You have been taken by the Mists

Author Topic: Topic for minor issues v6  (Read 39597 times)

Day Old Bread

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Re: Topic for minor issues v6
« Reply #150 on: December 28, 2023, 03:35:17 PM »
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Directions regarding yelling or hearing noises in the Western Outskirts of Vallaki are not accurate. They're rotated 180 degrees; eg. south is north, west is east.

I'll look into this, i have been seeing some of the same issues around, are you able to replicate it?

This has been an ongoing issue. I've seen it in numerous places, but it's most prevelant in the outskirts. It was reported some time ago and a fix was applied, but I think it didn't work as well as it was supposed to and might have been rolled back.

Within the outskirts, it's very easy to replicate. Simply yell somewhere and the direction given in the combat log will be flipped.
Identified, will be fixed in an upcoming update.
« Last Edit: December 30, 2023, 07:36:09 AM by Mark Johansen »

nerdevar

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Re: Topic for minor issues v6
« Reply #151 on: December 28, 2023, 05:16:27 PM »
Spoiler: show
Directions regarding yelling or hearing noises in the Western Outskirts of Vallaki are not accurate. They're rotated 180 degrees; eg. south is north, west is east.

I'll look into this, i have been seeing some of the same issues around, are you able to replicate it?

I'll grab feedback from players next time I shout on patrol in the skirts.
Identified, will be fixed in an upcoming update.
« Last Edit: December 30, 2023, 07:35:58 AM by Mark Johansen »

nerdevar

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Re: Topic for minor issues v6
« Reply #152 on: December 29, 2023, 03:18:06 PM »
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Testing the directions in the Western Outskirts--they're still flipped. Unali Thient is to my south in this image, but she reports my shout as coming from the north.
Identified, will be fixed in an upcoming update.
« Last Edit: December 30, 2023, 07:35:45 AM by Mark Johansen »

Mark Johansen

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Re: Topic for minor issues v6
« Reply #153 on: December 29, 2023, 04:42:20 PM »
Spoiler: show


Testing the directions in the Western Outskirts--they're still flipped. Unali Thient is to my south in this image, but she reports my shout as coming from the north.


Perfect, issue found, will be fixed in an upcoming update.
« Last Edit: December 30, 2023, 07:38:21 AM by Mark Johansen »

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Re: Topic for minor issues v6
« Reply #154 on: December 29, 2023, 05:38:21 PM »
In the catacombs under village of Barovia, the traps:



Dungeon logging does not work in the area: Barovia - Balinok Mountains - Upper Barrow

This can result in a stuck PC between an unpickable + locked stone door and placeable rocks.

While there are no foes in this area, it is between two areas that do.

The moving sunlight through the trees in Barovia - Eastern Old Svalich Road - Crossroads - Wooded Area at 4pm, if the hour changes to it while you're in there, is pointing in the wrong direction, appearing as if the sun is in the east (rather than in the west in the afternoon)

These should be fixed on the test server.

zDark Shadowz

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Re: Topic for minor issues v6
« Reply #155 on: December 30, 2023, 12:08:13 AM »
Dual-wielding doesn't seem to penalise the combat speed extra attack.

Upon duelling a level 16 fighter, their first AB roll with their medium-sized weapons was at a 27, 22, 17, 12 etc. When combat form triggers for their combat strike +3, their attacks are at 30/25/20/15, with offhand 30/25, however there is an extra attack made at a 34 AB.
« Last Edit: December 30, 2023, 12:17:51 AM by zDark Shadowz »

Maiyannah

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Re: Topic for minor issues v6
« Reply #156 on: December 30, 2023, 03:18:10 PM »
This herb node in this mist spawn is made inaccessible due to being inside the other mushroom placeable.

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InMyDarkestHours

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Re: Topic for minor issues v6
« Reply #157 on: December 30, 2023, 05:40:34 PM »
Placeables spawned with the carpentry kit such as this one has no default portrait

[img]


I've found the cause and will fix it but not retroactively.

Still observing carpentry placeables with blank white portaits, such as lanterns, among others. Not sure if your fix has been implemented yet.
Unclear if every placeable is meant to have their own and if not, a default generic one that isn't a white block could be used.

Wilkins1952

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Re: Topic for minor issues v6
« Reply #158 on: December 31, 2023, 07:06:27 PM »
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Add material counts to Weaves so that someone starting the craft knows how much of a material they will need akin to how the other crafts do Primary/Secondary.
"Its like watching people walk up to the line for "Be excellent to each other" and seeing how far they can spit across it." -GMNO

zDark Shadowz

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Re: Topic for minor issues v6
« Reply #159 on: January 02, 2024, 07:04:49 PM »
The Vilewort and Razorvine triggers appear to be linked to all other Vilewort and Razorvine placeables in the [ Hazlan - Tusmorke Skoven - East - Blighted Laboratories - Basement ] area, causing acid fogs and entanglement vines from the "nearest" to pierce through rooms when any trigger is hit unless all of them have been removed. -03/01/2023 (nzt)

MAB77

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Re: Topic for minor issues v6
« Reply #160 on: January 03, 2024, 08:50:17 AM »
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Add material counts to Weaves so that someone starting the craft knows how much of a material they will need akin to how the other crafts do Primary/Secondary.

