Author Topic: Topic for minor issues v5  (Read 37648 times)

EO

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Re: Topic for minor issues v5
« Reply #450 on: July 13, 2023, 11:25:17 AM »
There are multiple places in the Outskirts and Vistani camp that are full of just like, one pixel wide invisible walls in the main path of things. Most people who have walked these areas can easy notice them. I can give you exact spots with screenshots if you want but would it be possible to have a dev do a quick comb of these areas and fix it?
In the same vein, the Sanctuary has a pathfinding there where people want to walk around the entrance to open the door instead of down the main path.

Can you screenshot these specifically?

Quote
Barovia - Mt. Ghakis - Towards the Peak - Cave (Specifically the Chraal/Cold themed spawn)

This corpse is locked and cannot be bashed open, either. Inquiring minds wish to know where one purchases lockable bags/pockets/prison wallets.

I'll fix this.

Taintedglory

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Re: Topic for minor issues v5
« Reply #451 on: July 13, 2023, 01:59:39 PM »


Heres the location of one of the vistani camp. I'm having trouble finding the rest but like I said these things are like 1 pixel wide. You run into it and its a hard stop as your character drags along it like a wall.
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Silence is Violence

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Re: Topic for minor issues v5
« Reply #452 on: July 13, 2023, 11:30:28 PM »
Can't change the appearance of throwing darts despite crafted ones looking different from normal ones.
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Re: Topic for minor issues v5
« Reply #453 on: July 14, 2023, 07:15:48 AM »


HEres the Sanctuary invisible wall
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MAB77

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Re: Topic for minor issues v5
« Reply #454 on: July 14, 2023, 02:13:07 PM »
Can't change the appearance of throwing darts despite crafted ones looking different from normal ones.

Not a bug. Changing dart appearance is not supported by the game.
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Maiyannah

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Re: Topic for minor issues v5
« Reply #455 on: July 14, 2023, 02:42:28 PM »
To explain a little further for those curious, normal weapons, like a long sword, have the usual top / middle / bottom and corresponding colours customisation we're familiar with:



Whereas darts and most other thrown weapons are treated differently, and have hardcoded appearances based on their icons:



With how the engine scripting works, you'd either be able to customise darts/shuriken or the existing throwing axes we can.  It would be either/or.  The game only lets you distinguish by class ("throwing weapons").

It's conceivable to make a special class for just darts but well ... maybe you can see how this is becoming a rabbit hole?
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FunkeyMonkey

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Re: Topic for minor issues v5
« Reply #456 on: July 14, 2023, 10:24:15 PM »
Naillat-Second floor-Dreamer of the Sea Captain Office, spawn is being irregular.

herkles

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Re: Topic for minor issues v5
« Reply #457 on: July 14, 2023, 10:25:01 PM »
Naillat-Second floor-Dreamer of the Sea Captain Office, spawn is being irregular.

Irregular in what way?


FunkeyMonkey

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Re: Topic for minor issues v5
« Reply #458 on: July 15, 2023, 05:43:32 AM »
Enter room, nothing spawns, when you exit it triggers and whole spawn appears.


Grendlykins, Simp of Azalin Rex

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Re: Topic for minor issues v5
« Reply #459 on: July 15, 2023, 11:14:40 PM »
Barovia - Vallaki - Western Outskirts - Sanctuary of the Coming Dawn - Lower Catacombs needs to have it's respawn timer functions looked at. The second floor consistently persists after being cleared well beyond reasonable times. General respawn timer is around 2 IG hours, but even after ensuring nobody enters below, the second floor has remained unreset for up to four hours after it was last entered. If I had to guess, whatever method is being used to tie the second floor's respawn timer to the other floors of the dungeons is broken.

EO

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Re: Topic for minor issues v5
« Reply #460 on: July 17, 2023, 05:37:32 PM »
The scrolls sold by Sentire Mugur in the Refuge of the Fifth have some errors.

Ezra's Shielding against the Mists of Death (Negative Energy Shield)
Ezra's Relief to the Wretched (Lesser restoration)

Are both spells useable by paladins, but they are lacking the Use by: Paladin modifier. Other paladin scrolls in the shop have the correct modifier. Which means the two scrolls cannot be used by paladins.


Quote
Barovia - Mt. Ghakis - Towards the Peak - Cave (Specifically the Chraal/Cold themed spawn)

This corpse is locked and cannot be bashed open, either. Inquiring minds wish to know where one purchases lockable bags/pockets/prison wallets.

there is a wild double pot in hazlan - nordenvall village - artisans hall - basement
Spoiler: show


One of those is a tileset cauldron, so it'll just have to stay that way.

This is as minor as minor gets but it was driving me up the wall today.

One of the duties of the Ezran templar is to keep the crypts, and light the candles - and there's one candle that is positioned so that it cannot be interacted with from either before or behind the altar it is on in that room.

My obsessive side would be happier if maybe this one were lit by default.

varnishes are incompatiable as well with the draconic template- take your pick, glove damage or varnishes, you don't ever get both. even though you should be able to, varnishes are applied directly to the claws, thus creating a weird situation where.. if I force my character to punchy punch, I can never, ever ever get varnishes to work.

The natural weapon slams are super broken. Anyone who would want to use the claws, are so much better off never getting them. I want them removed from my character asap thats how bad they are.

