I'd rather we take on board myrza's idea of mimicking the drain door script. It seems to be the perfect band-aid solution
+1 to this. It saves having to put garda NPCs in the warehouse, and it's a decent middle ground that would hopefully cut down on the number of times the proprietors end up dead. I assume the door would lock, yes? It would almost have to in order to circumvent the "certain mobs can open doors" thing.
Don't worry about eloquence, its a gift I'd love to have myself.
Etc. Etc.
I appreciate the respect offered in this post (full version above). MAB, you and I are on the same page about taking things slow and doing them as you can. I've been on the server for three years, all of which--apart from NCEs--has been devoted to a single character with near-daily play. Even after all that time, he still isn't close to max level, max gear, or what-have-you. He still hasn't seen substantial chunks of mid-, high-, or even low-level content. Heck, he hasn't even visited all the domains yet. So I get you; it's a marathon and a journey, not a sprint, especially when it comes to RP.
To put it as plainly as possible, I just don't want to see someone get stuck hauling 300 pounds of stuff they were given (which happened once) for a couple of days because their login times and availability don't align with IG daylight hours. It would mean taking things slow in a hilariously literal fashion, because just moving from place to place would be a herculean task. That's obviously an uncommon situation to the point of being almost farcical (borderline immersion-breaking, even, because no one's going to haul around a giant satchel like that for days), but there are also the more common instances, such as people not being able to grab necessary gear for a run or, perhaps, ignoring RP opportunities as they rush to finish a delivery before dusk.
While that's the risk someone takes in playing the game, it's also worth asking whether these sorts of scenarios would actually stifle RP or disenfranchise players who don't know better, many of whom are newer players.
Yeah, there's something to be said for learning your lesson from the school of hard knocks. (I'm speaking as the player of the above-mentioned character whose ignorance once got Gabriel killed by wererats, which led to a character-changing arc.) However, it's also worth acknowledging that the server is plenty hard on new players. Given that new players and characters are often the ones doing deliveries for money, they and the players with less time to play would be the ones affected by the potential nighttime removal of Gabriel.
So while I'm coming at this from a somewhat selfish angle, I also don't want to see others have to go through this, especially not when the OP has spoken up to voice their concern about Gabriel's existing lack of availability due to his unfortunate, repeated demise.
If nothing else, the man has to sleep.
True. If realism is what we're striving for, this idea can be embraced by having him replaced with a "night shift" warehouse NPC who does the same thing, as--if memory serves--occurs in other parts of Barovia.
The impact of having Gabriel leave at night (if it even comes to that) would be far less dramatic than you make it to be.
With absolute respect, because I know you aren't trying to be rude here, I don't think anyone is trying to be dramatic. Concerns have been voiced, possibilities raised, and anecdotal evidence presented. You know I've got a lot of respect for what you and the rest of the Dev Team do, but I've got to call the fallacy here: dismissing such a concern out of hand because the impact "would be far less dramatic" without providing evidence or further rationale doesn't really advance the opposing viewpoint.
We could try pointing to the Vallaki bank for comparison. It also closes at night. People can't get their money. However, this isn't an equivalent comparison because
there are alternatives to the bank if a character needs money but isn't available during banking hours: namely, "kick down door, kill monster, get treasure." There isn't an alternative to the warehouse's item-storage service, unless you want to go to the Drain (not an option for everyone), the Dyad (may as well wait for the warehouse to reopen at that point), or Lucine or the handful of other storage places abroad (ditto).