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Author Topic: Topic for minor issues v5  (Read 39478 times)

softdrink

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Re: Topic for minor issues v5
« Reply #475 on: August 07, 2023, 10:10:43 PM »
there is a wild double pot in hazlan - nordenvall village - artisans hall - basement
Spoiler: show


This pot has been rendered non-interactable due to the position of the useable point.

Taintedglory

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Re: Topic for minor issues v5
« Reply #476 on: August 08, 2023, 07:30:33 AM »
Could we get a small bridge in Tser pool to cover the tiny stream you gotta cross over to get to the Caravan? I dont want to walk through a stream everytime I go there :(. Ruins my dress
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Mark Johansen

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Re: Topic for minor issues v5
« Reply #477 on: August 08, 2023, 03:44:16 PM »
there is a wild double pot in hazlan - nordenvall village - artisans hall - basement
Spoiler: show


This pot has been rendered non-interactable due to the position of the useable point.

Will be fixed in next update.

MAB77

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Re: Topic for minor issues v5
« Reply #478 on: August 08, 2023, 08:02:14 PM »
Page 20 reached, moving to v6 thread.
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MAB

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EO

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Re: Topic for minor issues v5
« Reply #479 on: August 09, 2023, 12:32:20 PM »
The following carpentry item is erroneously using a chair as it's base item. I believe it's Market: Sign: Merchant 04

Spoiler: show


Warlock's Fiendish Resilience seems to be affected by arcane spell failure! Not sure if it's intended or not, seeing as it's just a class feature, not a spell.

edit: it also seems to act as if you're just casting a spell in general - enemies will move to your location if you're invisible when you do it near them

I'll fix both of these in the next update.

EO

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Re: Topic for minor issues v5
« Reply #480 on: August 28, 2023, 02:33:35 PM »
Seems like the Barovian Wardens in the area north of the Vallaki's Noble's District don't respond or hostile to high OCR players.

This node spawn isn't reachable:

Port Sewers under the Publique.

The following carpentry item is erroneously using a chair as it's base item. I believe it's Market: Sign: Merchant 04

Warlock's Fiendish Resilience seems to be affected by arcane spell failure! Not sure if it's intended or not, seeing as it's just a class feature, not a spell.

edit: it also seems to act as if you're just casting a spell in general - enemies will move to your location if you're invisible when you do it near them

there is a wild double pot in hazlan - nordenvall village - artisans hall - basement

This pot has been rendered non-interactable due to the position of the useable point.

These should now be fixed.