I will preface this entire initial rant with an admission that I have willingly shot myself in the foot on this one for the sake of fulfilling a specific character trope. Knowing just how badly the pickpocketing system/ NPC inventories were absolutely wrecked back in 2017 - I 100% deserve every ounce of struggle on this bus. And I don't quite mind the amount of effort I need to put in to make ends meet on this character. That being said, I do not have enough expletives to dish out to properly express my frustration and bewilderment at the small amount of coin and resources that the NPC nobility of Port carry on their person. They cannot, with their coin purses, afford a good meal at the Croissant, much less indulge their inquisitive side and/or sweet tooth at Cezar's. I can understand the toned-down inventories of the wealthy in Vallaki, but not in Port-a-Lucine. This may have been a good decision back when there were not a million and one ways to make an excess of coin (I respectfully disagree to this sentiment) but at this point it is almost preventing niche characters and concepts from blossoming. One shouldn't need to murder, ninjaloot, or adventure to pretend to keep up with the Joneses.
On a similar note: when player characters are palming small items from the ground via sleight of hand, they roll vs a DC 10. If successful, the items that are taken or picked up do not show in the log. Is there something preventing the same implementation on the pickpocketing system? It currently shows that an item is being received from the person on the other end of the pickpocketing attempt as opposed to it being removed from their person. With this, any player that is rolling a sly, outgoing sort of ne'er-do-well cannot play out the archetype without risking other players reacting to grey text that they may or may not otherwise be privy to, depending on their detection scores. Per the source material, they would only be making these rolls while the pickpocket is under close examination or scrutiny. It is only against the eyes of someone determined to figure out where something specific went that someone performing feats of legerdemain would roll.
Naturally, there are concerns about PvP in the latter since the value of palmable items within a character's inventory are exponentially higher. I want to clarify at the head-end that my concerns are specifically for PvE pickpocketing vs NPCs. Stealing from NPCs is a valid way to generate coin in PnP. Stealing from PCs is a way to either get your character put in the past tense or get booted from the table entirely. We have PvP rules for a reason.