I was reading the thread on increasing the adamantine drops and remembered that the main strategy on adamantine farming is to clear the first room of the temple to have a safe-ish spot for resting.
Killing stuff in the temple, however, triggers the reset of the spawn, therefore, a group that goes for adamantine ends spoiling the temple, what is, in the end, bad for the server as a whole for it is one less dungeon.
I'd like to suggest the adition of a small room before the temple (with or without enemies) so the players that go for adamantine do not spoils the temple.
I know that the idea of Perfidus is to be challenging and a "safe haven" would be counterintuitive, but it would be to preserve server content to allow more people to have more fun.