Author Topic: Topic for minor issues v6  (Read 46748 times)

LegoRobot

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Re: Topic for minor issues v6
« Reply #400 on: July 01, 2024, 02:11:54 PM »
Fire Seeds does not receive the extra damage from Warmage Edge.
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EO

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Re: Topic for minor issues v6
« Reply #401 on: July 02, 2024, 05:40:03 PM »
Small, small, small bug, but activating LFRP mode now wipes out your character's access to their main journal notes as though they were disguised. Is this intentional?

Unfortunately it works like disguise. I'm surprised it changes access to your journal but I guess it's because the journal is tied to the character's name. I'll see if I can do something about it.

Tenser's Transformation can be empowered, but changes to the spell on the server mean the empowered version is identical to the normal one.

I'll fix this next update.

A humble sage

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Re: Topic for minor issues v6
« Reply #402 on: July 02, 2024, 05:44:59 PM »
I feel like this is either a known bug or a bug that was thought to have been fixed, but there seems to be a discrepency between the the xp predicted for enchanting, and the xp charged by the enchanting process.

Specifically for enchanting a pair of Red-steel plated Dogai Leather boots. According to the combat log it ended up costing more than twice what was listed going in.

Can provide a screenshot of the combat log to give specific numbers if desired.

From my experience as an enchanter, it's simply a visual bug when you lose a level. It will tell you the total loss of the level's xp instead of the item's but normally your rest message should be about where you expected it to be with the item's xp loss.

Almost certainly this, then. I remembered there being some confusion about this topic in the past. Thanks!
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EO

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Re: Topic for minor issues v6
« Reply #403 on: July 02, 2024, 08:39:44 PM »
Is gunpowder making bugged? I have all the materials and can't make it happen.

Are you using 2x Saltpetre, 1x Coal (or Charcoal) and 1x Sulphur? And it's alchemy.

Sinful Mystic

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Re: Topic for minor issues v6
« Reply #404 on: July 03, 2024, 04:54:13 AM »
Is gunpowder making bugged? I have all the materials and can't make it happen.

Are you using 2x Saltpetre, 1x Coal (or Charcoal) and 1x Sulphur? And it's alchemy.

Ive tried everything possible EO and have made gunpowder in the past on another toon a couple months back.

https://discord.com/channels/1112175302492307578/1112194223597437009/1257982469995761674
https://discord.com/channels/1112175302492307578/1112194223597437009/1257982517869285508
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Ryujin

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Re: Topic for minor issues v6
« Reply #405 on: July 03, 2024, 05:55:59 AM »
Is gunpowder making bugged? I have all the materials and can't make it happen.

Are you using 2x Saltpetre, 1x Coal (or Charcoal) and 1x Sulphur? And it's alchemy.

Ive tried everything possible EO and have made gunpowder in the past on another toon a couple months back.

https://discord.com/channels/1112175302492307578/1112194223597437009/1257982469995761674
https://discord.com/channels/1112175302492307578/1112194223597437009/1257982517869285508

These are links to channels, they can't be viewed

Sinful Mystic

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Re: Topic for minor issues v6
« Reply #406 on: July 03, 2024, 11:54:54 AM »
Drat. Working on it!
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EO

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Re: Topic for minor issues v6
« Reply #407 on: July 03, 2024, 08:20:07 PM »
Drat. Working on it!

I've tried recreating the bug on the test server and it worked correctly on the Alchemist's Apparatus using the Alchemist's Kit. Perhaps some of your ingredients are not working properly.

EO

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Re: Topic for minor issues v6
« Reply #408 on: July 03, 2024, 09:28:18 PM »
Bone golems fear wave spell doesn't activate the "dead man walking feat" after you roll the fear save.

I'll fix this next update.

NacreCicatrix

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Re: Topic for minor issues v6
« Reply #409 on: July 04, 2024, 11:05:40 PM »
The typing feedback option was active on my PC by default, but the menu option said 'Activate Typing Feedback'. When I clicked this, it deactivated (but presented no option to turn it back on again). Tested on a couple of different PCs.

NacreCicatrix

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Re: Topic for minor issues v6
« Reply #410 on: July 08, 2024, 09:33:09 PM »
Barovia - Vallaki - Main Docks - Angler's Dive

The 'side door' can't be shut from inside.

FunkeyMonkey

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Re: Topic for minor issues v6
« Reply #411 on: July 09, 2024, 05:56:53 AM »
Shadow armor giving arcane spell failure to Armored Mage Feated toons

Flat Cap

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Re: Topic for minor issues v6
« Reply #412 on: July 11, 2024, 04:35:24 PM »
According to the forums and source material, average height for Rhul-Thaun are 3 feet and 1 inch shorter for females. However, the minimum height allowable for female Rhul-Thaun is 37 inches or 3'1".

Can this be adjusted to more accurately reflect source materials?

