As I stated, several times by now, it is not the intent to apply a fear effect at this time.
But I entirely believe that protecting corpses from voracious is perfectly legitimate. Could that make it harder for you to feed? Yes, but there is inherently nothing wrong in having you work harder for your meals. That feat is meant to turn PCs into antagonists and to generate in-game conflicts.
Not all corpses will be blessed, it would still take a conscious act from a PC cleric to bless a corpse. A reverse spell that would desecrate a corpse is also being considered.
Apologies MABB I see where some of your posts have been made. I meant no ill intent. I'm not discouraging that protecting a corpse from this form of attack should be denied but if it is legitimate to offer protection it has to go both ways. Grant us some advantages to this drawback or at least fix some of the more notorious negatives of Voracious to make it worth wild. It is already harder with the, not mentioning people, limitation in the number of sources to feed upon and one source being semi-prohibited due to meta and pvp conflict. I think it's a nifty idea especially given the gothic horror environment but giving voracious anymore draw backs requests that an advantage is also made in kind. There is nothing wrong in making me work harder for my meal but if I'm going to work harder, I expect a little more bang for my buck or I'll find other ways to make it work for me which is the mentality that this may propagate. Simply concern of the abuse such a mechanic would have may offset the community and the mechanics it's a legitimate concern. Whether it is legitimate or not such opinions are important in deciding the factor of implication. Tic for tac you can't take something without offering something in exchange as that would be unfair in itself. And I'm well aware of the feats ability to make folks into antagonists and generate in game conflict even now Jack Wilson serves a good example in conflicts of other morals but primarily as was mentioned years ago by certain members "It is intended to generate roleplay into the theme of gothic horror" so I ask will it still do that with these kinds of drawbacks or foster a different incentive? And it is good to consider a reverse, anti-uno, to the spell in mention but also consider most Voracious individuals are not magic users so would this ability be readily available in spell form or tonic? Things to consider old friend.
Voracious is from one of the VRGs to the undead. It is essentially a track to becoming a ghoul lord. It should not be easy. It should involve sacrifice. It should involve discomfort. Expecting otherwise is silly.
There's the concern that when Voracious individuals enter places disguised where a corpse used as bait that a fear effect would ultimately be used to be Meta and call them out for being near such a corpse and being unable to control your character when such a scenario occurs given how long fear takes to run its course seems a little unfair mechanical to a pvp interaction
This sounds like a great RP scene in the waiting, you shouldn't be able to snack without fear. You should be doing it with fear, in the shadows.
As opposed to you know, openly snacking in the church like the last five voracious characters I've killed.
I don't think you have any idea. Have you played one? In my time some of the things you mentioned seem far and inaccessible. It is already not an easy thing to roleplay or interact with as many unfamiliar of the mechanics will suffer from trial and error which exposes them far more easily than many may think. You already sacrifice a feat to obtain this ability hopefully well knowing that your alignment will change drastically as well as your roleplay and character concept and mechanically you lose the advantage many have of eating, resting, and regain hp unlike a Voracious character and even then, there is a limit to how many you can eat before you gain no further benefit or nutrition or hp back granted there are some work arounds but that is something often discovered or passed down in which folks need to find out on their own or find a mentor. It's silly to think that your view of thinking of others expecting otherwise to be silly if you yourself have not experienced it or partaken in it. Now I don't personally know you to judge but to think expecting otherwise is silly is limiting the avenue of role play that can be represented to this feat and the experience others have had with its involvement to be silly.
It's just my opinion but I think you underestimate the value of the concern of what I was representing. It's a great scene if both parties comply and enjoy as we both enjoy tea, but you can't force someone to have tea if they do not enjoy it. A force mechanic is not an enjoyable thing much how have others discouraged other similar circumstances with classes and abilities to not be taken advantage of did not enjoy their limitations or changes. Fear in itself is not alone in the shadows this is a gothic horror, and some fears are quite open and visible less you haven't travel to Port Lucine and understand that concept. Those who openly "Snack" soon finds themselves caught or in trouble very quickly. It takes some consideration in the action especially with a player corpse being involved and not knowing that there are other bodies to feed upon. And I do believe in the past, I might be mistaken it's been a while since, that snacking on player corpses is prohibit, bad form, and disallowed due to the escalation of pvp rulings as a force "Oped In". So, considering that making it hard to feed to gain your buff and perks makes the feat less enticing and pushes it into the window of other feats that are given less regard due to its inevitable hassle. It's challenging enough to pre-op into Voracious not knowing you are opted-in as semi bad guy and many heroic types are quick to kill rather than understand the conveyable nature of the victim afflicted with the feat. Some are not downright evil some are victims of starvations and/or curses the roleplay opportunity for this origin to this feat has many avenues that can be convey and viewed with the right concept and skill. Denying the evidence in that regards is silly in itself.
And congratulations for your easy kill count Hero. Try the next level and attempt at a real PC and NPC of Vorcious. Though those hellion days are gone that I'm aware of. The church example is rather crude as many are inexperience to the wealth of knowledge a veteran voracious character has or simply do not care enough to consider or further their concept of character does not care as some alien races see such an act as normal as they live different lives to the common. Also consider the Church of the Morning Lord is seldom protected or cared for and houses a series of outcasts who intentionally break their rules and the laws in there isn't the greatest example. So no, I disagree but that's just my opinion.
You shouldn't be able to be heroic so easily due to a mechanical advantage as that would come off exploitative and similar in using mechanics to determine a result or battle that can be abused. It's a genuine concern and as opposed to just going with the masses I stated in the past that Voracious should also be considered for mechanical enhancement given the nature of roleplay and the mechanics involved into it. I like folks to consider if a Drawback is needed so does it deserve further consideration for Advantages for those willing to risk this route. Frankly there are many avenues with this Feat and the roleplay it has generated is substantial. I think it's only fair to consider both views and avenues in how far this feat will go.