Author Topic: Topic for minor issues v6  (Read 24676 times)

Day Old Bread

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Re: Topic for minor issues v6
« Reply #200 on: January 23, 2024, 10:32:10 AM »
The old woman regarding the hanged Gundarakite in Berez does so 24/7. I think she deserves a sleep cycle.

Spoiler: show


Someone's got to keep an eye on her and make sure she doesn't start to wriggle free! I think I'd noticed that before too. Odd considering Barovian night phobia

zDark Shadowz

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Re: Topic for minor issues v6
« Reply #201 on: January 24, 2024, 02:31:57 PM »
The "barbed tentacle" seems to be using the shifter version of manticore spikes instead of the monster version, they're able to deal a significant amount more spike damage.

Or, the stronger versions of the tentacles are using the weaker version of the spikes. Either way its inconsistent.

Maiyannah

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Re: Topic for minor issues v6
« Reply #202 on: January 24, 2024, 05:51:35 PM »
This young ezrite that is one of the random congregants would benefit from the androgynous pheno

Currently:
Livu Olmstead - First Watcher of Helm
Emmanuelle Skyshard - Ezran escapee from Hazlan

Also:
Renee le Serrurier - scholar and adventurer

FunkeyMonkey

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Re: Topic for minor issues v6
« Reply #203 on: January 24, 2024, 09:58:11 PM »
Entrance to temple in Markovia, the one with only golems in it boomerangs you upon entry.


EO

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Re: Topic for minor issues v6
« Reply #204 on: January 25, 2024, 12:52:11 PM »
This young ezrite that is one of the random congregants would benefit from the androgynous pheno

Unfortunately robes aren't supported for the androgynous phenotype. The changes required to make them compatible were too complicated.

The old woman regarding the hanged Gundarakite in Berez does so 24/7. I think she deserves a sleep cycle.

I'll fix this.

Entrance to temple in Markovia, the one with only golems in it boomerangs you upon entry.

I'm not quite sure I understand what you mean. Could you be more specific and/or provide screenshots or footage?

zDark Shadowz

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Re: Topic for minor issues v6
« Reply #205 on: January 27, 2024, 06:36:54 PM »
There's a Dog that moves from the "Blaustein" area and into the mists where they promptly die from mist horrors and the like, is there a way to prevent the dog from going into the mists?
« Last Edit: January 28, 2024, 05:56:15 PM by zDark Shadowz »

EO

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Re: Topic for minor issues v6
« Reply #206 on: January 28, 2024, 10:38:33 AM »
There's a Dog that moves from the "Blaustein" area and into the mists where they promptly die from mist horrors and the like, is there a way to prevent the dog from going into the miosts?

I'll fix it.

Maiyannah

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Re: Topic for minor issues v6
« Reply #207 on: February 02, 2024, 02:32:19 PM »
Burial Blessing as sold by the Ezran priest store is not alignment limited as the other scrolls are.  I am not sure if this is intentional.  However, the other ones given Ezra themeings as this one has, have had alignment restrictions consonant with the sect's.
Currently:
Livu Olmstead - First Watcher of Helm
Emmanuelle Skyshard - Ezran escapee from Hazlan

Also:
Renee le Serrurier - scholar and adventurer

MAB77

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Re: Topic for minor issues v6
« Reply #208 on: February 02, 2024, 02:48:17 PM »
Burial Blessing as sold by the Ezran priest store is not alignment limited as the other scrolls are.  I am not sure if this is intentional.  However, the other ones given Ezra themeings as this one has, have had alignment restrictions consonant with the sect's.

Oversight, will be corrected.
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Maiyannah

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Re: Topic for minor issues v6
« Reply #209 on: February 03, 2024, 09:57:01 AM »
In the gremishka cave, the bats, which are flying, can set off the traps.
Currently:
Livu Olmstead - First Watcher of Helm
Emmanuelle Skyshard - Ezran escapee from Hazlan

Also:
Renee le Serrurier - scholar and adventurer

EO

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Re: Topic for minor issues v6
« Reply #210 on: February 03, 2024, 10:18:06 AM »
In the gremishka cave, the bats, which are flying, can set off the traps.

I'll fix this, thanks.

Maiyannah

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Re: Topic for minor issues v6
« Reply #211 on: February 06, 2024, 05:29:36 PM »
I am not sure if it is deliberate or an oversight, but Ghastrian characters get treated as Outlanders, not Commoners.

Currently:
Livu Olmstead - First Watcher of Helm
Emmanuelle Skyshard - Ezran escapee from Hazlan

Also:
Renee le Serrurier - scholar and adventurer

Day Old Bread

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Re: Topic for minor issues v6
« Reply #212 on: February 06, 2024, 06:06:12 PM »
I am not sure if it is deliberate or an oversight, but Ghastrian characters get treated as Outlanders, not Commoners.



I believe this is the case with anyone that is not from Hazlan, DLoo, or Barovia. Most natives are considered outlanders. I asked once and I think the response was that it was showing correctly. But can't recall. Maybe it was just a dream.

Famous Seamus

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Re: Topic for minor issues v6
« Reply #213 on: February 07, 2024, 10:28:19 PM »
When using @dispel list to identify individual spell effects to dispel, Bull's Strength and its ID aren't listed if the character also has Righteous Fury active. If one dispels Righteous Fury, Bull's Strength still won't be listed when the command is used again.