In order for the claws to be viable they need to do at minimium 3d4 damage and be /magical

Ovate's Robe is flagged as stolen, for no apparent reason, making it unsellable.

The Sahuagin Tower Shield item's appearance cannot be modified, but there is no detail listing this in it's description!

These should be fixed.
« Last Edit: July 19, 2023, 08:34:25 AM by EO »

Madame Trousers Son

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Re: Topic for minor issues v5
« Reply #461 on: July 17, 2023, 06:49:14 PM »
This node spawn isn't reachable:



Port Sewers under the Publique.
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The Great Unclean One

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Re: Topic for minor issues v5
« Reply #462 on: July 18, 2023, 12:14:20 PM »
Seems like the Barovian Wardens in the area north of the Vallaki's Noble's District don't respond or hostile to high OCR players.
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EO

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Re: Topic for minor issues v5
« Reply #463 on: July 19, 2023, 08:37:21 AM »
Seems like the Barovian Wardens in the area north of the Vallaki's Noble's District don't respond or hostile to high OCR players.

This node spawn isn't reachable:

Port Sewers under the Publique.

I'll fix these issues.

Alan Hunter

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Re: Topic for minor issues v5
« Reply #464 on: July 19, 2023, 02:15:19 PM »
Not sure if this is as intended but quite immersion breaking. Witness a player, disguise broken, of reasonable ocr go through the vallaki front gates while Stealth, no hood remove, interactvwithbguard and go through the gate.

Tried this myself as a Stealth character and it seems the Garda interacts with with out beeaking Stealth like most npcs and with out a hood check. Not sure if this was intended for stealth players but given the climate in Vallaki felt maybe this was immersion breaking. I dont blame the player as the intent isnt to report abuse rather it a topic of minor issue with stealth and npc interaction.

If it is as intended then ignore this. Figure it was odd to see some one stealth through gates. Confirmed it was not Invis or Etheral as I would not have seen them. And so to receeate simply need to use a Stealth character at night towards the gate .
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Maiyannah

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Re: Topic for minor issues v5
« Reply #465 on: July 19, 2023, 07:57:18 PM »
Maybe an oversight, maybe not possible, but makers mark + resin ingredients != marked varnish
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bloodless

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Re: Topic for minor issues v5
« Reply #466 on: July 22, 2023, 04:18:01 PM »
Barovia - Wachter Province - Old Svalich Road - Countryside
Floating placeable


MAB77

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Re: Topic for minor issues v5
« Reply #467 on: July 22, 2023, 04:35:18 PM »
Barovia - Wachter Province - Old Svalich Road - Countryside
Floating placeable



I'll fix this.
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Maiyannah

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Re: Topic for minor issues v5
« Reply #468 on: July 23, 2023, 05:30:35 PM »
My partner found this one:



Herb spawn is *inside* the ridge/elevated terrain.

Old Svalich Road - Crossroads
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jimkaf

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Re: Topic for minor issues v5
« Reply #469 on: July 25, 2023, 07:42:46 AM »
A while ago on one of the patches @description was disabled for when in disguise. This results in those who use it once again not having a way to present a description lengthier than what fits the chatbox (and even shorter since full chatbox length gets cropped). It would be great if it was enabled again or even better if some alternative way existed that actually saves a long text in the disguise's description field. Thank you.
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MAB77

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Re: Topic for minor issues v5
« Reply #470 on: July 29, 2023, 11:27:29 AM »
My partner found this one:



Herb spawn is *inside* the ridge/elevated terrain.

Old Svalich Road - Crossroads

A minimap screenshot pinpointing the location would help. The one place that looks like the spot on your screenshot has no herbal spawns nearby.
Nevermind, found it. Will be fixed next update.
« Last Edit: July 29, 2023, 11:32:54 AM by MAB77 »
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Grendlykins, Simp of Azalin Rex

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Re: Topic for minor issues v5
« Reply #471 on: July 29, 2023, 10:57:08 PM »
The following carpentry item is erroneously using a chair as it's base item. I believe it's Market: Sign: Merchant 04

Spoiler: show

zDark Shadowz

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Re: Topic for minor issues v5
« Reply #472 on: August 01, 2023, 06:23:56 PM »
Shadows in the Sullen Woods are immune to their own darkness spells, allowing people without ultravision outside of the darkness to clearly see and attack shadow variations that are within darkness since the hostile concealing effect will not apply (similar to when Darkness is spell resisted)

Creature names found; Shadow, Shadow Fiend, Greater Shadow Fiend.

Likely applies to Greater Shadow as well but they arent paired with the Shadow Fiend casters in the same area.
« Last Edit: August 01, 2023, 06:26:15 PM by zDark Shadowz »

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Re: Topic for minor issues v5
« Reply #473 on: August 04, 2023, 06:58:26 PM »
Username: zDark Shadowz
Character Name: Karaz Steel
Issue: Seem to be taking 100 damage sometimes when I log in out of nowhere. It's a bit inconsistent from the last time I've rested, but can happen more than once within the same reset.

Skelni

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Re: Topic for minor issues v5
« Reply #474 on: August 05, 2023, 04:16:13 PM »
Warlock's Fiendish Resilience seems to be affected by arcane spell failure! Not sure if it's intended or not, seeing as it's just a class feature, not a spell.

edit: it also seems to act as if you're just casting a spell in general - enemies will move to your location if you're invisible when you do it near them
« Last Edit: August 06, 2023, 12:49:35 AM by Skelni »