I've been around for a while now, not as long as some people but 5-6 years. I've had many characters. Only one has ever had Addy "gear". That is to say they have adamantine armor and sword. Its hard as it is to get the adamantine and yes it is a grind - but I enjoyed it. Organising groups, fighting off demons/fiends, the slug back with rocks all for the slim chance of possibly having some ore. It made it that much more special when we got some. I don't think it needs to change.
That being said, if it was to change, nothing horrifies me more than some of the alternatives suggested here:
-Locking it behind a level
-A cap on how many a character can earn, through a quest
- Removing the falling rocks and replacing as a rare drop.
None of these appeal to me. The economy for Adamantine has shot up, prices are ridiculously high compared to four-five years ago where it was 20k an ingot. Greed and "farming" has taken over. Ingots seem to be in the control of a select few that have the ability to go to Perf in small groups (talking 2-3) as opposed to the larger groups. Moving it behind a lvl lock really puts those players who enchant/like to keep around the 12-14 range away from a commodity. I understand the metal is not much better than steel and the Devs see steel as the major metal and Adamantine not being a big thing - however, the DR is a must for mundane and frontline characters. There are alternatives but these are just as rare and often the benefits of a crafted-addy armor over a shield/helm that has Dr out weighs these "alternatives". I understand another option was brought in with Tailoring but there are few who can craft it, those that can charge insane prices and the resources needed to make them are suffering the same problems of overfarming and being in the hands of a select few. I am also aware there are other metals that have similar properties that drop from "rare loot" - but I have never seen any of these. Only heard of them and again, they are in the hands of rich players who pay through the tooth for them or the select small cliques that horde.
If its just the DR of Adamantine that is attractive, then more alternatives such as varnish, steel DR or even adding DR in via enchanting would be more appealing. Heck, even making the path to Perf a little easier to take away from some of the RNG would be welcome. Perhaps even expanding Perf to be bigger, more dungeons etc..(Though that's a diffrent topic/thread).
Removing the falling rocks and replacing it as a rare drop just shifts the issue and is not a fix. It moves it to those that have the means to hit places that it will drop and will just make the economy on the ingot even worse. The idea of limiting to 4 ingots or so PER character via quest also fills me with dread. At that point I would be resigned to the fact that I will never get adamantine armor on a character again. Which leads me to my opening statement:
- Getting adamantine, is our choice as players. To grind it. To hunt for it. But that feeling of accomplishment you get from all that hard work and finally getting some end game gear that had blood and sweat go into it, is liberating. I know the server wants to move away from the grind but Adamantine, to me, is one of the few areas of the server where the grind makes sense. Prisoners of the mist, its gothic horror, low magic, fight for survival atmosphere is the reason I love the server. Getting that bit of armor, that weapon that gives you an edge, after months of searching, hunting and crafting adds to that flavour. I know this is not to everyones taste.
I met some great players who I spent of lot time with on one character, built up a good IC relationship with, some great RP, memorable moments and fantastic game experiences simply because we spent 12 months farming Adamantine. None of us had been to perf. Realising we were under-levelled/under equipped the first time we went. The interactions we then had to get ourselves into a position where we could as a group start to farm it. The success of our first rock. The triumph of defeating our first pit fiend. The horror of our party nearly wiping. Seeing our progress over 12 months as we levelled, geared up, made our first addy sword, interacted with others to join us. We never farmed to keep the ingots and sell. We did it because it was something new, we had never been to perf, none of us had addy gear. When we finally all had our gear we got a sense of achievement. I still talk to these players on daily basis. Some have moved on from POTM, some I play other games with. But it was POTM and Adamantine collecting that brought us together. As a community should.
I just wanted to put my thoughts into the thread which summarise as:
-I understand why people hate the grind.
- I understand the server wants to move from the grind.
-I will be a little sad to see adamantine move further away from peoples grasp.
- I don't think level locking and limiting the character life total gain of ingots is a good move.
-I like the current meteorite grind.
-Open up Perf/make it easier to find
-If Steel is the go to, then extra DR sources would be welcome.
- could DR be added to Steel via enchanting?