I will have to dig, it may be that it is indeed that bug.
Also i’m fairly certain that every high tier hide also sells for way more than that unworked. I always thought this was intended.
Yes and no. Things changed along the way. There used to be a time where the value of a component would impact crafting XP. The higher the value the more CXP one would get. This is no longer the case but the values on components were never revised. When I added newer components myself I used the old ones as templates explaining why some ended up with higher values then they should. It came to my notice recently that some players were exploiting the components' values to make insane amounts of gold quickly. The value of the more problematic components were already changed, but I think now that a full audit of our crafting components cost values is overdue. I'll make a proposal to my fellow devs soon.
In a nutshell:
- Most components in their raw form should have a low cost value. It's not the function of these components to compete with loot drops and be salable for gold to NPCs. The expectation is that raw components should either be used in crafting or sold to other PCs.
- Exceptions will be considered based on rarity and difficulty to acquire a given component. Although hard to get does not necessarily equate more value.
- Rare crafting component loot drops should remain valuable, though I may decrease the value of some so they drop more often.