Author Topic: Topic for minor issues v6  (Read 37181 times)

gotesu

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Re: Topic for minor issues v6
« Reply #50 on: September 22, 2023, 02:23:12 AM »
Some weapon wielding critters refuse to lose their weapons even after a successful disarm strike.

Blackwatch overseer (The mace wielding melee spawn, not sure about the name).
Curst Swordsman (was tested before the area revamp).

Will post move if/when I find them.

Thanks!

Same problem with the Nailat halberdiers, curst warriors and rogues (assassins are disarmed fine).

Critter

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Re: Topic for minor issues v6
« Reply #51 on: September 22, 2023, 03:10:26 AM »
Dwarves broke. New character Dwarves enter the New Character Room "Corrupted."
« Last Edit: November 01, 2023, 05:31:56 AM by Critter »

Maragrouf

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Re: Topic for minor issues v6
« Reply #52 on: September 22, 2023, 03:44:43 PM »
It seems there is a conflict between Low-Light Vision and Darkvision. If you play a race with Low-Light and get Darkvision from another source (item, spell or feat) you don't get the Darkvision Lighting.

Can you reproduce this on the test server? We’ve adjusted both there.

Will do. I'll send you screenshots over on discord.

Monktrus

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Re: Topic for minor issues v6
« Reply #53 on: October 01, 2023, 12:29:03 PM »
///Seems to have resolved itself
« Last Edit: October 01, 2023, 12:34:41 PM by Monktrus »

EO

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Re: Topic for minor issues v6
« Reply #54 on: October 03, 2023, 09:59:13 PM »
Dwarves broke. New character Dwarves enter the New Character Room "Corrupted."

The Gendarmerie equipment list from the chest doesn't include a Jailing Tool for Male PCs (Female PCs do get one).

Some weapon wielding critters refuse to lose their weapons even after a successful disarm strike.

Blackwatch overseer (The mace wielding melee spawn, not sure about the name).
Curst Swordsman (was tested before the area revamp).

Will post move if/when I find them.

Thanks!

These should all be fixed.

NacreCicatrix

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Re: Topic for minor issues v6
« Reply #55 on: October 05, 2023, 02:48:34 AM »
Mae Buddugoliaeth Wawr (Spear) cannot have its appearance modified, but that information is not in the description.
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Doktor Scarecrow

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Re: Topic for minor issues v6
« Reply #56 on: October 05, 2023, 06:19:18 PM »
Name: Burial Blessing doesnt work on impaired bodies

Where: Blackwatch dungeon.

When: Casting the spell on the badly impaired body of a druid pc.

What: When casting the spell on a badly impaired body I get the error Failure - Object is not a valid target for this spell.


VaeVictis

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Re: Topic for minor issues v6
« Reply #57 on: October 07, 2023, 01:14:37 AM »
The spell Polar Ray says it does not check for Spell Resistance. It does. (The spell will fizzle if failed as with any other spell that checks for SR)

This is either an error in the spell description or the way the spell behaves. (Tested on a few creatures with SR.)
« Last Edit: October 07, 2023, 01:28:29 AM by VaeVictis »

FunkeyMonkey

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Re: Topic for minor issues v6
« Reply #58 on: October 07, 2023, 05:30:40 AM »
Voodan can't read healing scrolls

EO

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Re: Topic for minor issues v6
« Reply #59 on: October 07, 2023, 09:27:45 AM »
The spell Polar Ray says it does not check for Spell Resistance. It does. (The spell will fizzle if failed as with any other spell that checks for SR)

This is either an error in the spell description or the way the spell behaves. (Tested on a few creatures with SR.)

I'll fix the spell description.

Voodan can't read healing scrolls

They can but if your spell school prevents you from casting Conjuration spells you won't be able to read those scrolls.

Mae Buddugoliaeth Wawr (Spear) cannot have its appearance modified, but that information is not in the description.

I'll fix this in the loot tables.

Quote
Name: Burial Blessing doesnt work on impaired bodies

Where: Blackwatch dungeon.

When: Casting the spell on the badly impaired body of a druid pc.

What: When casting the spell on a badly impaired body I get the error Failure - Object is not a valid target for this spell.

I've found the issue and it will be fixed next server reset.
« Last Edit: October 07, 2023, 02:09:07 PM by EO »

apeppertoo

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Re: Topic for minor issues v6
« Reply #60 on: October 13, 2023, 07:11:23 PM »
Wind force measurements are pretty absurd.





Now compare these measures to the real-life Beaufort scale (spoilered so it doesn't blow up the thread format):

Spoiler: show


The 2nd screenshot should have more or less killed the person involved by flinging them into a solid object or by flinging a solid object into them.

Wind forces need some narrower bands!!!
Mariah Parsons

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Re: Topic for minor issues v6
« Reply #61 on: October 15, 2023, 09:56:32 PM »
The spell Polar Ray says it does not check for Spell Resistance. It does. (The spell will fizzle if failed as with any other spell that checks for SR)

This is either an error in the spell description or the way the spell behaves. (Tested on a few creatures with SR.)

Mae Buddugoliaeth Wawr (Spear) cannot have its appearance modified, but that information is not in the description.

Quote
Name: Burial Blessing doesnt work on impaired bodies

Where: Blackwatch dungeon.

When: Casting the spell on the badly impaired body of a druid pc.

What: When casting the spell on a badly impaired body I get the error Failure - Object is not a valid target for this spell.

These should now be fixed.

