Author Topic: Hak Update 2_29 - Detailed List of Changes  (Read 10183 times)

remnar

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #50 on: April 11, 2023, 01:39:08 PM »
Unless I am doing it wrong, I do not think the animations are working.  All of them are just the basic animations.

Devil's Moon

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #51 on: April 11, 2023, 01:54:44 PM »
Unless I am doing it wrong, I do not think the animations are working.  All of them are just the basic animations.

Encountered this too. Human Male pheno should have the greatest compatibility with them but they simply don't load atm.

EO

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #52 on: April 11, 2023, 01:58:42 PM »
Unless I am doing it wrong, I do not think the animations are working.  All of them are just the basic animations.

Encountered this too. Human Male pheno should have the greatest compatibility with them but they simply don't load atm.

Are you using patch .35? Also you need to redownload the hak, as instructed.
« Last Edit: April 11, 2023, 02:01:38 PM by EO »

remnar

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #53 on: April 11, 2023, 01:59:53 PM »
I am not I will do that next time

Devil's Moon

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #54 on: April 11, 2023, 02:12:58 PM »
Swapped to build .35 and it's good now.

Bounty

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #55 on: April 11, 2023, 04:06:08 PM »
I went through and tested all the new animations with every race/gender combination (developer beta branch and the newest HAK).
The animations work fine on all male models, but appear to be broken on all the female ones (the torso seems to be rigged fine,
but arms/legs/head flop around or do not move at all), the default animation for female is broken as well.

Face in the crowd seems to work as intended now, but when the when the condition is not met (surroundend by 5 humanoids),
it puts out this message: 'Hide in plain sight (underground): Area is not underground' It should probably be changed to something appropriate for the skill.

Light sleeper, does not seem to work. If i rest in a dungeon enemies still get attracted.
Or is it supposed to only not attract when party members are resting and the character with the feat holds watch? The description is a bit unclear on that.

Merry Munchkin

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #56 on: April 11, 2023, 04:51:18 PM »
Is Evard's Black Tentacles going to be switched to untyped damage?  It is supposed to pierce DR+2 but hasn't because of a game bug.  Switching to untyped would fix that.


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zDark Shadowz

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #57 on: April 11, 2023, 05:24:28 PM »
I do like being bludgeoning resistant to that, though, and then it would also bypass my 3/+5 adamantine.

Favee

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #58 on: April 11, 2023, 06:18:12 PM »
Fencing animation causes the right thigh part on female elves to stick out slightly until relog.  I'll check the other pheno's and genders as well.

I did not run into any animation issues that Bounty reported.  Though I only tested female elf.

Edit: Heavy flail animations do not seem to be supported by the ACP animation sets.  I don't think there is any workaround beyond making new animations for flails to go along with the ACP sets.
« Last Edit: April 11, 2023, 06:24:17 PM by Favee »
Discord: Favee#4934

MAB77

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #59 on: April 11, 2023, 08:42:16 PM »
Is Evard's Black Tentacles going to be switched to untyped damage?  It is supposed to pierce DR+2 but hasn't because of a game bug.  Switching to untyped would fix that.

We'll live with the quirks of the engine. In the source material, Evard's Black Tentacles deals bludgeoning damage that absolutely can be resisted. It would make the spell too strong to have it deal damage that cannot be soaked.
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bunnie

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #60 on: April 12, 2023, 02:17:09 AM »
Fencing animation causes the right thigh part on female elves to stick out slightly until relog.  I'll check the other pheno's and genders as well.

confirming this is also on female humans

Bounty

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #61 on: April 12, 2023, 04:35:33 AM »
I went through and tested all the new animations with every race/gender combination (developer beta branch and the newest HAK).
The animations work fine on all male models, but appear to be broken on all the female ones (the torso seems to be rigged fine,
but arms/legs/head flop around or do not move at all), the default animation for female is broken as well.

I downloaded the newest HAK again, seems to be working fine now, maybe something did not get overwritten/unpacked propperly the first time.

EO

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #62 on: April 12, 2023, 07:35:57 PM »
Fencing animation causes the right thigh part on female elves to stick out slightly until relog.  I'll check the other pheno's and genders as well.

I did not run into any animation issues that Bounty reported.  Though I only tested female elf.

Edit: Heavy flail animations do not seem to be supported by the ACP animation sets.  I don't think there is any workaround beyond making new animations for flails to go along with the ACP sets.

I'll fix the heavy flail issue, no idea how to fix the thigh bug though.

