You have been taken by the Mists

Author Topic: Topic for minor issues v6  (Read 42632 times)

EO

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Re: Topic for minor issues v6
« Reply #325 on: April 24, 2024, 12:32:18 PM »
Barovia - Vallaki -Lower Town - Slums - Hospice

The basement trapdoor can no longer be unlocked with the hospice key (via radial, or left clicking).
Attempts return the message: A specific key is required to open that object.

After the update you still cannot leave houlgraves books after dark, no prompt comes up to unbolt and leave just 'This object is locked'

I'll fix both of these next update.

Wyldhunt

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Re: Topic for minor issues v6
« Reply #326 on: April 26, 2024, 12:52:22 AM »
The 2nd lvl wizard spell Death Armor causes negative energy damage to undead. It should heal them (Negative Energy).

That's a longstanding NwN "issue" with negative damage vs undead.

The 2nd lvl wizard spell Death Armor causes negative energy damage to undead. It should heal them (Negative Energy).
I'm actually going to tag a completely different minor issue onto this
The 2nd level spell Death Armor does negative energy damage. It does untyped damage by the source material (Ghostwalk, Magic of Faerun).

For balance reasons, we only converted the spells that did Magic damage to Untyped when we introduced Untyped damage.

FYI:
If you check another negative energy damage spell (IE:Negative Energy Ray), you'll see how they implemented it.
Essentially, you just have to find the line in the script that applies EffectDamage and replace it with:
Code: [Select]
if(GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
{
    effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
}
else
{
    effect eDam = EffectHeal(nDamage);
}
« Last Edit: April 26, 2024, 12:54:15 AM by Wyldhunt »

Lady Duck

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Re: Topic for minor issues v6
« Reply #327 on: April 26, 2024, 12:57:46 AM »
I don't know if it's an intentional or not but many herbs in the forested maps of the mist make it impossible to see even when tab or interactables are highlighted. Makes it very diffictult for collecting and means many can be missed.

Below is an image of a recent find that was made visible only because a cursor was over it:

Spoiler: show
« Last Edit: April 26, 2024, 01:01:06 AM by Lady_luck »
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EO

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Re: Topic for minor issues v6
« Reply #328 on: April 26, 2024, 12:55:16 PM »
Quote
If you check another negative energy damage spell (IE:Negative Energy Ray), you'll see how they implemented it.
Essentially, you just have to find the line in the script that applies EffectDamage and replace it with:

That's not how death armor (or other damage shield spells) works. The effect itself is hardcoded.

NWN_lovableweremink

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Re: Topic for minor issues v6
« Reply #329 on: April 27, 2024, 09:32:13 AM »
The Travel cleric domain lists the spell Slow as a spell granted at 3rd circle when chosen at character creation. However, the spell is not available in the spell list when the cleric reaches level 5. So either the description of the Travel domain needs to be updated, or the spell needs to be added to the available cleric spells when the domain is taken at character creation.

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Re: Topic for minor issues v6
« Reply #330 on: April 27, 2024, 02:03:21 PM »
The Travel cleric domain lists the spell Slow as a spell granted at 3rd circle when chosen at character creation. However, the spell is not available in the spell list when the cleric reaches level 5. So either the description of the Travel domain needs to be updated, or the spell needs to be added to the available cleric spells when the domain is taken at character creation.

Says it's at lvl 4 for me.

NWN_lovableweremink

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Re: Topic for minor issues v6
« Reply #331 on: April 28, 2024, 10:32:16 AM »
Please disregard, apparently the bug is I can't read. Thanks for being kind about it!


EO

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Re: Topic for minor issues v6
« Reply #332 on: May 08, 2024, 09:02:47 PM »
Barovia - Vallaki -Lower Town - Slums - Hospice

The basement trapdoor can no longer be unlocked with the hospice key (via radial, or left clicking).
Attempts return the message: A specific key is required to open that object.

After the update you still cannot leave houlgraves books after dark, no prompt comes up to unbolt and leave just 'This object is locked'

@npc all only affects the first npc, e.g. @npc all walk only causes npc 1 to move to the selection

These should now all be fixed.

Talis

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Re: Topic for minor issues v6
« Reply #333 on: May 09, 2024, 05:10:02 AM »

Yeah, unfortunately it isn't doing that.

Spoiler: show


^With the item.

Spoiler: show


^without the item.

This is the same for others with the item, too. It does add the feat to the list of feats on our character sheets, but it doesn't do anything.

Spoiler: show


Thanks for the report. I'll think about it but I'm not sure the feat should be available on items (my bad for adding it as an option) since OCR modifiers are not calculated dynamically.

Noticed there's nothing in the HAK for this, which is fair enough since I know you're not a fan of the feat on an item. But is there any potential fix we can suggest to DMs for altering it in that case? I know one asked me if there had been any luck reporting the bug.

Alalaurealarialelia

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Re: Topic for minor issues v6
« Reply #334 on: May 09, 2024, 08:12:58 AM »
In the Religion Resource thread, for the Greyhawk deities, there seem to be some missing now. I could find neither Wastri, nor Zinzerena, for example.

MAB77

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Re: Topic for minor issues v6
« Reply #335 on: May 09, 2024, 09:40:32 AM »
In the Religion Resource thread, for the Greyhawk deities, there seem to be some missing now. I could find neither Wastri, nor Zinzerena, for example.

This is not an error.

In the Living Greyhawk setting which is the official campaign for 3e Greyhawk. Zinzerena is a Hero-Deity (Rank 0 quasi-deity). This means she is not of a sufficient power level to grant powers to her followers on Oerth. Several other Greyhawk hero-deities were likewise removed from the roster during our last revision, notably the popular Murlynd. You can still worship these deities, you just can't be a divine caster gaining powers from them.

