Author Topic: Topic for minor issues v6  (Read 37430 times)

apeppertoo

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Re: Topic for minor issues v6
« Reply #25 on: August 28, 2023, 04:57:26 PM »


Female gendarme uniforms are still messed up. Males look fine.
Mariah Parsons

herkles

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Re: Topic for minor issues v6
« Reply #26 on: August 28, 2023, 06:45:17 PM »


Female gendarme uniforms are still messed up. Males look fine.
Found the issue and it will be fixed.


apeppertoo

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Re: Topic for minor issues v6
« Reply #27 on: August 28, 2023, 06:58:24 PM »
Mist spawns in Dementlieu do not seem to be rotating the monsters being brought in. The last several times I've checked, it's been swamp creatures in the Marchand, green fog in the Ouvrier, mist elementals on the avenue du progres, and mist horrors in val de luxemont.
Mariah Parsons

cfs80

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Re: Topic for minor issues v6
« Reply #28 on: August 28, 2023, 08:29:27 PM »
In the Skrag cave, the transition to go further into the cavern organic seems to be broken, I don't know if the area is just unfinished, but we were unable to move further into that map past the entrance.

NacreCicatrix

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Re: Topic for minor issues v6
« Reply #29 on: August 28, 2023, 09:19:13 PM »
Mist spawns in Dementlieu do not seem to be rotating the monsters being brought in. The last several times I've checked, it's been swamp creatures in the Marchand, green fog in the Ouvrier, mist elementals on the avenue du progres, and mist horrors in val de luxemont.


Avenue/Luxemont fine - I've seen different spawns in the last week.
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apeppertoo

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Re: Topic for minor issues v6
« Reply #30 on: August 29, 2023, 01:13:05 PM »
Mist spawns in Dementlieu do not seem to be rotating the monsters being brought in. The last several times I've checked, it's been swamp creatures in the Marchand, green fog in the Ouvrier, mist elementals on the avenue du progres, and mist horrors in val de luxemont.


Avenue/Luxemont fine - I've seen different spawns in the last week.

Nah. Just checked again:

Marchand: mistlings
Ouv: green fog
avenue: mist elementals
val: mist horrors

Only the marchand changed. The other three have been these same spawns for days if not a week.
Mariah Parsons

umtic

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Re: Topic for minor issues v6
« Reply #31 on: September 02, 2023, 07:31:34 AM »
Hi
Today I run into a trap that was OOCly hidden.
On the first Terg ruins, the just one before the base of the mountain. Entering the dungeon, go straight to the zigzag corridor on the opposite side of the room.

On that corridor, there was a trap between four columns, just before the next door, and it was almost invisible OOC, there was no mark on the ground. but the very tip of the columns were red. Right clicking the ground gave me the option to disable the trap. After disabling it, the tip of the columns got back to their regular color.

Sadly, I have no screenshot. I hope the description I gave was good enough ^^

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gotesu

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Re: Topic for minor issues v6
« Reply #32 on: September 05, 2023, 04:54:54 AM »
Not sure if it's supposed to be so or not.

The 'Examine object' for a 14 int 12 wis character is giving feedback on the target's int score(speaks clearly/Isn't exactly well spoken) but does not do so for their wis score ('Well aware'/ a bit unaware etc). I might be wrong but I think it should also give info on a target's wis so Im posting it as a bug.

Thanks!

umtic

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Re: Topic for minor issues v6
« Reply #33 on: September 05, 2023, 02:17:50 PM »
Not sure if it's supposed to be so or not.

The 'Examine object' for a 14 int 12 wis character is giving feedback on the target's int score(speaks clearly/Isn't exactly well spoken) but does not do so for their wis score ('Well aware'/ a bit unaware etc). I might be wrong but I think it should also give info on a target's wis so Im posting it as a bug.

Thanks!

I believe it never did. I've always interpreted the speaks clearly (or not) part as a sum up of int and wis
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Alalaurealarialelia

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Re: Topic for minor issues v6
« Reply #34 on: September 07, 2023, 01:34:30 PM »
The Misty Being in the OOC - New Character Area was offering to sell a Lesser Mantle of Infamy to my newly made character.

(The cost was was 2646 gold and thus unobtainable, the character in question was also not a Hexblade.)

gotesu

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Re: Topic for minor issues v6
« Reply #35 on: September 07, 2023, 03:46:55 PM »
Not sure if it's supposed to be so or not.

The 'Examine object' for a 14 int 12 wis character is giving feedback on the target's int score(speaks clearly/Isn't exactly well spoken) but does not do so for their wis score ('Well aware'/ a bit unaware etc). I might be wrong but I think it should also give info on a target's wis so Im posting it as a bug.

Thanks!

I believe it never did. I've always interpreted the speaks clearly (or not) part as a sum up of int and wis

The wisdom score (for those who are able to perceive it) is described as the target being 'well aware', 'a bit unaware', 'very well aware' etc.

apeppertoo

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Re: Topic for minor issues v6
« Reply #36 on: September 08, 2023, 12:06:33 AM »
Mist spawns in Dementlieu do not seem to be rotating the monsters being brought in. The last several times I've checked, it's been swamp creatures in the Marchand, green fog in the Ouvrier, mist elementals on the avenue du progres, and mist horrors in val de luxemont.


