Apparently, SoH doesn't work to prevent invisibility break when jaunted and invisible.
Where: Barovia Skeleton Cave.
When: When invisible, then jaunted, then picking up herbs with SoH.
What: When invisible, then jaunted, then picking up herbs with SoH, the engine prompts a SoH check that, even if successfull, prompts hide/ms checks:
Recreate: It happened once, I failed to recreat, then, today, it happened again.
Ideas: Probably the Ethereaul Jaunt do not recognize the SoH check.