Author Topic: New Mountain mist Maps  (Read 1682 times)

Adamant

  • New to the Mists
  • *
  • Posts: 38
New Mountain mist Maps
« on: July 13, 2023, 03:21:35 AM »
This most recent Haak update has brought with it a number of new mist maps, some of them are great and I absolutely am in love with them, namely the Titans graveyard and the Eternal order church/library. However a few of the other maps added, namely  the mountainess maps are somewhere between frustrating to rage inducing with the layout, the textures, and the pathing all contributing to these feelings.

Let me start off to say the mists should not be a forgiving or easy place to traverse, its dangerous and the small paths could easily lead to mandatory encounters with ghosts. A good idea in theory, however poor in execution in most of its iterations. Specfically the mountain mist map with the lake on it, this map requires you to constantly have your character ether go into water without water breathing, shunt into fake rocks because they are just....in the path or constantly be going the wrong way because of all the switch backs due to it being so hard to see with the ENTIRE map being the same exact texture.

If the noteable paths all had a different texture so we at least knew where we can/cant go it would be at least managable. Though at times it seems as if the paths change and some are blocked and just....unusable. This has made getting to Perfidus extremely more difficult then it already was.

If some quality of life changes could be had to this map it would be appreciated, the mists are already annoying enough to get through to Perfidus with them being sealed, or requiring you check every single mist gate to try and find the one single mist gate you need.

Alcoholic Squirrel (Birdman)

  • Dark Power
  • ******
  • Posts: 1211
Re: New Mountain mist Maps
« Reply #1 on: July 13, 2023, 04:12:34 AM »
+1

Agreed. The Mountain Areas in their current form are unenjoyable.

Grendlykins, Simp of Azalin Rex

  • Society of the Erudite
  • Dark Lord
  • *****
  • Posts: 746
Re: New Mountain mist Maps
« Reply #2 on: July 13, 2023, 05:02:26 AM »
I rarely go into the mistways, but after an exceedingly lengthy deep dive with someone not too long ago, I've come to learn that the mountain regions are all around a cause for everyone present to groan. Being fairly unfamiliar with the many locations possible, I quickly came to learn that navigating these regions is, at best, obtuse. There's numerous viable paths that lead to dead-ends that are hard to spot without running down them first, which is certainly time consuming and not ideal, but by far the biggest negative aspect I've found is this tilesets are exceedingly broken; there are numerous spots where the pathing geometry does not match the actual ground modelling and you will find yourself either running through the air, or phasing through solid ground. I can appreciate wanting to add more varied tilesets to the server, but these ones don't pass the minimum standard for use; that being that they actually function as they should.

Combined with their obtuse navigation and the seeming lack of any actual draw in these areas, the frequent response to encountering these zones appears to be 'let's double back and pray there's another path we can take'. People are opting to retread prior paths in the hopes that they won't have to deal with these locales; not out of fear for their mechanical dangers as in the Ooze City, but simply because they're not enjoyable to traverse, nor interesting enough to encourage overcoming the downsides.

Granted, I think I've only seen between two and three variations of this mist region spawn, but they all seem extremely empty and solely exist to pad out traversal times. Whether fixing these tilesets to not have such prevalent issues of characters phasing through their geometry is on the table or not, I don't know, but these areas cry out for points of interest that encourage players to put aside their dislike for traversing it for something neat to look at.

MAB77

  • Developers
  • Dark Power
  • *
  • Posts: 7121
Re: New Mountain mist Maps
« Reply #3 on: July 13, 2023, 05:42:54 AM »
I'll see what can be done to improve the pathing, though dead ends and detours are intended in these areas.

These areas are purposefully meant to slow down and give pause to players. Traveling the Mists is not something that should ever be done lightly nor taken for granted. You are not entitled to reach Perfidus everytime.

Are the Mists Horrors spawning along the way? These should be good hunting grounds for characters of certain levels.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Old Svalich Stradă, Castle Ravenloft, Barovia

Grendlykins, Simp of Azalin Rex

  • Society of the Erudite
  • Dark Lord
  • *****
  • Posts: 746
Re: New Mountain mist Maps
« Reply #4 on: July 13, 2023, 06:12:39 AM »
One of the two mountain maps spawns them, the other one does not. In both cases I wasn't getting any remarkable XP out of them anyway, on a 14 Warlock accompanied by someone I assume is probably well overlevelled for the content. If memory serves the one that spawns the lake in the centre is the one that doesn't spawn enemies.

I can make my peace with them meant to be 'slow down and slog' areas, but it would be nice if there were something to actually encourage players to forge ahead rather than just turn back and try one of the other paths in an attempt to avoid them. I've yet to see anything in these areas at all beyond random Mist Horror spawns; no tangible rewards, no interesting lore spots, nothing to look or interact with. Combined with how annoying the traversal can be at times and this is a recipe for people to turn around and just not bother with the content at all.

