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Author Topic: Short lived rain  (Read 550 times)

ObsidianOrb

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Short lived rain
« on: February 12, 2022, 11:01:28 AM »
Since the new hak update I have notised that the rain has gone back to the normal appearance, soo its easier to see, but I am still finding that after a few short seconds of rainfall, it fades out. I googled and saw that was added in NWN EE so weather could be customised more.

weathertypes.2da added in NWN:EE allows custom Weather to be added in the Area Lighting.

The main still hardcoded limitation is that the Lightning % Chance cannot be altered, and must be set in the area properties. It might be worth, if adding custom weather, to remove the ModelLightning for snow so you can have snow without huge thunder and lightning if you want to retain it for rain.

2da Columns
Label   Rain   Text   
A human readable label unused by the game

Model   
fx_rain

MDL file name   
Model to load that follows the player around

Animation   rain   Animation name in MDL   Animation to play in the vfx for the weather
ModelLightning   fx_lightning01   MDL file name   The model used when the Lightning % chance was
FadeTime   6000   Integer   The amount of time in milliseconds it takes to fade the weather out (where the intensity of the rain/snow ramps up to 100, or down to 0). 6000 would be 6 seconds.
2da Contents
2DA V2.0
 
     Label          Model        Animation        ModelLightning          FadeTime
0    Clear          ****         ****             ****                    ****
1    Rain           fx_rain      rain             fx_lightning01          6000
2    Snow           fx_snow      snow             fx_lightning01          6000

I wonder if the fade time has been set to a very low number, because after a few seconds the rain appears to disappear  :think:

I really do miss seeing the rain  O.O :raincloud:

JustMonika

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Re: Short lived rain
« Reply #1 on: February 12, 2022, 02:51:42 PM »
I saw rain for the first time in over a year yesterday.

It didn't fade out, but I was also underground and in cave, so it was quite weird. I'm not sure if that's related as perhaps that cave map didn't have a fade setting?

apeppertoo

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Re: Short lived rain
« Reply #2 on: February 12, 2022, 02:58:47 PM »
I can confirm that it does fade out. I usually only see the rain right as the weather is beginning but it goes away shortly thereafter.
Mariah Parsons

Favee

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Re: Short lived rain
« Reply #3 on: February 12, 2022, 05:25:00 PM »
I've only seen the rain last about ten seconds before disappearing as well.
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Mona

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Re: Short lived rain
« Reply #4 on: February 12, 2022, 05:32:24 PM »
Can confirm.
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Some Knight

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Re: Short lived rain
« Reply #5 on: February 12, 2022, 06:51:22 PM »
The lack of rain is clearly an IC plot by the mist, to cause a long drought, and thus a famine. Starving out the newly misted and the natives of the mist...

But yeah, almost all weather only appears briefly before vanishing for good. Makes it really weird and hard to try and RP the weather as anything but clear sunny day / moonlit night / dark as heck.

Barovian Female Peasant 2.0

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Re: Short lived rain
« Reply #6 on: February 12, 2022, 08:08:01 PM »
As far as I remember it's always been a bug, after some updates from Beamdog 2-3 years ago. Back then it was a known Beamdog issue, no server could do anything about it. They said it was fixed after other lighting updates/patches but it might be broken again. But personally I've never properly experienced it work, it was always wonky in some maps, and alright in others. Even on different servers.

zDark Shadowz

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Re: Short lived rain
« Reply #7 on: February 13, 2022, 02:19:14 AM »
When I first played Ravenloft after the EE switch it had been working absolutely fine for quite a while, dont worry. It really isnt beamdog or ee specific. Weather works fine on newly generated modules I test, too.

bloodless

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Re: Short lived rain
« Reply #8 on: February 13, 2022, 03:36:12 AM »
I saw a lot of rain on the test server outskirts, but on live it vanishes right away even as the sound effects for it continue playing.