Will do.
Best Regards!
MAB

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MAB77

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Re: Topic for minor issues v6
« Reply #161 on: January 03, 2024, 08:54:03 AM »
This herb node in this mist spawn is made inaccessible due to being inside the other mushroom placeable.

Spoiler: show


Can you provide the exact area name?
Best Regards!
MAB

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Maiyannah

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Re: Topic for minor issues v6
« Reply #162 on: January 03, 2024, 09:09:50 AM »
This herb node in this mist spawn is made inaccessible due to being inside the other mushroom placeable.

Spoiler: show


Can you provide the exact area name?

This seems to occur in all of the areas where this mist node spawns that I've run into.  The last bridge before Krofburg and the road to Nasaud come to mind.  I can get the exact area names next time I travel through the area.
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Nicole du Claire - Richemulotoise noble duelist

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MAB77

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Re: Topic for minor issues v6
« Reply #163 on: January 03, 2024, 09:19:08 AM »
This seems to occur in all of the areas where this mist node spawns that I've run into.  The last bridge before Krofburg and the road to Nasaud come to mind.  I can get the exact area names next time I travel through the area.

I'll have a look, but as I recall if the herb spawns as part of mist spawn setup, it is intended not to be accessible. It probably should not be an actual herb spawning though. I get it it's annoying and counter productive to spawn resources that can't be accessed. Not sure if I can do anything about the later, but if it's just a regular herb spawn that happens to spawn in the same location, those I can move easily.
Best Regards!
MAB

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Maiyannah

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Re: Topic for minor issues v6
« Reply #164 on: January 03, 2024, 11:26:44 AM »
Not sure if I can do anything about the later, but if it's just a regular herb spawn that happens to spawn in the same location, those I can move easily.

I am not sure if this is how it is generated or not, but if these are made through a script, they can be marked as unusable which would mean they don't highlight.

I'll get you the area names next time I see the mist spawns in those areas.
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zDark Shadowz

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Re: Topic for minor issues v6
« Reply #165 on: January 03, 2024, 07:35:15 PM »
Platinum gilding colours the metal parts of armor light gold / gold instead of some variation of platinum silver or shiny grey-white.

EO

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Re: Topic for minor issues v6
« Reply #166 on: January 04, 2024, 09:32:57 AM »
Platinum gilding colours the metal parts of armor light gold / gold instead of some variation of platinum silver or shiny grey-white.

I'll fix that, thanks for reporting.

Maiyannah

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Re: Topic for minor issues v6
« Reply #167 on: January 04, 2024, 05:18:27 PM »
In Dementlieu - Baie du Sable - Approaching Port-a-Lucine

This rather large rock appears to have no collission mesh.


[edit]: Also the girls in Dementlieu could probably benefit from the new androgynous pheno:



[edit2]: The throne in Floor 1 of the university museum has some weird lighting goings-on:

« Last Edit: January 04, 2024, 08:10:19 PM by Maiyannah »
Currently:
Nicole du Claire - Richemulotoise noble duelist

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Emmanuelle Skyshard - Ezran escapee from Hazlan

apeppertoo

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Re: Topic for minor issues v6
« Reply #168 on: January 05, 2024, 10:12:51 PM »
It's been raining non-stop for three IRL hours in PAL. Might be the weather system is messed up.
Mariah Parsons

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Re: Topic for minor issues v6
« Reply #169 on: January 05, 2024, 10:14:35 PM »
It's been raining non-stop for three IRL hours in PAL. Might be the weather system is messed up.
At least four, probably longer.

zDark Shadowz

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Re: Topic for minor issues v6
« Reply #170 on: January 05, 2024, 10:17:00 PM »
Was kinda doing that for a whole week almost nonstop everywhere except Har'Akir, thought it was a plot point.

Day Old Bread

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Re: Topic for minor issues v6
« Reply #171 on: January 05, 2024, 10:41:15 PM »
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Re: Topic for minor issues v6
« Reply #172 on: January 06, 2024, 02:38:21 PM »
In Dementlieu - Baie du Sable - Approaching Port-a-Lucine

This rather large rock appears to have no collission mesh.

[edit]: Also the girls in Dementlieu could probably benefit from the new androgynous pheno:


[edit2]: The throne in Floor 1 of the university museum has some weird lighting goings-on:


We'll fix those.

Frankz

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Re: Topic for minor issues v6
« Reply #173 on: January 06, 2024, 05:54:26 PM »
Passionflesh fruit juice seems to have such a high dex poison DC it is unapplicable. I don't know if this is intentional or not.

Bizarro

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Re: Topic for minor issues v6
« Reply #174 on: January 07, 2024, 12:47:11 AM »
Marcel isn't immune to critical hits, at least from eldritch blasts