Maiyannah

  • First Watcher
  • Church of Ezra - Refuge of Fifth Light
  • Dark Power
  • ******
  • Posts: 1800
  • Courage is the soul of life.
Re: New Mountain mist Maps
« Reply #5 on: July 13, 2023, 06:13:46 AM »
When people are doing everything they can to avoid certain content, that content could probably use a second look.
Currently:
Nicole du Claire - Richemulotoise noble duelist

Also:
Emmanuelle Skyshard - Ezran escapee from Hazlan

MAB77

  • Developers
  • Dark Power
  • *
  • Posts: 7121
Re: New Mountain mist Maps
« Reply #6 on: July 13, 2023, 06:26:36 AM »
One of the two mountain maps spawns them,[...]

There are 4 of them.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Old Svalich Stradă, Castle Ravenloft, Barovia

Ryujin

  • Dark Lord
  • *****
  • Posts: 595
Re: New Mountain mist Maps
« Reply #7 on: July 13, 2023, 06:29:10 AM »
I have only encountered one of the mountainous maps myself and it was the worst. If i encounter the map i just don't even bother with how frustrating it is.
Everything is the same texture
Half of the paths seem to just clip into the rock or end abruptly without reason
Half of the paths are sometimes even blocked or just end so you can't even go north or south for example.
For someone with color blindness or just any kind of ocular trouble the map seems nigh-impossible to navigate. Perhaps making the paths themselves at least a slightly different color for clarity would go a long way in helping solve issues

MAB77

  • Developers
  • Dark Power
  • *
  • Posts: 7121
Re: New Mountain mist Maps
« Reply #8 on: July 13, 2023, 06:31:07 AM »
Rest assured. I'll rework the areas.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Old Svalich Stradă, Castle Ravenloft, Barovia

Grendlykins, Simp of Azalin Rex

  • Society of the Erudite
  • Dark Lord
  • *****
  • Posts: 746
Re: New Mountain mist Maps
« Reply #9 on: July 13, 2023, 06:34:56 AM »
There are 4 of them.

Then I've only seen two thus far. One with a lake in the middle and one that just seemed to have a higher mountain in the middle. The one with the lake had no enemy spawns if I remember correctly.

Anarcoplayba

  • Red Academy
  • Dark Power
  • ******
  • Posts: 1805
Re: New Mountain mist Maps
« Reply #10 on: July 13, 2023, 09:49:11 AM »
Just to add to everyone here: the gaming interface should not be a challenge.

I'd love a map in which you could only find the way with a successful search check or a strength check, but a map that purposely uses the gaming interface to mislead you is simply annoying.
Noignar Huillen: Ilmater Cleric.
Hedien Gine: Arrow and Bow Artist.
Dolin Schneim: Dwarven Soldier

gesseritt

  • Undead Slayer
  • ***
  • Posts: 152
Re: New Mountain mist Maps
« Reply #11 on: July 13, 2023, 10:42:59 AM »
I love our incredible team of developers, but I absolutely hate the mountain map. It is so unenjoyable that I and others have logged out of frustration.

Maiyannah

  • First Watcher
  • Church of Ezra - Refuge of Fifth Light
  • Dark Power
  • ******
  • Posts: 1800
  • Courage is the soul of life.
Re: New Mountain mist Maps
« Reply #12 on: July 13, 2023, 11:02:36 AM »
For someone with color blindness or just any kind of ocular trouble the map seems nigh-impossible to navigate. Perhaps making the paths themselves at least a slightly different color for clarity would go a long way in helping solve issues

I have weak yellow-blue deficiency (they call this "anomaly" rather than "blindness") and let me tell you.. I cannot see anything on some of these maps.

I would suggest (as Anarcoplayba does) making things like skill or attribute checks - something thats a challenge for the character not for the player.
Currently:
Nicole du Claire - Richemulotoise noble duelist

Also:
Emmanuelle Skyshard - Ezran escapee from Hazlan

MAB77

  • Developers
  • Dark Power
  • *
  • Posts: 7121
Re: New Mountain mist Maps
« Reply #13 on: July 13, 2023, 11:06:45 AM »
I'll have them removed on the next server update. They will be replaced by other areas in due time.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Old Svalich Stradă, Castle Ravenloft, Barovia

MAB77

  • Developers
  • Dark Power
  • *
  • Posts: 7121
Re: New Mountain mist Maps
« Reply #14 on: July 13, 2023, 02:54:02 PM »
It turns out I will need to have the new areas ready before the old ones can be removed, but I'll make this a priority.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Old Svalich Stradă, Castle Ravenloft, Barovia

remnar

  • Dark Lord
  • *****
  • Posts: 764
  • kill, corpsehide, girlboss
Re: New Mountain mist Maps
« Reply #15 on: July 13, 2023, 03:07:03 PM »
I must be part mountain goat because I scaled that whole dang mountain map without an issue.