For Wastri, it is a rule of the Living Greyhawk campaing that he is not a suitable deity for PC clerics and favored souls.
« Last Edit: May 09, 2024, 10:25:22 AM by MAB77 »
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FunkeyMonkey

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Re: Topic for minor issues v6
« Reply #336 on: May 12, 2024, 06:06:19 AM »
Ship Captain near Port University reacts to OCR, no access to Tejeda for OCR toons

EO

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Re: Topic for minor issues v6
« Reply #337 on: May 12, 2024, 06:56:30 AM »
Ship Captain near Port University reacts to OCR, no access to Tejeda for OCR toons

That’s not a bug.

Hemolymph

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Re: Topic for minor issues v6
« Reply #338 on: May 13, 2024, 11:21:49 PM »
If you sit in the the chairs in the first floor of the Blue Water, it makes the everyone around your character look concealed. Probably because the chairs are too close to the table? Idk.
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Maiyannah

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Re: Topic for minor issues v6
« Reply #339 on: May 14, 2024, 10:06:49 AM »
If you sit in the the chairs in the first floor of the Blue Water, it makes the everyone around your character look concealed. Probably because the chairs are too close to the table? Idk.

PWKs too high, probably.  I had the same problems with some pews I made for my own module.  Reducing the PWK to human knee height doesn't conceal things but does maintain the collision.
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EO

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Re: Topic for minor issues v6
« Reply #340 on: May 14, 2024, 08:26:57 PM »
If you sit in the the chairs in the first floor of the Blue Water, it makes the everyone around your character look concealed. Probably because the chairs are too close to the table? Idk.

We've got a fix pending for this in the next hak update.

A few of us received an item that grants the 'Sterling Repitation' feat. Although the feat gets added to our list of feats, it doesn't actually decrease our OCR.

I don't know if it's a bug with the feat, the item or something weird, but would be cool if it could be fixed.

This should now be fixed.

Talis

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Re: Topic for minor issues v6
« Reply #341 on: May 15, 2024, 05:00:09 AM »
If you sit in the the chairs in the first floor of the Blue Water, it makes the everyone around your character look concealed. Probably because the chairs are too close to the table? Idk.

We've got a fix pending for this in the next hak update.

A few of us received an item that grants the 'Sterling Repitation' feat. Although the feat gets added to our list of feats, it doesn't actually decrease our OCR.

I don't know if it's a bug with the feat, the item or something weird, but would be cool if it could be fixed.

This should now be fixed.

Hi. Thanks! Just tested it and it is working. :)

Desident

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Re: Topic for minor issues v6
« Reply #342 on: May 15, 2024, 10:02:53 AM »
Have a new Eneko, and in making it, there doesn't seem to be any options for horns. Not sure if this is intentional, but either way I'll likely need a DM to fix it.

EO

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Re: Topic for minor issues v6
« Reply #343 on: May 15, 2024, 10:53:41 AM »
Have a new Eneko, and in making it, there doesn't seem to be any options for horns. Not sure if this is intentional, but either way I'll likely need a DM to fix it.

They wouldn’t have full horns, just vestigial ones. I don’t think any of our models support that so it’s best described.

Legebrin

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Re: Topic for minor issues v6
« Reply #344 on: May 24, 2024, 02:17:38 AM »
Bone golems fear wave spell doesn't activate the "dead man walking feat" after you roll the fear save.

Lady Duck

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Re: Topic for minor issues v6
« Reply #345 on: May 26, 2024, 01:58:04 PM »
Ovidiu Macek (the blackjack dealer) of the Prancing Nymph doesn't seem to be working after multiple failed attempts. It says he needs to sit for a game to begin but only gets back up faster than you can sit at his table. According to forums this has been a problem for four years. If he's not working and can't be can he be removed or replaced?
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Legebrin

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Re: Topic for minor issues v6
« Reply #346 on: May 29, 2024, 10:46:32 AM »
Ovidiu Macek (the blackjack dealer) of the Prancing Nymph doesn't seem to be working after multiple failed attempts. It says he needs to sit for a game to begin but only gets back up faster than you can sit at his table. According to forums this has been a problem for four years. If he's not working and can't be can he be removed or replaced?

Same was in Vallaki gents club, I tried to play but failed too

Sinful Mystic

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Re: Topic for minor issues v6
« Reply #347 on: June 05, 2024, 08:32:33 AM »
I raised a Gundarakite named Marko earlier at the ML Church. Liz zombified him. I did not think this was supposed to happen?
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MAB77

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Re: Topic for minor issues v6
« Reply #348 on: June 05, 2024, 08:41:32 AM »
I raised a Gundarakite named Marko earlier at the ML Church. Liz zombified him. I did not think this was supposed to happen?

This is not a bug. On Ravenloft, all resurrection attempts carry a chance of failure causing the recipient to return as an undead, even when done by Lizuca. The Ritual Blessing spell is your friend to avoid these situations.
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Sinful Mystic

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Re: Topic for minor issues v6
« Reply #349 on: June 05, 2024, 09:32:36 AM »
I raised a Gundarakite named Marko earlier at the ML Church. Liz zombified him. I did not think this was supposed to happen?

This is not a bug. On Ravenloft, all resurrection attempts carry a chance of failure causing the recipient to return as an undead, even when done by Lizuca. The Ritual Blessing spell is your friend to avoid these situations.

Thanks for the quick reply, I guess I have been lucky. My character will be suitably horrified then. :)
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