more than 8 hit dice, it looks like it doesn't always trigger against every spawn of the same type.
If there are three of the same type of skeleton, it often only hits one or two of the group (Unless it's a very weak spawn).
« Last Edit: June 26, 2024, 09:29:49 PM by Wyldhunt »

MrSmiley

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Re: Topic for minor issues v6
« Reply #388 on: June 27, 2024, 05:50:04 AM »




Eye VFX for Tanarukk (and possibly other races) do not line up resulting in the looking eternally embarrassed :oops:. I tried changing race height but it stays at the same spot no matter what option is chosen.

MAB77

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Re: Topic for minor issues v6
« Reply #389 on: June 28, 2024, 09:34:49 AM »




Eye VFX for Tanarukk (and possibly other races) do not line up resulting in the looking eternally embarrassed :oops:. I tried changing race height but it stays at the same spot no matter what option is chosen.

This is a known issue for which there is no possible fix. Eyes VFX are unrelated to head models, it's the same VFX for all heads. It's bound not to fit them all, and cannot be made to scale with height.
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softdrink

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Re: Topic for minor issues v6
« Reply #390 on: June 28, 2024, 04:18:21 PM »
Is there not a method to directly change the position of the VFX? I've seen it done with a few scripts up on the workshop like CCOH where it lets you manually adjust the position and scale of the VFX

Maiyannah

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Re: Topic for minor issues v6
« Reply #391 on: June 29, 2024, 07:36:14 AM »
The problem with that is if players had that ability they'd absolutely abuse it, IMO.
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Madame Trousers Son

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Re: Topic for minor issues v6
« Reply #392 on: June 29, 2024, 07:58:38 AM »
Wouldn't that be treated just like height abuse or any other sort of model-related abuse though? How many things give VFX that aren't application or DM gated? Even Monk requires you to get to level 20 first...
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Famous Seamus

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Re: Topic for minor issues v6
« Reply #393 on: June 29, 2024, 10:39:39 PM »
Small, small, small bug, but activating LFRP mode now wipes out your character's access to their main journal notes as though they were disguised. Is this intentional?


Sinful Mystic

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Re: Topic for minor issues v6
« Reply #394 on: June 30, 2024, 11:18:56 AM »
Is gunpowder making bugged? I have all the materials and can't make it happen.

I wanted to add couple things to this. I have had the same issue as Seamous losing my journal (which hurt)

Also finding True seeing makes people disappear instead of improving your sight. I have needed to relog lately when using it to get the effect. A lot like the ultra vison bug.
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Madame Trousers Son

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Re: Topic for minor issues v6
« Reply #395 on: June 30, 2024, 03:08:34 PM »
Also finding True seeing makes people disappear instead of improving your sight. I have needed to relog lately when using it to get the effect. A lot like the ultra vison bug.

Were you under the effect of Darkness at any point? AFAIK the Darkness bug doesn't care whether it's Ultravision or True Sight...
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Sinful Mystic

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Re: Topic for minor issues v6
« Reply #396 on: June 30, 2024, 06:36:09 PM »
No. The first time I cast it the two people with me disappeared, when I relogged i could see again but the lighting appeared normal.
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A humble sage

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Re: Topic for minor issues v6
« Reply #397 on: June 30, 2024, 07:09:25 PM »
I feel like this is either a known bug or a bug that was thought to have been fixed, but there seems to be a discrepency between the the xp predicted for enchanting, and the xp charged by the enchanting process.

Specifically for enchanting a pair of Red-steel plated Dogai Leather boots. According to the combat log it ended up costing more than twice what was listed going in.

Can provide a screenshot of the combat log to give specific numbers if desired.
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LegoRobot

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Re: Topic for minor issues v6
« Reply #398 on: June 30, 2024, 08:02:58 PM »
Tenser's Transformation can be empowered, but changes to the spell on the server mean the empowered version is identical to the normal one.
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Di Infernis

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Re: Topic for minor issues v6
« Reply #399 on: June 30, 2024, 08:07:41 PM »
I feel like this is either a known bug or a bug that was thought to have been fixed, but there seems to be a discrepency between the the xp predicted for enchanting, and the xp charged by the enchanting process.

Specifically for enchanting a pair of Red-steel plated Dogai Leather boots. According to the combat log it ended up costing more than twice what was listed going in.

Can provide a screenshot of the combat log to give specific numbers if desired.

From my experience as an enchanter, it's simply a visual bug when you lose a level. It will tell you the total loss of the level's xp instead of the item's but normally your rest message should be about where you expected it to be with the item's xp loss.