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #63 on: April 12, 2023, 08:55:19 PM »
Eldritch Claws does not seem to be working with Master of Many Forms Wild Shapes. I've tested Harpy, Air Elemental, Basilisk, Mind Flayer, Dire Tiger, Polar Bear. I assume they all follow the pattern. Obviously humanoid shapes with weapons don't work, but neither do the unarmed ones or ones with creature weapons.








Bonus
Spoiler: show
« Last Edit: April 12, 2023, 08:57:42 PM by Dardonas »

EO

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #64 on: April 12, 2023, 09:07:47 PM »
Eldritch Claws does not seem to be working with Master of Many Forms Wild Shapes. I've tested Harpy, Air Elemental, Basilisk, Mind Flayer, Dire Tiger, Polar Bear. I assume they all follow the pattern. Obviously humanoid shapes with weapons don't work, but neither do the unarmed ones or ones with creature weapons.








Bonus
Spoiler: show


Did you download the latest version of the haks? And are you using patch .35?

Dardonas

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #65 on: April 12, 2023, 09:53:32 PM »
I was indeed missing a hak updates and the dev update apparently. I thought it would've kicked me out if I was missing stuff so I assumed I was good.



Looks like everything is working with MoMF and Eldritch Claws.

Darkthrasher

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #66 on: April 13, 2023, 10:07:51 PM »
I decided to test out a few of the spells to see how accurate they were to the spell targeting function that is added in with the 0.35 Developers version, and also listed in the new upcoming changes for the Hak update. I found some inaccuracies on some spells, not sure if its something that can be fixed here or not.

Note: Only spells that could have negative effects on party members were tested.

Sleep:
Pictures showing the lack of accuracy in Sleeps range and the effect on player when cast at the shown range away from the targeting area.
Spoiler: show



Gedless Electric loop:
Once again, pictures showing the lack of accuracy in Gedlees looping range when cast at the shown distance (though this one might be a special case as it is meant to loop through creatures in the area of effect].
Spoiler: show



Darkness:
**NOTE** This report on darkness is not specific to its spell targeting accuracy (it worked as intended), this however is a noticing of the affects the spell had on area lighting, when both in and outside of the darkness affect.
Pictures shown are in regard to, lighting with no darkness, lighting with darkness near but -not- inside its area of effect, and with character inside the darkness area of effect.
Spoiler: show

regular lighting ^

Lighting change with darkness near but -not- inside its area of effect ^

lighting changes with character inside the darkness area of affect


Wall of (Greater and Normal) Dispel Magic:
Shown in the pictures, the spell targetting for these wall spells is not consistent at all with their casted area of effect.
Spoiler: show






I have not been able to find any other outstanding discrepancies of spell targeting and the accuracy of such for spell circles 0 through 9 (though many of the area of effect spells that -do not- affect allies, were not tested).
I am not sure if this helps or is relevant, if not please feel free to remove it from the thread or let me know to redact it.

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EO

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #67 on: April 13, 2023, 10:21:02 PM »
I decided to test out a few of the spells to see how accurate they were to the spell targeting function that is added in with the 0.35 Developers version, and also listed in the new upcoming changes for the Hak update. I found some inaccuracies on some spells, not sure if its something that can be fixed here or not.

Note: Only spells that could have negative effects on party members were tested.

Sleep:
Pictures showing the lack of accuracy in Sleeps range and the effect on player when cast at the shown range away from the targeting area.
Spoiler: show



Gedless Electric loop:
Once again, pictures showing the lack of accuracy in Gedlees looping range when cast at the shown distance (though this one might be a special case as it is meant to loop through creatures in the area of effect].
Spoiler: show



Darkness:
**NOTE** This report on darkness is not specific to its spell targeting accuracy (it worked as intended), this however is a noticing of the affects the spell had on area lighting, when both in and outside of the darkness affect.
Pictures shown are in regard to, lighting with no darkness, lighting with darkness near but -not- inside its area of effect, and with character inside the darkness area of effect.
Spoiler: show

regular lighting ^

Lighting change with darkness near but -not- inside its area of effect ^

lighting changes with character inside the darkness area of affect


Wall of (Greater and Normal) Dispel Magic:
Shown in the pictures, the spell targetting for these wall spells is not consistent at all with their casted area of effect.
Spoiler: show






I have not been able to find any other outstanding discrepancies of spell targeting and the accuracy of such for spell circles 0 through 9 (though many of the area of effect spells that -do not- affect allies, were not tested).
I am not sure if this helps or is relevant, if not please feel free to remove it from the thread or let me know to redact it.

I'll fix all three spell targeting issues. I don't think anything can be done about Darkness.