Avenue/Luxemont fine - I've seen different spawns in the last week.

Nah. Just checked again:

Marchand: mistlings
Ouv: green fog
avenue: mist elementals
val: mist horrors

Only the marchand changed. The other three have been these same spawns for days if not a week.

We're now a week later. Marchand has been green fogs every time I've checked after this post.

The other spawns are still what I wrote them to be in this post. Ouvrier is green fog 100% of the time. Val de Luxemont is plagued by mist horrors.

The script is not cycling mist monsters properly.
Mariah Parsons

Maragrouf

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Re: Topic for minor issues v6
« Reply #37 on: September 09, 2023, 04:09:22 PM »
Frightening Blast seems to have an issue with it's "Fear" VFX trigger condition.
Having used it on a lot of things by now, it seems to ONLY trigger on targets that are Immune to Fear/Mind Affecting Spells, no matter if the save is failed or not.
Using it on all other creatures that are affected by Fear/Mind Effects will NEVER trigger the VFX, even on a failed save.

The spell in itself seems to work properly, though. Just the VFX triggering on the wrong targets.

EO

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Re: Topic for minor issues v6
« Reply #38 on: September 13, 2023, 07:03:48 PM »
Frightening Blast seems to have an issue with it's "Fear" VFX trigger condition.
Having used it on a lot of things by now, it seems to ONLY trigger on targets that are Immune to Fear/Mind Affecting Spells, no matter if the save is failed or not.
Using it on all other creatures that are affected by Fear/Mind Effects will NEVER trigger the VFX, even on a failed save.

The spell in itself seems to work properly, though. Just the VFX triggering on the wrong targets.

Thanks for the report. I'll fix this.

EO

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Re: Topic for minor issues v6
« Reply #39 on: September 13, 2023, 08:58:52 PM »
Frightening Blast seems to have an issue with it's "Fear" VFX trigger condition.
Having used it on a lot of things by now, it seems to ONLY trigger on targets that are Immune to Fear/Mind Affecting Spells, no matter if the save is failed or not.
Using it on all other creatures that are affected by Fear/Mind Effects will NEVER trigger the VFX, even on a failed save.

The spell in itself seems to work properly, though. Just the VFX triggering on the wrong targets.

This should now be fixed.

gotesu

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Re: Topic for minor issues v6
« Reply #40 on: September 14, 2023, 03:32:02 AM »
Some weapon wielding critters refuse to lose their weapons even after a successful disarm strike.

Blackwatch overseer (The mace wielding melee spawn, not sure about the name).
Curst Swordsman (was tested before the area revamp).

Will post move if/when I find them.

Thanks!

Sinful Mystic

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Re: Topic for minor issues v6
« Reply #41 on: September 15, 2023, 09:58:47 AM »
So today my character died in Eastern Barovia, Lysaga Hill and when I stepped into the light her body was teleported to Har'akir and is surrounded by trolls :P

Could use some help with this issue.

It appears my gear and money fell where my body did and only the corpse teleported. Everything has been recovered. I hope I have provided all the details you would need from this incident.

« Last Edit: September 15, 2023, 11:13:05 AM by Sinful Mystic »
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EO

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Re: Topic for minor issues v6
« Reply #42 on: September 15, 2023, 12:45:35 PM »
Some weapon wielding critters refuse to lose their weapons even after a successful disarm strike.

Blackwatch overseer (The mace wielding melee spawn, not sure about the name).
Curst Swordsman (was tested before the area revamp).

Will post move if/when I find them.

Thanks!

I'll fix these.

NacreCicatrix

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Re: Topic for minor issues v6
« Reply #43 on: September 16, 2023, 09:31:08 PM »
oh no

Na'vel auris ireth la leitra vourin!

Madame Trousers Son

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Re: Topic for minor issues v6
« Reply #44 on: September 16, 2023, 09:39:26 PM »
The Full Gendy.
"The Machinery of Justice will not serve you here – it is slow and cold, and it is theirs."

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malthuul

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Re: Topic for minor issues v6
« Reply #45 on: September 16, 2023, 10:13:00 PM »
Looks like Port is finally cool again  8)
Party at the Gendarme's house!

EO

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Re: Topic for minor issues v6
« Reply #46 on: September 17, 2023, 07:21:30 AM »
oh no

Spoiler: show


This has been fixed, pending a server reset.

Madame Trousers Son

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Re: Topic for minor issues v6
« Reply #47 on: September 18, 2023, 06:41:21 PM »
The Gendarmerie equipment list from the chest doesn't include a Jailing Tool for Male PCs (Female PCs do get one).
"The Machinery of Justice will not serve you here – it is slow and cold, and it is theirs."

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Maragrouf

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Re: Topic for minor issues v6
« Reply #48 on: September 21, 2023, 12:35:53 PM »
It seems there is a conflict between Low-Light Vision and Darkvision. If you play a race with Low-Light and get Darkvision from another source (item, spell or feat) you don't get the Darkvision Lighting.

EO

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Re: Topic for minor issues v6
« Reply #49 on: September 21, 2023, 05:24:13 PM »
It seems there is a conflict between Low-Light Vision and Darkvision. If you play a race with Low-Light and get Darkvision from another source (item, spell or feat) you don't get the Darkvision Lighting.

Can you reproduce this on the test server? We’ve adjusted both there.