Author Topic: Topic for minor issues v5  (Read 29750 times)

EO

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Re: Topic for minor issues v5
« Reply #250 on: January 27, 2023, 09:06:38 PM »
Juju Zombie Champions have a high likelihood to leave behind persistent corpses through area resets; this likely contributes to bad server performance impacts, though it might ultimately be negligible.

I'll set their equipment to be undroppable, which should help mitigate that.

Grendlykins, Simp of Azalin Rex

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Re: Topic for minor issues v5
« Reply #251 on: January 27, 2023, 09:29:53 PM »
Juju Zombie Champions have a high likelihood to leave behind persistent corpses through area resets; this likely contributes to bad server performance impacts, though it might ultimately be negligible.

I'll set their equipment to be undroppable, which should help mitigate that.

I'm not sure if that's the root cause; you'd know more about how that functions, but compared to the Skeletal Knights etc which all have droppable equipment, their remains don't persist through area resets. Juju Zombie Champions leave behind the 'pile of bones' lootable remains item across area resets, to be more specific in the problem

zDark Shadowz

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Re: Topic for minor issues v5
« Reply #252 on: January 27, 2023, 09:31:47 PM »
Sometimes those skeleton knights & warriors do have remains that persist, in the cave required to get the key for the juju location, in a very similar fashion.

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Re: Topic for minor issues v5
« Reply #253 on: January 28, 2023, 12:34:09 AM »
Bug - Keep of the Dyad, north wing, rented room chair has bad dismount pathing

So I sat in the chair in this room on the map.



When I tried to leave the chair, it put me behind it, and there was no way I could get in front of the chair.



I was able to sit in the chair again, but nothing I did dismounted me to the front. While sitting in the chair, I had a companion open and close the door multiple times. One of the times the door bug happened and it pulled me out of the chair.

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Chadyo

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Re: Topic for minor issues v5
« Reply #254 on: January 28, 2023, 04:03:07 PM »
The max spawn on the aboleth dungeon goes a little crazy compared to the difficulty of the rest of the dungeon. The oozes and slimes wiped our fully warded and buffed frontline in a matter of seconds while we did not struggle in the slighest during the earlier part of the dungeon. Such a difficulty spike feels like a bug to me. But it could very well be a feature.

Edward

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Re: Topic for minor issues v5
« Reply #255 on: January 28, 2023, 05:13:23 PM »
The max spawn on the aboleth dungeon goes a little crazy compared to the difficulty of the rest of the dungeon. The oozes and slimes wiped our fully warded and buffed frontline in a matter of seconds while we did not struggle in the slighest during the earlier part of the dungeon. Such a difficulty spike feels like a bug to me. But it could very well be a feature.

The oozes are very weak to specific spells and weapons, personally, I've seen them kill many groups but this can be because they split them-- Etc.

Irumi

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Re: Topic for minor issues v5
« Reply #256 on: January 28, 2023, 05:24:07 PM »
The max spawn on the aboleth dungeon goes a little crazy compared to the difficulty of the rest of the dungeon. The oozes and slimes wiped our fully warded and buffed frontline in a matter of seconds while we did not struggle in the slighest during the earlier part of the dungeon. Such a difficulty spike feels like a bug to me. But it could very well be a feature.

The oozes are very weak to specific spells and weapons, personally, I've seen them kill many groups but this can be because they split them-- Etc.

I agree, the oozes are fine and make a good end guard for the treasures.I have done the dungeon in many ways with many different characters and if you plan out  its not not that hard.

Day Old Bread

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Re: Topic for minor issues v5
« Reply #257 on: January 29, 2023, 09:05:11 AM »
Lost current and next seasons trade license upon server reset. Not sure if this was just part of the most recent server maintenance or if it's a buggy bug.




doesn't seem to be an issue after the reset, disregard
« Last Edit: January 29, 2023, 12:29:52 PM by ZSRunner »

Monktrus

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Re: Topic for minor issues v5
« Reply #258 on: January 29, 2023, 09:15:18 AM »
When you poison a drink, the drink vanishes from your inventory and isn't replaced with a poisoned version.


Day Old Bread

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Re: Topic for minor issues v5
« Reply #259 on: January 29, 2023, 09:26:19 AM »
When you poison a drink, the drink vanishes from your inventory and isn't replaced with a poisoned version.



It's usually poisoned, but not labelled as such so that your target cannot "know" its poisoned without drinking it.

EO

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Re: Topic for minor issues v5
« Reply #260 on: January 29, 2023, 09:50:23 AM »
When you poison a drink, the drink vanishes from your inventory and isn't replaced with a poisoned version.



It is, and it works fine judging by your screenshots.

zDark Shadowz

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Re: Topic for minor issues v5
« Reply #261 on: January 29, 2023, 11:37:03 AM »
Juju Zombie Champions have a high likelihood to leave behind persistent corpses through area resets; this likely contributes to bad server performance impacts, though it might ultimately be negligible.

I'll set their equipment to be undroppable, which should help mitigate that.

I'm not sure if that's the root cause; you'd know more about how that functions, but compared to the Skeletal Knights etc which all have droppable equipment, their remains don't persist through area resets. Juju Zombie Champions leave behind the 'pile of bones' lootable remains item across area resets, to be more specific in the problem

It seems a second round of area resets can remove the remains caused by a previous party, though the new visitors may end up creating a separate instance of corpses -> remains.