Crowl

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Re: Topic for minor issues v6
« Reply #62 on: October 16, 2023, 11:42:17 PM »
Warlocks and Warmages are getting a "the level is not high enough" error when trying to cast at level 20.
Playing: Maeldwen Erynaedh/Irach

Wilkins1952

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Re: Topic for minor issues v6
« Reply #63 on: October 18, 2023, 11:51:19 PM »
Mist spawns in Dementlieu do not seem to be rotating the monsters being brought in. The last several times I've checked, it's been swamp creatures in the Marchand, green fog in the Ouvrier, mist elementals on the avenue du progres, and mist horrors in val de luxemont.


Avenue/Luxemont fine - I've seen different spawns in the last week.

Nah. Just checked again:

Marchand: mistlings
Ouv: green fog
avenue: mist elementals
val: mist horrors

Only the marchand changed. The other three have been these same spawns for days if not a week.


Noticed this recently, Given the reports of some players seems they are changing but not quickly or frequently, Often getting stuck on the same spawns in each spot
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gainreduction

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Re: Topic for minor issues v6
« Reply #64 on: October 19, 2023, 03:37:21 AM »


This herb node in Port-a-Lucine is unreachable.

location:
Spoiler: show
(the area as you enter the sewer from the access door)

caprea

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Re: Topic for minor issues v6
« Reply #65 on: October 19, 2023, 07:14:52 AM »
"Delusions of Grandeur" spell can not be cast on self.

Spell description says "Target: One creature" which should include a willing target and self.

I understand its an offensive spell and its probably a benefit for most players to have this restriction that they don't accidentally click an ally in combat and probably a desirable state to never be fixed. I report anyway, because I want to be grande.

Hemolymph

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Re: Topic for minor issues v6
« Reply #66 on: October 19, 2023, 03:49:52 PM »
Some spawn issues in Barovia's scrag cave north of the lake zarovich. Even though the mobs outside were at full spawn (Scrag Elders), the caves themselves were almost empty, the ambushes didn't spawn, and mostly got a few nodes at the very end of the dungeon. Maybe these spawn problems have to do with the latest update to Barovia's countryside? Can't recall this happening before that.
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EO

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Re: Topic for minor issues v6
« Reply #67 on: October 21, 2023, 11:12:31 AM »
"Delusions of Grandeur" spell can not be cast on self.

Spell description says "Target: One creature" which should include a willing target and self.

I understand its an offensive spell and its probably a benefit for most players to have this restriction that they don't accidentally click an ally in combat and probably a desirable state to never be fixed. I report anyway, because I want to be grande.

Single target hostile spells can't be cast on self in NwN, with a few exceptions (unintentional ones), so it's working as intended.

This herb node in Port-a-Lucine is unreachable.

location:
Spoiler: show
(the area as you enter the sewer from the access door)


I'll move this herb node.

Warlocks and Warmages are getting a "the level is not high enough" error when trying to cast at level 20.

If it only occurs on the test server, I would suggest downloading the latest version of the haks. It sounds like you have an older version. If it occurs on the main server, let me know.

Maiyannah

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Re: Topic for minor issues v6
« Reply #68 on: October 22, 2023, 02:05:34 PM »
In the Rectory of the Fifth Light:

This weapon stand is facing the wrong way, the hangers are pointed towards the wall, along with the base protruding into the wall.



Currently:
Emmanuelle Skyshard - Ezran escapee from Hazlan
Livu Olmstead - First Watcher of Helm

Also:
Renee le Serrurier - scholar and adventurer

EO

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Re: Topic for minor issues v6
« Reply #69 on: October 22, 2023, 02:16:53 PM »
This herb node in Port-a-Lucine is unreachable.

location:
Spoiler: show
(the area as you enter the sewer from the access door)


This should now be fixed.

In the Rectory of the Fifth Light:

This weapon stand is facing the wrong way, the hangers are pointed towards the wall, along with the base protruding into the wall.

I'll fix this next update.

NacreCicatrix

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Re: Topic for minor issues v6
« Reply #70 on: October 22, 2023, 09:19:23 PM »
Barovia - Vallaki - Lower Town - Slums - Hospice

The trapdoor to the basement can be locked from above, but the gate thing in the basement (Barovia - Vallaki - Lower Town - Slums - Hospice - Cellar) doesn't reflect that.
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bunnie

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Re: Topic for minor issues v6
« Reply #71 on: October 23, 2023, 01:18:48 AM »
a bit of floaty flora in Barovia - Old Svalich Road - Ascent to the Pass



Skelni

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Re: Topic for minor issues v6
« Reply #72 on: October 23, 2023, 03:05:01 PM »
Someone tried speaking with a donkey.

And the donkey replied in code.


Maiyannah

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Re: Topic for minor issues v6
« Reply #73 on: October 24, 2023, 08:01:26 PM »
This is splitting hairs, but the doors to the crypts in the Refuge of the Fifth Light are depicted as double doors but open like a single door


[edit]

Also one of the chandeliers is uh, unusually low:



Dont remember it ever being like that, probably it got accidentally booped in the toolset.
« Last Edit: October 24, 2023, 08:49:21 PM by Maiyannah »
Currently:
Emmanuelle Skyshard - Ezran escapee from Hazlan
Livu Olmstead - First Watcher of Helm

Also:
Renee le Serrurier - scholar and adventurer

Alalaurealarialelia

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Re: Topic for minor issues v6
« Reply #74 on: October 31, 2023, 05:47:06 AM »
Update: Using a dagger of venom still always says "*Character* coats his weapon with poison."

Also, in Hazlan - Den Forhenvaerendman - Mountain Trail I was attacked by an enemy misspelled as "Mountian Troll".