Since the new hak update I have notised that the rain has gone back to the normal appearance, soo its easier to see, but I am still finding that after a few short seconds of rainfall, it fades out. I googled and saw that was added in NWN EE so weather could be customised more.
weathertypes.2da added in NWN:EE allows custom Weather to be added in the Area Lighting.
The main still hardcoded limitation is that the Lightning % Chance cannot be altered, and must be set in the area properties. It might be worth, if adding custom weather, to remove the ModelLightning for snow so you can have snow without huge thunder and lightning if you want to retain it for rain.
2da Columns
Label Rain Text
A human readable label unused by the game
Model
fx_rain
MDL file name
Model to load that follows the player around
Animation rain Animation name in MDL Animation to play in the vfx for the weather
ModelLightning fx_lightning01 MDL file name The model used when the Lightning % chance was
FadeTime 6000 Integer The amount of time in milliseconds it takes to fade the weather out (where the intensity of the rain/snow ramps up to 100, or down to 0). 6000 would be 6 seconds.
2da Contents
2DA V2.0
Label Model Animation ModelLightning FadeTime
0 Clear **** **** **** ****
1 Rain fx_rain rain fx_lightning01 6000
2 Snow fx_snow snow fx_lightning01 6000
I wonder if the fade time has been set to a very low number, because after a few seconds the rain appears to disappear
I really do miss seeing the rain