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Author Topic: SoH buggy when Jaunted and Invisible.  (Read 277 times)

Anarcoplayba

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SoH buggy when Jaunted and Invisible.
« on: August 23, 2022, 12:50:46 PM »
Apparently, SoH doesn't work to prevent invisibility break when jaunted and invisible.

Where: Barovia Skeleton Cave.

When: When invisible, then jaunted, then picking up herbs with SoH.

What: When invisible, then jaunted, then picking up herbs with SoH, the engine prompts a SoH check that, even if successfull, prompts hide/ms checks:



Recreate: It happened once, I failed to recreat, then, today, it happened again.

Ideas: Probably the Ethereaul Jaunt do not recognize the SoH check.
Noignar Huillen: Ilmater Cleric.
Hedien Gine: Arrow and Bow Artist.
Dolin Schneim: Dwarven Soldier

NacreCicatrix

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Re: SoH buggy when Jaunted and Invisible.
« Reply #1 on: August 23, 2022, 02:52:21 PM »
This appears to be correct. Your PC is affecting the world around them.
It is not an ending, but an ebbing.

Anarcoplayba

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Re: SoH buggy when Jaunted and Invisible.
« Reply #2 on: August 23, 2022, 02:57:41 PM »
This appears to be correct. Your PC is affecting the world around them.

Yes, and for that, it should drop the jaunt, but not break the invisibility.

If I am invisible, cast jaunt, and let the jaunt run out, the invisibility remains after the jaunt ends. Therefore, if the jaunt breaks (either by affecting the world or running out) the invisibility should remain (assuming the success in the SoH).
Noignar Huillen: Ilmater Cleric.
Hedien Gine: Arrow and Bow Artist.
Dolin Schneim: Dwarven Soldier

EO

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Re: SoH buggy when Jaunted and Invisible.
« Reply #3 on: August 23, 2022, 08:35:47 PM »
Thanks for the report; I'll fix this.

EO

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Re: SoH buggy when Jaunted and Invisible.
« Reply #4 on: August 24, 2022, 10:59:57 PM »
This should now be fixed.