Author Topic: Topic for minor issues v6  (Read 35476 times)

Sinful Mystic

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Re: Topic for minor issues v6
« Reply #425 on: July 24, 2024, 02:00:12 PM »
We think the door in Store 3 Savant is bugged. Seems to unlock whenever someone logs on inside. That or the converse and it is staying unlocked. Cannot be positive as we tend to only see the result after we log in.
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Lightweaver

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Re: Topic for minor issues v6
« Reply #426 on: July 24, 2024, 02:24:41 PM »
We think the door in Store 3 Savant is bugged. Seems to unlock whenever someone logs on inside. That or the converse and it is staying unlocked. Cannot be positive as we tend to only see the result after we log in.

The system will automatically unlock doors if one logs in nearby as a mechanism to prevent people from being trapped within a closed rental. It does have a range and so if they are sufficiently far away, it will not trigger the script.

Lady Duck

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Re: Topic for minor issues v6
« Reply #427 on: July 24, 2024, 10:28:02 PM »
Doors to the Prancing Nymph are locked at night from the inside but not outside. Can't escape unless you have lockpicking skills / crowbar. Not sure if this is intentional.

Retested this, it's not night, the doors are locked 24 / 7 from the inside.
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bunnie

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Re: Topic for minor issues v6
« Reply #428 on: July 25, 2024, 01:48:14 AM »
fantaisies luciniennes guards have turned into mobsters



I can't recreate this. This seems to have been caused by a temporary bug on the server.

still happening after a reset! they are all mobsters on the top floor of the cabaret

Hemlock

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Re: Topic for minor issues v6
« Reply #429 on: July 25, 2024, 08:57:58 AM »
The NPC renaming issue seems to be happening server-wide. For example, Baxtalo is now just 'Black Cat' in the Vistani camp.
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Flat Cap

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Re: Topic for minor issues v6
« Reply #430 on: July 25, 2024, 09:01:52 AM »
Maybe related blue water in patrons are "Genetic Wealthy Barovian"

NWN_lovableweremink

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Re: Topic for minor issues v6
« Reply #431 on: July 25, 2024, 05:34:48 PM »
I can confirm this is an issue.

herkles

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Re: Topic for minor issues v6
« Reply #432 on: July 25, 2024, 05:40:37 PM »
Doors to the Prancing Nymph are locked at night from the inside but not outside. Can't escape unless you have lockpicking skills / crowbar. Not sure if this is intentional.

Retested this, it's not night, the doors are locked 24 / 7 from the inside.
I have found the issue and it should be fixed in the future.


Maiyannah

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Re: Topic for minor issues v6
« Reply #433 on: July 26, 2024, 06:06:53 PM »
The NPC renaming issue seems to be happening server-wide. For example, Baxtalo is now just 'Black Cat' in the Vistani camp.

This happens in the toolset when you update a blueprint module-wide.  It will override custom-applied names, descriptions, and other values.
Currently:
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Livu Olmstead - First Watcher of Helm

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zeppelin1651

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Re: Topic for minor issues v6
« Reply #434 on: August 09, 2024, 02:55:17 AM »
Something off in the crafting hall in Vallaki.

unseen rat followed me in.. killed it, but it freaked out Alesksel..

He proceeded to cast a spell, in which Dimitry was offended.. then it seems Aleksel was offended at himself..

Used to be able to cast in here without issue. but i know one time i cast Bull's i got a negative response recently.

« Last Edit: August 09, 2024, 02:57:59 AM by zeppelin1651 »

BluegrassMagician

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Re: Topic for minor issues v6
« Reply #435 on: August 10, 2024, 05:17:36 PM »
The Corrupt Forest Spirit (Boars) in the Blightwood use a negative energy breath attack that is rolled against Reflex saves.

Negative Energy Protection states that it confers a +20 bonus to saves against negative energy effects, but this does not seem to be considered when rolling against the aforementioned breath attack.

EO

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Re: Topic for minor issues v6
« Reply #436 on: August 15, 2024, 01:24:05 PM »
The Corrupt Forest Spirit (Boars) in the Blightwood use a negative energy breath attack that is rolled against Reflex saves.

Negative Energy Protection states that it confers a +20 bonus to saves against negative energy effects, but this does not seem to be considered when rolling against the aforementioned breath attack.

It's actually not a Negative Energy attack, hence why negative energy protection doesn't work against it.

Something off in the crafting hall in Vallaki.

unseen rat followed me in.. killed it, but it freaked out Alesksel..

He proceeded to cast a spell, in which Dimitry was offended.. then it seems Aleksel was offended at himself..

Used to be able to cast in here without issue. but i know one time i cast Bull's i got a negative response recently.

I'll remove Aleksei's spellcasting abilities.

EO

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Re: Topic for minor issues v6
« Reply #437 on: August 21, 2024, 10:47:26 PM »
Something off in the crafting hall in Vallaki.

unseen rat followed me in.. killed it, but it freaked out Alesksel..

He proceeded to cast a spell, in which Dimitry was offended.. then it seems Aleksel was offended at himself..

Used to be able to cast in here without issue. but i know one time i cast Bull's i got a negative response recently.