I took screenshots of the two areas and encountered them, but when I doubled back to test the bone golem howl the remains that were there had been cleared with the area reset.

So, thankfully, there'll not be more than one load of extra bodies at any given time.

Monktrus

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Re: Topic for minor issues v5
« Reply #262 on: January 29, 2023, 04:52:16 PM »
When you poison a drink, the drink vanishes from your inventory and isn't replaced with a poisoned version.



It is, and it works fine judging by your screenshots.
Tested it several times now and nope, the drink disappears. There is no poisoned replacement.

EO

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Re: Topic for minor issues v5
« Reply #263 on: January 29, 2023, 07:02:04 PM »
Quote
Tested it several times now and nope, the drink disappears. There is no poisoned replacement.

What's that acquired item: Barley Beer?

Frankz

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Re: Topic for minor issues v5
« Reply #264 on: January 29, 2023, 07:47:45 PM »
I just personally tested this. It says you acquired an item, but no item actually appears in the slot. I tested with a food ration and with frog poison from Markovia.

zDark Shadowz

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Re: Topic for minor issues v5
« Reply #265 on: January 29, 2023, 08:45:21 PM »
Maybe because the item acquisition happens before the item removal, the last added item in the inventory takes listed priority so when the removal check happens to grab the first item of that type it's deleting the generated poisoned drink?

Or its stacking into an existing stack somewhere and removes its own poisoned tag.

Is this still happening when there is only one drink in the inventory? If so, what happens when there is two?
« Last Edit: January 29, 2023, 08:47:40 PM by zDark Shadowz »

EO

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Re: Topic for minor issues v5
« Reply #266 on: January 29, 2023, 09:42:08 PM »
I just personally tested this. It says you acquired an item, but no item actually appears in the slot. I tested with a food ration and with frog poison from Markovia.

Alright, think I've found the cause and will fix it.

EO

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Re: Topic for minor issues v5
« Reply #267 on: January 29, 2023, 10:48:01 PM »
Bug - Keep of the Dyad, north wing, rented room chair has bad dismount pathing


When you poison a drink, the drink vanishes from your inventory and isn't replaced with a poisoned version.

These should now be fixed.

Branchie

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Re: Topic for minor issues v5
« Reply #268 on: January 29, 2023, 11:44:03 PM »
Hello!

I've found this glitch and have noticed it for a short while. There seems to be an invisible wall of sorts, in this specific spot outside of the Warehouse District's doors in Vallaki, it's not really too big but can be a slight annoyance, as your character will be forced to walk around this invisible wall.

I've attached a picture of the location of it:
Spoiler: show



Grendlykins, Simp of Azalin Rex

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Re: Topic for minor issues v5
« Reply #269 on: January 30, 2023, 12:08:58 AM »
Hello!

I've found this glitch and have noticed it for a short while. There seems to be an invisible wall of sorts, in this specific spot outside of the Warehouse District's doors in Vallaki, it's not really too big but can be a slight annoyance, as your character will be forced to walk around this invisible wall.

These kinds of pathing bugs are prevalent across too many areas to list. They're most noticeable when using drive mode controls and for whatever reason, clicking past them allows you to traverse the previous invisible walls you'll occasionally encounter. I assume it's some sort of broken pathfinding consequence of using drive mode.

EarlofEtheria

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Re: Topic for minor issues v5
« Reply #270 on: January 30, 2023, 05:34:52 AM »
The changes to require an asterisk (*) in emotes has caused my favorite emote [rubs chin] to become inoperable! La tragédie!

Maiyannah

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Re: Topic for minor issues v5
« Reply #271 on: January 30, 2023, 05:05:36 PM »
OID varies, but multiple people including myself have had this appearing at seemingly-random intervals.

Currently:
Livu Olmstead - First Watcher of Helm
Emmanuelle de le Foret - Ezrite escapee from Hazlan

Also:
Sarabeth d'Gagne - Ghastrian artist
Sabina Ennaies - Barovian road warden

KovosDatch

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Re: Topic for minor issues v5
« Reply #272 on: January 31, 2023, 08:34:41 PM »
I placed down a lantern in front of Shop 3 in Vallaki to show we were open. I picked it up before the server reset, but it is still there. I tried interacting with it, bashing it, and blowing it up to no avail. It seems totally bugged.

Day Old Bread

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Re: Topic for minor issues v5
« Reply #273 on: January 31, 2023, 08:38:19 PM »
I placed down a lantern in front of Shop 3 in Vallaki to show we were open. I picked it up before the server reset, but it is still there. I tried interacting with it, bashing it, and blowing it up to no avail. It seems totally bugged.

did you try doing a @spawn destroy?

KovosDatch

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Re: Topic for minor issues v5
« Reply #274 on: January 31, 2023, 09:29:45 PM »
I placed down a lantern in front of Shop 3 in Vallaki to show we were open. I picked it up before the server reset, but it is still there. I tried interacting with it, bashing it, and blowing it up to no avail. It seems totally bugged.

did you try doing a @spawn destroy?

It was neither built nor a carpentry item, so I am unsure if this will work without deleting another sign of mine.