Native Barovian and Gundarakite Role Play Guide
Greetings Fellow Prisoners of the Mists,
In the hopes of encouraging more players to role play Barovian and Gundarakite characters, the application process was abolished some time ago. Now that these two ethnic groups are open to all players for role play, your Community Council would like to highlight some concerns and issues, as well as offer some -rp- tips, on the topic of native role play.A Player’s Freedom to Role Play
This guide is just that, a guide. Our intention is not to tell someone that they must role play their Barovian or Gundarakite “this way.” However, there is a setting. There is a local culture with strong beliefs. The setting and the local culture will react in an –ic- manner to any native Gundarakite or Barovian who is perceived as behaving outside of their local culture’s norms. If any player chose the Gundarakite or Barovian option upon character creation as an afterthought, you may require a remake or a revision of your character concept. All Gundarakite and Barovian player characters require a name that is true to their ethnic heritage. Other than that, each player is free to chose how their native character will behave. Keep in mind though, that the setting will react accordingly. If a native Barovian or Gundarakite are witnessed spending all their time in the company of outlanders, and they begin adventuring as if they were an outlander, a DM may eventually take notice, possibly change your characters faction from native to outlander, and your character will be treated by the setting and local culture as someone "lost" and "corrupted" by outlander ways.
The
Barovia entry in the Native PC Information Thread also contains information that may be useful for any Barovian or Gundarakite player. The
Invidia entry will also be of interest to Gundarakite players.
A Touch of XenophobiaThe American Heritage Dictionary defines
Xenophobia: “One unduly fearful or contemptuous of strangers or foreigners.”
Considering that most players play outlanders, who are “strangers or foreigners,” this can be a challenge to role play. Native Gundarakite or Barovians do not seek out the company of outlanders. Since the Western Outskirts is the well-known outlander haven, native Gundarakite and Barovians will not “hang out” in this area typically.
Suggestions for overcoming some of this xenophobic role playing challenges are: Have your native character seek employment at either the Lady’s Rest or The Broken Bell. This will provide your character a space in which regular role play occurs.
Have your character make regular deliveries to the Lady’s Rest. This may be a delivery of farm produce or what have you.
You may also seek employment at the temple of the Morninglord.
Join a
faction. Gundarakites are attracted to the teachings of the Morninglord. Gundarakite can also join the rebel faction. Barovians can join the Guard Faction. If you role play a Barovian, and you want a lot of role play interaction, the Guard Faction may be for you. Other factions, detailed within the Faction Guide, are also available to natives.
Fear of the Night Native Barovians and Gundarakites have a crippling fear of the night. This can be a challenge, since half of the day is divided into light and darkness. Darkness, the night, on a symbolic level represents irrational fears, or our subconsciousness. However, their fear of the night might not be all that irrational; there are horrors that only come out at night. Barovians and Gundarakites in general are a fearful people. It is "common sense" for both ethic groups to safely secure themselves and property at the coming of each sunset. This helps create the desired mood within our setting. Does this mean that Gundarakite and Barovians always have to avoid being out at night? No. For example, the Guard Faction may be on duty some nights. However, they do so with both fear and anxiety. The Gundarakite rebels often are forced to conduct their activities under the blanket of night. They too role play this anxiety and fear. In other words, you typically will not see a Barovian or Gundarakite walking alone without a care in the world while Night is in process.
Suggestions for overcoming the role playing challenge of having your native fear the night:
Many players have alternate characters. Log out come night fall, and role play a character who does not fear the night to the crippling extent that locals do. Many of the Gundarakite use night time for role playing within their hideout; making plans or what have you. If we find ourselves running out of creative ideas to pass the night away, we simply log in our Caliban or outlander characters. Calibans, who are also native, work out well, being that they relish the freedom that night time offers them. The Barovian Guard pc may find themselves on wall duty. This will provide them with a setting appropriate activity during the night.
If your character is employed at an Inn, they can role play inside. This role play can benefit the gothic setting, by contrasting your native with the outlander who roams out at night.
Fear of Witchcraft Gundarakite and Barovians barely tolerate healing magic. They do not differentiate the different schools of magic. Their daily lives are devoid of such acts. Therefore, they react to the visible effect of a spell or prayer. A cleric summoning an undead warrior and a mage doing the same will be treated equally in their eyes. This goes for any other visible spell, such as barkskin, stoneskin, flameweapon, and the like. Because of this fear of witchcraft, any item or weapon that appears “tainted” by witchcraft, such as glowing blades, will be viewed as dangerous. The average Barovian and Gundarakite will never use any item that has these “frightening” properties. If an item is magical, but does not make its magical property obvious, such as a simple plus one dagger, then that item is fine, since as far as the native knows, it is just a nicely crafted blade. Items that illuminate light though, such as robes, may be looked upon suspiciously; common folk use natural light sources.
The temptation to use magical items or spell abilities that the engine provides your character class is a role playing challenge. For example, a Gundarakite ranger will at some point have the engine ability to cast some arcane spells. However, due to the Gundarakite’s ideology, they would be oblivious to this. They would never even dream of learning how to cast spells. They may however, through prayer, if they like many Gundarakite follow the Morninglord, learn to cast healing spells.
Both PvM and PvP are extra difficult for native Barovians and Gundarakite. Not only will they not adventure to some PvM areas, due to their deep rooted fear of the arcane and monsters, they will not have magic to assist them in their battles.
But Aren’t Our Native Barovians and Gundarakite Supposed to be Exceptional?
As stated above, each player has the freedom to role play their native as they wish. However, the setting is important, and the local ethnic groups will react appropriately to any Gundarakite or Barovian who acts exceptional.
If one talks like an outlander, if one acts like an outlander, then they must be an outlander. From an –ic- perspective, the locals will view any fellow native who is known to keep company with outlanders, hang out in the western outskirts, or uses obvious magic items or spells, as a native who has been “corrupted” and “tainted” by the “foolish” and “untrustworthy” outlanders. These natives will likely have their faction switched to the outlander faction, so that natives who adhere to cultural norms react appropriately.
Helpful and Related Links Faction Guide Barovia & Witchcraft Barovia & Women Local dialects:
Balok &
Luktar Differences: Natives & Outlanders Native Perspective: What Makes an Outlander?This resource has been brought to you by the
Community Council. If any player, -DM-, or developer would lilke to contribute or provide feedback, please contact an active member on the Council, and appropriate revisions will result. Please feel free to post any questions or comments that you feel would benefit the community.
Sincerely,
The Community Council