I don't think emotional attachment is good in any case, no, but I'll go along the semantic lines and call it expected possession. This can still be understood as unhealthy, I would personally not be comfortable in the sphere of someone who takes their frustration out on others whether the situation is IC or the situation is OOC. At that moment this whole "it's just a video game" thing crumbles. It doesn't just erode trust and friendly bonds between players, it removes all the stops entirely. ...
I'm confused. I'm not sure this was ever the discussion, or that it was ever a subject I broached regarding OOC misconduct. Maybe something I said was misunderstood, so I'll try to clarify a bit, but keep it brief. On PoTM, we, the players, enter into an agreement with the server that we'll obey the rules and server expectations as listed on the forums, and in return, we play the game and RP with the community. So long as we follow these rules, and so long as we do not willingly opt-in to the risk of closure or permadeath, or what-have-you, then we're safe to protect our time invested into our characters.
My point was to make, that if you want to encourage or find new ways to kill off these characters, you're going to need to find a way to incentivize the change.
There's healthy banter, and then there's taunting/insulting over stuff like dungeon gameplay, PvP outcomes, and IC situations, none of that is good, and I see nothing reasonably separating that from entitlement to play a character and any taunting/insulting based on that expectation.
I don't understand where this is coming from, either; I never condoned any of this, or suggested it. I don't know where the idea of taunting, insulting, or OOC misconduct comes into play when explaining that if you invest time into something, it becomes valuable. In a way, we're all entitled to a certain degree to have access to our characters if we've not opted into scenarios in which they die, and we've not violated server rules that would see them deleted. If tomorrow, your character was suddenly dead without recourse, without warning, would you not say you are entitled to be able to play that character without grief or molestation?
Any kind of OOC misconduct like that should be reported and dealt with by a DM, and is entirely irrelevant to what I'm saying, here. It's a non-sequitor.
I personally don't think there is any way to get people playing a wide net server like PotM to accept forcible shelving or closure after so many years of the main line of consequences being generally self-inflicted, besides the inconvenience of the raise/resurrection system. I don't want them to think it's a net positive, I voted no.
You and I agree. I think if you're going to institute that, you're going to have to create some way for the value of time invested to carry to new characters if you want to retain the interest of the playerbase.
I am a fan of quicker leveling for increased difficulty and consequence, but I think there needs to be more to it than that. Flipping PotM upside down like that wouldn't work unless it was done as an experiment and presented as a different experience.
I'd vibe a fixed-level PoTM Ironman experience where everything is hyper-lethal, and you're less concerned about dungeoneering, and just surviving in an alien, and hostile land. Only Natives are application-gated, and serve similar roles as MPCs to oppressively ostracize the outlanders in their domains. Turn everything up to 11. Yeah, that'd be hot. Make it like the action server, and see which one takes off harder. Original, or Spicy+.
Character churn as a topic comes up everywhere. It's always been said that playing a character for too long inevitably leads to attachment. I disagree. I think people should feel welcome to wait until they feel it is right to closure.
Character churn comes up on this server more than any other I've ever known, and the utter concern with other people's characters ceasing to exist has never ceased to amaze me. I've played on servers on NWN since Exaria I & Exaria II back in the day, and while death did happen, there was never a particular interest or concern in characters achieving some higher level standing or wealth, and then existing too long. Here, it seems like people who don't often get their characters to late-game get filled with righteous consternation about characters roaming about with a treasure trove in their pocket and an iron boot to kick around. If you want to permanently delete your character, that's up to you; But that's all it is, to me. Erroneously deleting your character, unless they either died or sunsetting to achieve something they otherwise couldn't, or in the attempt of trying.
Every year, the rules become stricter on character origins, possibilities, equipment, and what can-be, that if you delete your grandfathered character from way back then, you have to acknowledge you'll never get to do that thing again. Recently, it's all about policing origins. A decade ago, it was reducing the kinds of subraces you could play, or the number of planetouched traits you can have. Hell, I even heard that they stopped supporting characters from Warhammer Fantasy as a setting and removed all of their deity support from the forums, except for WHF characters that already existed. Not sure if that's true or not, but- You get the idea.
Even on permakill servers where one life is all you get, people complain because they've reached the opposite end of the spectrum, where no one wants to do anything because the possible reward could never be worth it.
I've been on a fair few over the years, and all I can say is; If you want to it work out right, you have to have a good number of carrots for people to chase, and even let them have it some of the time.
DMs can run more permadeath events whenever they want, but transforming a whole region of the server - the starting zone/NCE region especially - just seems like it will alienate people. Would I personally RP my characters defying the weight of the situation and accepting the risk when appropriate, to travel back to Vallaki because of something important to them personally? Sure, I have done so in the past knowing this was on the table, I would do it again. But like I said, PotM's a wide net server. You might be able to get some of us to use some kind of bonus XP thing where we have a limited number of lives but level up quicker. It would only be some of us though. Perhaps a vote could be put up for that specifically, just to see where interest lies, but I expect there to be opposition to the idea, and personally I'm really not sure it's the right direction.
I agree, more-or-less. Part of the problem PoTM suffers in my eye, is that it is psychologically distressing. Not even in the Gothic Horror kind of way; For the last five or six years, it has followed a trend of becoming more restrictive and cloistered, redacting, removing, and otherwise taking away features, options, things, abilities, and applying nerfs. There are some additions, such as new classes, for instance.
But those classes are always immediately assailed by criticism and then nerfed, so, parts taken away again. I'd like to see it expand horizons, rather than narrowing them after a certain point. But that's neither here nor there for this thread, and it's only relevant as to say that turning West Barovia into NullSec is probably not the best idea, when it is currently HighSec.