Author Topic: Ghoul House - Final room no spawns.  (Read 556 times)

Teep

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Ghoul House - Final room no spawns.
« on: November 06, 2022, 07:03:35 AM »
Even on a max spawn the ghoul house doesn't spawn the two bloated fat ghouls nor a corpse anymore. Even on server reset doesn't fix the script.

Maffa

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Re: Ghoul House - Final room no spawns.
« Reply #1 on: November 06, 2022, 11:22:56 AM »
you sure a ninja looter didnt come and shoot only those two down?


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Ryujin

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Re: Ghoul House - Final room no spawns.
« Reply #2 on: November 06, 2022, 11:26:54 AM »
Can confirm it's bugged. All the additional mobs hadn't been spawned in, which would have happened if they were killed
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She Said Destroy

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Re: Ghoul House - Final room no spawns.
« Reply #3 on: November 06, 2022, 11:57:19 AM »
Can also confirm. No corpse and no enemies.

bloodless

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Re: Ghoul House - Final room no spawns.
« Reply #4 on: November 06, 2022, 12:28:51 PM »
Yep, saw this myself.

Ryujin

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Re: Ghoul House - Final room no spawns.
« Reply #5 on: November 06, 2022, 12:57:38 PM »
Can also confirm. No corpse and no enemies.

It was actually changed so there’s no lootable corpse in there. The loot had been shifted into the 2 big ghouls that spawn there, so that part is accurate ^^
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DM Erebus

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Re: Ghoul House - Final room no spawns.
« Reply #6 on: November 06, 2022, 01:54:31 PM »
Will check.

DM Erebus

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Re: Ghoul House - Final room no spawns.
« Reply #7 on: November 13, 2022, 02:41:00 PM »
I was unable to replicate the bloated ghouls not spawning. Probably they got loot-sniped.

To remedy, I'll move some loot off the fatties and into locked containers, to make this prospect less appealing.

Ryujin

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Re: Ghoul House - Final room no spawns.
« Reply #8 on: November 13, 2022, 03:03:45 PM »
Can confirm this was fixed by now. IN truth- I think the server getting reset to non-NCE state fixed the spawns. I don't know if the coding on the server is different in/out of NCE?
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zDark Shadowz

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Re: Ghoul House - Final room no spawns.
« Reply #9 on: November 13, 2022, 04:04:33 PM »
Its more likely it was redcapped players sniping loot, I'd heard it was happening in other places. No reason for them to kill anything if its no XP. When only bosses are killed they're removed for a fair while regardless of the rest of the spawn (so things like hags can't be grinded for hearts by simply waiting for the area to reset to a slightly lower spawn)
« Last Edit: November 13, 2022, 04:06:38 PM by zDark Shadowz »

Spazzer

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Re: Ghoul House - Final room no spawns.
« Reply #10 on: November 13, 2022, 04:50:55 PM »
I was unable to replicate the bloated ghouls not spawning. Probably they got loot-sniped.

To remedy, I'll move some loot off the fatties and into locked containers, to make this prospect less appealing.

Not fully sure if it was this; the spawns did fix themselves later in the NCE, do not know if that was a dev/DM's work. Another bug happened to the Morninglord Crypt that NCE, too.

Ryujin

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Re: Ghoul House - Final room no spawns.
« Reply #11 on: November 13, 2022, 05:33:37 PM »
No. It wasn't sniping loot in any case. All the creatures hadn't even been spawned in. Sniping the 2 bloated ones in the final room would cause all the other ghouls there to spawn in. These would actually only spawn when we, the party, came through. It was also several occasions that it happened. 3 of my own ventures, and many from others. Think it was just a bug that seems to have fixed itself. Like the container idea tho
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EO

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Re: Ghoul House - Final room no spawns.
« Reply #12 on: November 19, 2022, 09:47:52 AM »
This should now be fixed/adjusted.