As the title says, i would like to propose the addition of a new spell 'Mass Ultravision'.
Disclaimer:
I am unsure how feasible it is to implement a custom spell like this, as i am no developer. Neither do i know if it would be in spirit of PotM to implement a spell that is not part of source material. These will be the topics of discussion.
Since the latest addition of the warlock class, darkness sees a lot more use in group and more specifically dungeon play.
In my honest opinion a constant shroud of darkness is one of the strongest tools a warlock can bring to the table and a great way to add relevance in dungeons to an already very niche class. Now, it is already possible to supply each of your party members with ultravision via single target spells. However this is often, either not an option because 2nd level spell slots are used for a variety of other wards, or due to the size of groups it comes to confusion both IC and OOC (who will prepare how many and ward whom with it).
Another option is to use consumables, scrolls or potions of ultravision. These however are rarely in the arsenal of most adventureres and the financial burden of supplying the ward trough these means, will most of the time fall to the warlock. Since scrolls from merchants are rather expensive and the ingredients for the potions are not to common, this is frankly not a very feasible avenue for a lot of players. (as a point of reference i have spent approximately 40.000 gold on scrolls and potions, with my current warlock that i have been playing a little over two months, to supply ultravision to party members)
Even if the party decides to utilize ultravision and darkness, it often occurs that an individual misses it, because not enough wards were prepared or multiple casters used it on the same person etc. it quickly becomes a right mess. In such an instance darkness is seen as a detriment, since individual players are hindred by it and the warlock player is often encouraged to stop using darkness (both IC and OOC). This is quite frustrating to say the least, not being able to utilize what is in my opinion, a core spell for the class.
For all of these reasons i would like to suggest the addition of 'Mass Ultravision', in a similar vain as 'Mass See Invisibility'. One spell provided by one character, to avoid confusion and make the game for warlocks and other darkness enthusiasts, so much more enjoyable. The addition of this spell would not create a new overpowered strategy, rather simplify an already existing way of approaching obstacles, making it accessible to a larger amount of the player base.
Here an example how the spell could be implemented (based on the original 'Ultravision' and 'Mass See Invisibility' spell):
Mass Ultravision
Spell Level: Assassin 3; Bard 4; Cleric 4; Druid 3; Favored Soul 4; Monster Hunter 4; Ranger 3; Voodan 3; Wizard / Sorcerer 4
Innate Level: 3
School: Transmutation
Descriptor:
Component: Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: 1 Hour + 1 Hour / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
All allies within the area of effect are able to see in complete darkness, their sight is improved beyond Darkvision. When this spell is applied even the effects of magical darkness are pierced.
To all who would doubt the effectiveness of darkness and there for the relevance of this post, here a list of it's benefits:
Darkness in combination with Ultravision, effectively renders your opponents blind which has the following upsides:
Renders enemies flat-footed (reducing their AC and enables sneak attack)
-4 to the enemies hit (effectively a +4 AC that stacks with all other sources)
+2 to your hit (also stacks with all other sources)
50% concealment ( a great way of supplying concealment to a large amount of people when spell slots a scarce, especially in lower levels)
Can not be targeted by ranged attacks (enemy archers can not attack something they can not see, making them run into the darkness where your frontlines await them)
Can not be targeted by ranged or melee touch attacks, 'inflict wounds' spell for example (similar to not being able to cast on invisible targets, when you do not have see invis, even if they are close enough for you to sense their presence)
Enemies who can not see you can not make attacks of opportunity.
Enemies are less likely to go after you for attacking them, if they can not see you. (highly relevant for squishy backliners)
Stealthers can use the darkness to effectively 'hide in plain sight' (very good for flankers like rogues and monks or squishy backline rangers and bards, if they get in trouble)