LegoRobot

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Re: Topic for minor issues v6
« Reply #413 on: July 14, 2024, 03:03:26 PM »
The area of effect for the Shockwave spell is quite a bit narrower than the indicator cone.
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Scully Scramblebramble - The Mighty Hunter

EO

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Re: Topic for minor issues v6
« Reply #414 on: July 15, 2024, 08:56:57 PM »
The area of effect for the Shockwave spell is quite a bit narrower than the indicator cone.

I'll try to fix this next hak update.

According to the forums and source material, average height for Rhul-Thaun are 3 feet and 1 inch shorter for females. However, the minimum height allowable for female Rhul-Thaun is 37 inches or 3'1".

Can this be adjusted to more accurately reflect source materials?

I'll fix this next update.

Shadow armor giving arcane spell failure to Armored Mage Feated toons

I'll optimize the function that returns an armor's AC/ASF.

EO

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Re: Topic for minor issues v6
« Reply #415 on: July 18, 2024, 08:13:10 PM »
According to the forums and source material, average height for Rhul-Thaun are 3 feet and 1 inch shorter for females. However, the minimum height allowable for female Rhul-Thaun is 37 inches or 3'1".

Can this be adjusted to more accurately reflect source materials?

Shadow armor giving arcane spell failure to Armored Mage Feated toons

Bone golems fear wave spell doesn't activate the "dead man walking feat" after you roll the fear save.

These should now be fixed.
« Last Edit: July 18, 2024, 08:18:44 PM by EO »

EO

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Re: Topic for minor issues v6
« Reply #416 on: July 18, 2024, 08:18:01 PM »
The typing feedback option was active on my PC by default, but the menu option said 'Activate Typing Feedback'. When I clicked this, it deactivated (but presented no option to turn it back on again). Tested on a couple of different PCs.

Barovia - Vallaki - Main Docks - Angler's Dive

The 'side door' can't be shut from inside.

These should now be fixed as well.



That ah, doesn't look like a coronet to me.

I've updated the version in the treasuries. You can ask a DM to exchange yours.

If you level up without setting a background to level 3, the text indicates about your resized height referencing the @customise command.  This can no longer be used outside of the DM areas.  The message should probably be changed such that the player is directed to the OOC lounge/mirror instead.

This has been fixed.

DC:0 on the Disease Fortitude rolls in Aboleth

This should now be fixed.



In Ghastria - East Riding - The Dark Heart - Upstairs there's an armoire set to useable and also has a default altar description.

This has been fixed.

Flat Cap

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Re: Topic for minor issues v6
« Reply #417 on: July 18, 2024, 08:50:49 PM »
According to the forums and source material, average height for Rhul-Thaun are 3 feet and 1 inch shorter for females. However, the minimum height allowable for female Rhul-Thaun is 37 inches or 3'1".

Can this be adjusted to more accurately reflect source materials?


These should now be fixed.

Still getting heights between 37 inches and 43 inches. I'm thinking it should be maybe 32-38 based on the writeups? Keeping the females shorter than the males who are roughtly 3 feet tall.

EO

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Re: Topic for minor issues v6
« Reply #418 on: July 18, 2024, 09:00:04 PM »
According to the forums and source material, average height for Rhul-Thaun are 3 feet and 1 inch shorter for females. However, the minimum height allowable for female Rhul-Thaun is 37 inches or 3'1".

Can this be adjusted to more accurately reflect source materials?


These should now be fixed.

Still getting heights between 37 inches and 43 inches. I'm thinking it should be maybe 32-38 based on the writeups? Keeping the females shorter than the males who are roughtly 3 feet tall.

Sorry, it didn't kick in with the update but it'll work properly after the next reset/crash.

Flat Cap

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Re: Topic for minor issues v6
« Reply #419 on: July 18, 2024, 09:19:09 PM »
cool, thanks EO

FunkeyMonkey

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Re: Topic for minor issues v6
« Reply #420 on: July 21, 2024, 05:33:11 AM »
Shadowed Armour - Light Armour, giving arcane spell failure for those who have Armoured Mage Feat

bunnie

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Re: Topic for minor issues v6
« Reply #421 on: July 21, 2024, 04:02:55 PM »
fantaisies luciniennes guards have turned into mobsters


Lady Duck

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Re: Topic for minor issues v6
« Reply #422 on: July 22, 2024, 05:18:54 PM »
Doors to the Prancing Nymph are locked at night from the inside but not outside. Can't escape unless you have lockpicking skills / crowbar. Not sure if this is intentional.
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Re: Topic for minor issues v6
« Reply #423 on: July 22, 2024, 08:18:51 PM »
fantaisies luciniennes guards have turned into mobsters



I can't recreate this. This seems to have been caused by a temporary bug on the server.

EO

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Re: Topic for minor issues v6
« Reply #424 on: July 22, 2024, 08:26:32 PM »
Shadowed Armour - Light Armour, giving arcane spell failure for those who have Armoured Mage Feat

Did you have a shield equipped by any chance? I've tracked down a bug with that.