Corpsehiding on Potm is an important mechanic to enforce serious consequences as a result of PvP.
But it is also a mechanic that feels very OOC to many since it will be another player who determines if one gets to play a character for a significant amount of time.
As much as it is accepted within the veteran player base, whenever this mechanic comes up in a discussion with newer players it becomes apparent how much this is despised.
Even if new players may at some point understand why this system has been established in order to put some weight on character decisions in conflict, it is still a very unpleasant mechanic.
So lets see if we can replace it while maintaining the same consequences but without leading to ooc friction.
Some ideas:
When one character is killed by another player character, the respawn mechanic could be changed to add a timer that prevents the effects of resurrection.
The timer, could depend on:
- the character level
- the number of previous PvP death, possibly with an expiration timer that fades over time like ocr does
Example:
A lvl 10 character is killed for the first time in PvP, a timeout is set to 24 hours
At lvl 20, the first PvP death could be something like one week.
Any consequent death could result in a timer that is either doubled or tripled (or whatever seems appropriate to the team in order to implement comparable consequences to the current system)
Replacing the current corpsehiding rules with a mechanical feature that is a direct consequence of the characters death instead of consequences enforced by another player would reduce ooc conflict potential by a lot and especially for new players would allow to embrace this part of the game without all the issues it has now.
As a result, a characters death as a consequence of PvP would actually gain a lot more meaning then what we have now. Instead of bad blood between players, it will enforce an impact on a characters story.
In many cases, characters who die in conflict return rather quickly, especially because many don't like to do corpsehiding or even if they accept it, they dont care for all the hatred and rumor mongering that will always follow.
Changing the mechanic from a very ooc corpsehiding rule to an automated consequence that is enforced by the engine would solve a lot of this and probably increase the actual consequences of both conflict and character death.
Ideally we would also have a mechanic to render another character unconscious (like in subdual mode) with the option to carry them as suggested here
https://www.nwnravenloft.com/forum/index.php?topic=64568.msg744120#msg744120 in order to add more options in conflict as well
As it is now, I don't think many players really enjoy PvP conflict as much as they could and I believe we could change that by replacing the current mechanic.