BUT
it is quite an ugly zone with everything being the exact same texture.  Reminds me of playing GMod stuff and using the hl2 rock props for the ground and terrain.  I think it could certainly be done better, or replaced entirely.  Which it is, so it's not a problem.  I just wanted to say all that.

Maiyannah

  • First Watcher
  • Church of Ezra - Refuge of Fifth Light
  • Dark Power
  • ******
  • Posts: 1800
  • Courage is the soul of life.
Re: New Mountain mist Maps
« Reply #16 on: July 13, 2023, 03:09:54 PM »
It turns out I will need to have the new areas ready before the old ones can be removed, but I'll make this a priority.

Take your time, I think most of us are just happy to know it will be addressed.  At least just speaking for myself, I am.
Currently:
Nicole du Claire - Richemulotoise noble duelist

Also:
Emmanuelle Skyshard - Ezran escapee from Hazlan

Grendlykins, Simp of Azalin Rex

  • Society of the Erudite
  • Dark Lord
  • *****
  • Posts: 746
Re: New Mountain mist Maps
« Reply #17 on: July 14, 2023, 03:18:33 AM »
I'll have them removed on the next server update. They will be replaced by other areas in due time.

I would have preferred the areas simply be tweaked to have more enticing features to counteract their perceived undesirability, but if the tileset can't be fixed, oh well. Given I might not get to see the other two mountain zones prior to their removal; are they all more or less just large traversal areas with Mist Horrors and nothing else to see?

Misan

  • Undead Slayer
  • ***
  • Posts: 165
Re: New Mountain mist Maps
« Reply #18 on: August 07, 2023, 12:55:18 PM »
Came here to talk about these maps, glad to see that they're being removed. Thank you.

Peasant

  • Guest
Re: New Mountain mist Maps
« Reply #19 on: August 08, 2023, 12:26:13 PM »
I'll have them removed on the next server update. They will be replaced by other areas in due time.

 :rock:

Good move. I love to explore the mists on one of my characters, and the mountain terrain discouraged me ooc.

Legebrin

  • Outlander
  • **
  • Posts: 83
Re: New Mountain mist Maps
« Reply #20 on: September 10, 2023, 09:10:54 PM »
I'll see what can be done to improve the pathing, though dead ends and detours are intended in these areas.

These areas are purposefully meant to slow down and give pause to players. Traveling the Mists is not something that should ever be done lightly nor taken for granted. You are not entitled to reach Perfidus everytime.

Are the Mists Horrors spawning along the way? These should be good hunting grounds for characters of certain levels.

I will try to collect some information about pathing there, maps are good, sometimes it's difficult to understand if the path is open, such happens if there are mist-entrance-blocking-rocks on the way and the path to the next location runs through them so you basically need to use @seatme or just find the bugged way through such rocks.

MAB77

  • Developers
  • Dark Power
  • *
  • Posts: 7121
Re: New Mountain mist Maps
« Reply #21 on: September 11, 2023, 05:34:35 AM »
You need not bother these maps will be replaced soonish.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Old Svalich Stradă, Castle Ravenloft, Barovia

Anarcoplayba

  • Red Academy
  • Dark Power
  • ******
  • Posts: 1805
Re: New Mountain mist Maps
« Reply #22 on: September 11, 2023, 09:12:09 AM »
I'll see what can be done to improve the pathing, though dead ends and detours are intended in these areas.

These areas are purposefully meant to slow down and give pause to players. Traveling the Mists is not something that should ever be done lightly nor taken for granted. You are not entitled to reach Perfidus everytime.

Are the Mists Horrors spawning along the way? These should be good hunting grounds for characters of certain levels.

I will try to collect some information about pathing there, maps are good, sometimes it's difficult to understand if the path is open, such happens if there are mist-entrance-blocking-rocks on the way and the path to the next location runs through them so you basically need to use @seatme or just find the bugged way through such rocks.

Acknowledging that MAB said the maps would be replaced soonish, once you kinda learn the paths, you kinda solve the problem. Kinda because sometimes the blocking rocks block the path not only to the exit they are blocking, but also to keep on.
Noignar Huillen: Ilmater Cleric.
Hedien Gine: Arrow and Bow Artist.
Dolin Schneim: Dwarven Soldier

Misan

  • Undead Slayer
  • ***
  • Posts: 165
Re: New Mountain mist Maps
« Reply #23 on: September 11, 2023, 11:07:43 AM »
That tileset is still hideous and wonky. I literally groan every time I get one of them when wandering the mists and calculate whether or not I just want to log out and say forget it.

Legebrin

  • Outlander
  • **
  • Posts: 83
Re: New Mountain mist Maps
« Reply #24 on: September 12, 2023, 09:32:35 PM »

Kinda because sometimes the blocking rocks block the path not only to the exit they are blocking, but also to keep on.

Yes, that's what I wanted to say, it happens pretty often to me.