Wilkins1952

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #68 on: April 14, 2023, 04:02:04 AM »
Few quick bugs to report, Mostly to do with some minor clipping with chairs and one housing placable being able to be glitched into.

Clipping into the back of the chair with Pelvis/Lower back body parts Tested on max size PC Human Female.
Spoiler: show


Area for sitting on this chair is. Amusing to say the least. If possible/Someone has the inclination making an animation to allow one to lie on it would be cool
Spoiler: show


More Clipping :)
Spoiler: show


Managed to somehow glitch inside this placable when running around it with WASD Could be NWN Jank or something else, Seatme got me out so not the end of the world but still
Spoiler: show


Neither Mancatcher cages have any collision. So I can finally RP out my dreams of being the Kid from Chitty Chitty Bang Bang
Spoiler: show


Spam clicking a chest gets me this. Fun times. The chest also seems to be unable to be opened even single clicking the inventory only opens for a frame or two before closing.
Spoiler: show


I also noticed that OCR does not seem to be functioning correctly. Having over 100 OCR in Barovia yet Radu was perfectly happy to talk my PC and not get angry. NPC Garda were hostile however and did attempt to attack.


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Caelumaresh

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #69 on: April 14, 2023, 10:41:52 AM »
I went to take a look at the new Mastiff Animal Companion, and I noticed it lacks a "voice". If you tell it to follow, hold, guard, etc., it lacks a confirmation noise, such as the barking done by the wolves and empathied dogs
Currently playing: Garald Alserda



EO

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #70 on: April 16, 2023, 11:35:54 AM »
I went to take a look at the new Mastiff Animal Companion, and I noticed it lacks a "voice". If you tell it to follow, hold, guard, etc., it lacks a confirmation noise, such as the barking done by the wolves and empathied dogs

It uses the "dog" voiceset, which may be more limited unfortunately.

umtic

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #71 on: May 07, 2023, 03:52:48 AM »
Hi,
Some of the new chairs behave strangely. This only concerns the chairs with back and arms, the ones to the right side of the las room on the "all other placebles" map. The round, pending chairs are working fine, as are the ones without back/arms. Here are two images of how the character will seat :

https://imgur.com/a/kp77iaK And https://imgur.com/a/Wf8murb
Save your char

EO

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #72 on: May 20, 2023, 07:20:16 PM »
We've loaded yet another version of the hak and module on the test server. Hopefully this will be the last version before we load it on the main server so it's essential to properly test things. You can download the new version at the same link as before: here. Here are the changes:

New Content/Changes
-Added an androgynous phenotype, which can be selected in the customize menu or the mirror (thanks to Favee / for now these don't support robes nor the large phenotype)
-Added VFX for Eldritch Claws and Claws of the Savage (thanks to Favee)
-Added a flying animation (DM use only).
-Added 28 new creature appearances.
-Disabled the crawling animation as it caused too many problems.

Fixes since last version
-Disabled the crawling animation since there were too many issues to fix.
-Fixed issues with the animal cloaks which were stiff rather than animated.
-Fixed several issues with placeables.
-Fixed issues with the new tilesets.
-Removed Sen's Outeriors tileset as it was too buggy.
-Fixed issues with the female animations.
-Fixed issues with the flail ACP animations.
-Fixed reported spell targeting bugs.
-Fixed an issue with spell targeting not taking into account Misted Magic.

Other Changes (to test):
-Updated the relevelling crystal to let people perform self-remakes.
-Made it possible to dual-wield flintlocks.
-Added support for Favored Enemy to flintlocks.
-Disabled flintlocks in underwater areas.
-Made flintlocks affect exhaustion.
-Replaced True Seeing with +50 Search on PC spirits.
-Fixed several issues with Black Powder Avenger grenades.
-Fixed an exploit with the MMoF drow shape.
-Enabled the @name command in the New Character Area to rename one's character.
-And much more (read the in-game changelog for full details)
« Last Edit: May 20, 2023, 08:34:43 PM by EO »

Abear

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #73 on: May 20, 2023, 09:41:42 PM »
There are two options for elf on the test server. The second option corrupts your character.
Spoiler: show


Some texture issues on this head. Female ID 227.
Spoiler: show
Current: Yves Étienne


EO

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Re: Hak Update 2_29 - Detailed List of Changes.
« Reply #74 on: May 20, 2023, 09:54:22 PM »
There are two options for elf on the test server. The second option corrupts your character.
Spoiler: show


Some texture issues on this head. Female ID 227.
Spoiler: show


Thanks for those reports; I'll fix both.