It seems like the script may not be parsing the stacked-attribute spells properly. However, oddly, both Eagle's Splendor and Aura of Glory and their IDs are listed when they're both active.


apeppertoo

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Re: Topic for minor issues v6
« Reply #214 on: February 10, 2024, 04:48:57 PM »
It's been raining non-stop for three IRL hours in PAL. Might be the weather system is messed up.

Bumping this because the rain is excessive. Absurd. Ridiculous. Hours and hours and hours of rain broken up by maybe 30 minutes without.
Mariah Parsons

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Re: Topic for minor issues v6
« Reply #215 on: February 11, 2024, 04:42:02 AM »


Might be a good idea to make the curtains in the Port bank inactive. Right now when they close, they sometimes propel PCs through to the other side of the till. While this doesn't happen very often, it's fairly disruptive when it does.
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Wilkins1952

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Re: Topic for minor issues v6
« Reply #216 on: February 11, 2024, 09:47:41 AM »


Might be a good idea to make the curtains in the Port bank inactive. Right now when they close, they sometimes propel PCs through to the other side of the till. While this doesn't happen very often, it's fairly disruptive when it does.

+1 but extend this to any bank where curtains exist they kirby people through doors/Walls constantly from what I have found and the interactable part of the curtain is never actually used and just makes it harder to click on the teller usually.
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EO

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Re: Topic for minor issues v6
« Reply #217 on: February 11, 2024, 12:23:28 PM »
When using @dispel list to identify individual spell effects to dispel, Bull's Strength and its ID aren't listed if the character also has Righteous Fury active. If one dispels Righteous Fury, Bull's Strength still won't be listed when the command is used again.

It seems like the script may not be parsing the stacked-attribute spells properly. However, oddly, both Eagle's Splendor and Aura of Glory and their IDs are listed when they're both active.

I've found the cause and will fix it.

Famous Seamus

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Re: Topic for minor issues v6
« Reply #218 on: February 11, 2024, 06:11:39 PM »
When using @dispel list to identify individual spell effects to dispel, Bull's Strength and its ID aren't listed if the character also has Righteous Fury active. If one dispels Righteous Fury, Bull's Strength still won't be listed when the command is used again.

It seems like the script may not be parsing the stacked-attribute spells properly. However, oddly, both Eagle's Splendor and Aura of Glory and their IDs are listed when they're both active.

I've found the cause and will fix it.

Much appreciated, EO!


Duupir

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Re: Topic for minor issues v6
« Reply #219 on: February 12, 2024, 03:42:54 PM »
Throwing axe's are too heavy!

zDark Shadowz

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Re: Topic for minor issues v6
« Reply #220 on: February 12, 2024, 05:09:14 PM »
Thats a quality of the axe to weigh an additional 5lb per axe. It could probably be dropped to +0.5lb per axe, and thus be 0.6lbs -> 15lb total for the stack of 25, since throwing axes in general were reduced in weight from default by a factor of 10, but it could also be intended given the nature of the weapon.

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Minor Bug:
The level 3 spell "Deep Slumber" has an AoE range of "Huge" but there is no red circle targeting indicator. There is the white dotted line for range however.
« Last Edit: February 14, 2024, 01:56:12 AM by zDark Shadowz »

gotesu

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Re: Topic for minor issues v6
« Reply #221 on: February 14, 2024, 05:28:36 PM »
Three gun related things:

1. Dmg addition to gunshots seem to apply separately, causing DR to apply several times. Tested it with bard song dmg bonus (which adds as bludgeon) and the DR indeed applied twice (negating the bonus completely).

2. Trying to buff a gun (for melee fights) with dmg weapon enchant (I tried with Sonic weapon) causes a failure message : Error: Target is not weapon, projectile, gloves, or creature carrying such.

3. Im not sure if it's intentional or not but when guns are equipped (even when they can be used in melee) parry ac bonuses fail to apply.

Ty!

EO

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Re: Topic for minor issues v6
« Reply #222 on: February 17, 2024, 09:21:20 AM »
Three gun related things:

1. Dmg addition to gunshots seem to apply separately, causing DR to apply several times. Tested it with bard song dmg bonus (which adds as bludgeon) and the DR indeed applied twice (negating the bonus completely).

Guns do piercing damage, so that seems right. It's a different damage type.

Quote
2. Trying to buff a gun (for melee fights) with dmg weapon enchant (I tried with Sonic weapon) causes a failure message : Error: Target is not weapon, projectile, gloves, or creature carrying such.

Flintlock pistols are considered ranged weapons, even if they can do limited melee damage, which spells that only target melee weapons won't work.

Quote
3. Im not sure if it's intentional or not but when guns are equipped (even when they can be used in melee) parry ac bonuses fail to apply.

Again, they're ranged weapons, hence why it doesn't apply. Parry works with muskets.

Quote
The level 3 spell "Deep Slumber" has an AoE range of "Huge" but there is no red circle targeting indicator. There is the white dotted line for range however.

I'll fix that, thanks.

bunnie

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Re: Topic for minor issues v6
« Reply #223 on: February 18, 2024, 06:15:01 PM »
the theatre de la cathedrale stage's floor tiles seem to be on two different z axis, causing half of a placed floor to clip through on server reset or crash

furthermore, after a reset or crash, none of the placeables can be edited and you are forced to @rental clear

Famous Seamus

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Re: Topic for minor issues v6
« Reply #224 on: February 19, 2024, 01:28:40 AM »
Damage reduction (soak) on armor negates ticking damage caused by wounding/bleeding from mobs that inflict it. I don't remember this being a thing before. Is this intentional?