Doors to the Prancing Nymph are locked at night from the inside but not outside. Can't escape unless you have lockpicking skills / crowbar. Not sure if this is intentional.

These should now be fixed.

Shadowed Armour - Light Armour, giving arcane spell failure for those who have Armoured Mage Feat

Arcane Spell Failure bugs caused by equipping a shield have been fixed.

Talis

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Re: Topic for minor issues v6
« Reply #438 on: August 27, 2024, 01:56:44 PM »
Mass Heal doesn't seem to be working properly when cast offensively against undead. I used it in Raduta Keep for example and got the following results:



This did not reduce the mobs to 1hp. It barely scratched them. I think this is a bug as Mass Heal is supposed to do 10 damage per caster level, and ranging from 20-30 at level 18 seems wrong.
« Last Edit: August 27, 2024, 02:04:36 PM by Talis »

Maiyannah

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Re: Topic for minor issues v6
« Reply #439 on: August 27, 2024, 02:23:10 PM »
According to https://nwnravenloft.fandom.com/wiki/Mass_Heal it should do 10 damage per caster level, will half, to a minimum of 1 hp (so it couldnt kill them)
Currently:
Emmanuelle Skyshard - Ezran escapee from Hazlan
Livu Olmstead - First Watcher of Helm

Also:
Renee le Serrurier - scholar and adventurer

Mischa Bratu

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Re: Topic for minor issues v6
« Reply #440 on: August 27, 2024, 02:34:47 PM »
For the longest times I have noticed that if you choose the subrace kender, sitting in seats is bugged. The character will float way above the seat. Is this an easy fix?


Flat Cap

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Re: Topic for minor issues v6
« Reply #441 on: August 27, 2024, 03:31:00 PM »
For the longest times I have noticed that if you choose the subrace kender, sitting in seats is bugged. The character will float way above the seat. Is this an easy fix?



This is to do with scaling. Base height characters tend to sit correctly. Tall ones hover and short ones clip through the seat. Kender are halfling which start at a height much higher than base height halfling which is why they float

EO

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Re: Topic for minor issues v6
« Reply #442 on: August 31, 2024, 11:48:18 AM »
Mass Heal doesn't seem to be working properly when cast offensively against undead. I used it in Raduta Keep for example and got the following results:



This did not reduce the mobs to 1hp. It barely scratched them. I think this is a bug as Mass Heal is supposed to do 10 damage per caster level, and ranging from 20-30 at level 18 seems wrong.

Judging by the screenshots and their total HP, this seems right. They seem to have been brought down to 1 HP.

Maiyannah

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Re: Topic for minor issues v6
« Reply #443 on: September 02, 2024, 03:58:50 PM »
Zeklos Keep, upper level, a floating floor decal

Currently:
Emmanuelle Skyshard - Ezran escapee from Hazlan
Livu Olmstead - First Watcher of Helm

Also:
Renee le Serrurier - scholar and adventurer

EO

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Re: Topic for minor issues v6
« Reply #444 on: September 02, 2024, 10:10:11 PM »
Zeklos Keep, upper level, a floating floor decal



I may be missing something but I don't see any floating placeables. If you're referring to that flag, it's a tileset fixture (it's supposed to hang from those arches).

Edit: Lightweaver pointed out I'm blind. I'll fix the bloodstain.
« Last Edit: September 02, 2024, 10:19:07 PM by EO »

Talis

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Re: Topic for minor issues v6
« Reply #445 on: September 03, 2024, 04:48:11 AM »
Zeklos Keep, upper level, a floating floor decal



I may be missing something but I don't see any floating placeables. If you're referring to that flag, it's a tileset fixture (it's supposed to hang from those arches).

Edit: Lightweaver pointed out I'm blind. I'll fix the bloodstain.

If you look at the blood stain (?) at the front of the image, cutting through Emmanuelle's shins you'll see it.

edit: Just saw that you edited, sorry!

EO

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Re: Topic for minor issues v6
« Reply #446 on: September 03, 2024, 05:00:38 PM »
Zeklos Keep, upper level, a floating floor decal

This should now be fixed.

jippajr

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Re: Topic for minor issues v6
« Reply #447 on: September 03, 2024, 11:22:29 PM »
Cleave doesn't work properly if you've got too many attacks in the same turn. It'll do a roll, say *hit*, but won't actually hit the intended target.

Flat Cap

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Re: Topic for minor issues v6
« Reply #448 on: September 04, 2024, 06:19:31 PM »
The Vallaki Guard recruits in the Vallaki Guard Quarters area by the quartermaster have a tendency to wander about aimlessly and open the doors, sometimes leaving the door outside ajar and other times leaving interior doors ajar. Can we whip them into shape please?

EO

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Re: Topic for minor issues v6
« Reply #449 on: September 04, 2024, 08:05:15 PM »
The Vallaki Guard recruits in the Vallaki Guard Quarters area by the quartermaster have a tendency to wander about aimlessly and open the doors, sometimes leaving the door outside ajar and other times leaving interior doors ajar. Can we whip them into shape please?

I'll fix this next update.